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- using UnityEngine.UIElements;
-
- namespace Unity.PlasticSCM.Editor
- {
- internal static class QueryVisualElementsExtensions
- {
- /// <summary>
- /// Shows the element regardless if it is has been hidden or collapsed.
- /// </summary>
- /// <param name="query">The element query</param>
- /// <typeparam name="T">The element type</typeparam>
- internal static void Show<T>(this UQueryBuilder<T> query)
- where T: VisualElement
- {
- ((T)query).Show();
- }
-
- /// <summary>
- /// Removes the element from the layout, freeing its space and position.
- /// </summary>
- /// <param name="query">The element query</param>
- /// <typeparam name="T">The element type</typeparam>
- internal static void Collapse<T>(this UQueryBuilder<T> query)
- where T: VisualElement
- {
- ((T)query).Collapse();
- }
-
- /// <summary>
- /// Hides the element while preserving its space and position in the layout.
- /// </summary>
- /// <param name="query">The element query</param>
- /// <typeparam name="T">The element type</typeparam>
- internal static void Hide<T>(this UQueryBuilder<T> query)
- where T: VisualElement
- {
- ((T)query).Collapse();
- }
- }
- }
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