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- using UnityEditor;
- using UnityEngine;
-
- namespace Unity.PlasticSCM.Editor.UI
- {
- internal static class DrawUserIcon
- {
- static internal void ForPendingChangesTab(string commentText)
- {
- Rect rect = BuildUserIconAreaRect(commentText, 35f);
-
- GUI.DrawTexture(rect, Images.GetEmptyGravatar());
- }
-
- static Rect BuildUserIconAreaRect(string commentText, float sizeOfImage)
- {
- GUIStyle commentTextAreaStyle = UnityStyles.PendingChangesTab.CommentTextArea;
-
- Rect result = GUILayoutUtility.GetRect(sizeOfImage, sizeOfImage); // Needs to be a square
- result.x = commentTextAreaStyle.margin.left;
-
- return result;
- }
-
-
- }
- }
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