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- using UnityEngine;
- using Unity.PlasticSCM.Editor.UI;
-
- namespace Unity.PlasticSCM.Editor
- {
- internal static class PlasticNotification
- {
- internal enum Status
- {
- None,
- IncomingChanges,
- Conflicts
- }
-
- internal static Texture GetIcon(Status status)
- {
- if (status == Status.IncomingChanges)
- return Images.GePlasticNotifyIncomingIcon();
-
- if (status == Status.Conflicts)
- return Images.GetPlasticNotifyConflictIcon();
-
- return Images.GetPlasticViewIcon();
- }
- }
- }
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