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- using System;
- using System.Collections.Generic;
-
- using Codice.Utils;
-
- namespace Unity.PlasticSCM.Editor.AssetsOverlays.Cache
- {
- internal static class BuildPathDictionary
- {
- internal static Dictionary<string, T> ForPlatform<T>()
- {
- if (PlatformIdentifier.IsWindows())
- return new Dictionary<string, T>(
- StringComparer.OrdinalIgnoreCase);
-
- return new Dictionary<string, T>();
- }
- }
- }
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