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- using System;
-
- using Codice.Client.BaseCommands;
- using Codice.Client.Commands;
- using PlasticGui.WorkspaceWindow;
- using PlasticGui.WorkspaceWindow.Update;
-
- namespace Unity.PlasticSCM.Editor.Developer
- {
- internal class UpdateProgress
- {
- internal UpdateProgress(
- UpdateNotifier notifier, string wkPath, string title,
- WorkspaceWindow workspaceWindow)
- {
- mNotifier = notifier;
- mWkPath = wkPath;
- mWorkspaceWindow = workspaceWindow;
-
- mProgressData = new BuildProgressSpeedAndRemainingTime.ProgressData(DateTime.Now);
-
- mWorkspaceWindow.Progress.ProgressHeader = title;
- mWorkspaceWindow.Progress.CanCancelProgress = false;
- }
-
- internal void OnUpdateProgress()
- {
- var progress = mWorkspaceWindow.Progress;
-
- progress.ProgressHeader = UpdateProgressRender.FixNotificationPath(
- mWkPath, mNotifier.GetNotificationMessage());
-
- UpdateOperationStatus status = mNotifier.GetUpdateStatus();
-
- progress.TotalProgressMessage = UpdateProgressRender.GetProgressString(
- status, mProgressData);
-
- progress.TotalProgressPercent = GetProgressBarPercent.ForTransfer(
- status.UpdatedSize, status.TotalSize) / 100f;
- }
-
- readonly BuildProgressSpeedAndRemainingTime.ProgressData mProgressData;
- readonly WorkspaceWindow mWorkspaceWindow;
- readonly string mWkPath;
- readonly UpdateNotifier mNotifier;
- }
- }
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