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- using UnityEditor;
-
- namespace Unity.PlasticSCM.Editor.UI
- {
- internal static class BoolSetting
- {
- internal static bool Load(
- string boolSettingName,
- bool defaultValue)
- {
- return EditorPrefs.GetBool(
- GetSettingKey(boolSettingName),
- defaultValue);
- }
-
- internal static void Save(
- bool value,
- string boolSettingName)
- {
- EditorPrefs.SetBool(
- GetSettingKey(boolSettingName), value);
- }
-
- internal static void Clear(
- string boolSettingName)
- {
- EditorPrefs.DeleteKey(
- GetSettingKey(boolSettingName));
- }
-
- static string GetSettingKey(string boolSettingName)
- {
- return string.Format(
- boolSettingName, PlayerSettings.productGUID);
- }
- }
- }
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