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- using PlasticGui.WorkspaceWindow;
-
- namespace Unity.PlasticSCM.Editor.Developer
- {
- internal class GenericProgress
- {
- internal GenericProgress(WorkspaceWindow workspaceWindow)
- {
- mWorkspaceWindow = workspaceWindow;
- mWorkspaceWindow.Progress.CanCancelProgress = false;
- }
-
- internal void RefreshProgress(ProgressData progressData)
- {
- var progress = mWorkspaceWindow.Progress;
-
- progress.ProgressHeader = progressData.Status;
- progress.TotalProgressMessage = progressData.Details;
- progress.TotalProgressPercent = progressData.ProgressValue / 100f;
- }
-
- WorkspaceWindow mWorkspaceWindow;
- }
- }
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