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- using UnityEditor;
-
- namespace Unity.PlasticSCM.Editor.UI
- {
- internal static class CloseWindowIfOpened
- {
- internal static void Plastic()
- {
- if (!EditorWindow.HasOpenInstances<PlasticWindow>())
- return;
-
- PlasticWindow window = EditorWindow.
- GetWindow<PlasticWindow>(null, false);
-
- window.Close();
- }
- }
- }
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