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- using UnityEditor;
- using Unity.PlasticSCM.Editor.UI;
-
- namespace Unity.PlasticSCM.Editor
- {
- internal static class PlasticMenuItem
- {
- [MenuItem(MENU_ITEM_NAME, false)]
- static void ShowPanel()
- {
- PlasticPlugin.OpenPlasticWindowDisablingOfflineModeIfNeeded();
- }
-
- [MenuItem(MENU_ITEM_NAME, true)]
- static bool ValidateMenu()
- {
- return !CollabPlugin.IsEnabled();
- }
-
- const string MENU_ITEM_NAME = "Window/" + UnityConstants.PLASTIC_WINDOW_TITLE;
- }
- }
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