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BuildPathDictionary.cs 475B

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  1. using System;
  2. using System.Collections.Generic;
  3. using Codice.Utils;
  4. namespace Unity.PlasticSCM.Editor.AssetsOverlays.Cache
  5. {
  6. internal static class BuildPathDictionary
  7. {
  8. internal static Dictionary<string, T> ForPlatform<T>()
  9. {
  10. if (PlatformIdentifier.IsWindows())
  11. return new Dictionary<string, T>(
  12. StringComparer.OrdinalIgnoreCase);
  13. return new Dictionary<string, T>();
  14. }
  15. }
  16. }