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  1. using System;
  2. namespace Unity.Burst.CompilerServices.Spmd
  3. {
  4. /// <summary>
  5. /// Specifies that multiple calls to a method act as if they are
  6. /// executing in a Single Program, Multiple Data (SPMD) paradigm.
  7. /// </summary>
  8. #if UNITY_BURST_EXPERIMENTAL_SPMD_ATTRIBUTE
  9. [AttributeUsage(AttributeTargets.Method)]
  10. public class SpmdAttribute : Attribute
  11. {
  12. }
  13. #endif
  14. }