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- using System;
- using System.Collections.Generic;
- using System.Runtime.CompilerServices;
- using System.Text;
- using System.Text.RegularExpressions;
- using UnityEngine;
- using UnityEditor;
-
- [assembly: InternalsVisibleTo("Unity.Burst.Editor.Tests")]
-
- namespace Unity.Burst.Editor
- {
- internal class LongTextArea
- {
- internal const float naturalEnhancedPad = 20f;
- private const int kMaxFragment = 2048;
-
- internal struct Fragment
- {
- public int lineCount;
- public string text;
- }
- public enum Direction
- {
- Left,
- Right,
- Up,
- Down
- }
- internal struct Branch
- {
- public BurstDisassembler.AsmEdge Edge;
-
- public Rect StartHorizontal;
- public Rect VerticalLine;
- public Rect EndHorizontal;
-
- public Rect UpperLine;
- public Rect LowerLine;
- public float UpperAngle;
- public float LowerAngle;
-
- public Branch(BurstDisassembler.AsmEdge edge, Rect startHorizontal, Rect verticalLine, Rect endHorizontal, Rect upperLine, Rect lowerLine, float angle1, float angle2)
- {
- Edge = edge;
-
- StartHorizontal = startHorizontal;
- VerticalLine = verticalLine;
- EndHorizontal = endHorizontal;
-
- UpperLine = upperLine;
- LowerLine = lowerLine;
- UpperAngle = angle1;
- LowerAngle = angle2;
- }
- }
-
- internal float fontHeight = 0.0f;
- internal float fontWidth = 0.0f;
-
- public string GetText => m_Text;
-
- private string m_Text = "";
- private int _mTextLines = 0;
- private List<Fragment> m_Fragments = null;
- private bool invalidated = true;
- internal Vector2 finalAreaSize;
-
- private static readonly Texture2D backgroundTexture = Texture2D.whiteTexture;
- private static readonly GUIStyle textureStyle = new GUIStyle { normal = new GUIStyleState { background = backgroundTexture } };
-
- internal float horizontalPad = 50.0f;
-
- internal int[] lineDepth = null;
- internal bool[] _folded = null;
- internal int[] blockLine = null;
- private List<Fragment>[] _blocksFragments = null;
-
- private Fragment[] _blocksFragmentsStart = null;
-
- private Fragment GetFragmentStart(int blockIdx)
- {
- AddFoldedString(blockIdx);
-
- return _blocksFragmentsStart[blockIdx];
- }
-
- // Need two separate caches for start of blocks fragments, as we possibly differentiate between
- // rendered line and copied.
- private Fragment[] _blocksFragmentsStartPlain = null;
- private Fragment GetFragmentStartPlain(int blockIdx)
- {
- AddFoldedStringColorless(blockIdx);
-
- return _blocksFragmentsStartPlain[blockIdx];
- }
-
- // Used for searching when text is colored:
- internal List<Fragment>[] blocksFragmentsPlain = null;
-
- internal List<Fragment> GetPlainFragments(int blockIdx)
- {
- blocksFragmentsPlain[blockIdx] ??= RecomputeFragmentsFromBlock(blockIdx, false);
-
- return blocksFragmentsPlain[blockIdx];
- }
-
- private BurstDisassembler _disassembler;
-
- private int _selectBlockStart = -1;
- private float _selectStartY = -1f;
- private int _selectBlockEnd = -1;
- private float _selectEndY = -1f;
-
- private float _renderStartY = 0.0f;
- private int _renderBlockStart = -1;
- internal int _renderBlockEnd = -1;
- private int _initialLineCount = -1;
-
- private bool _mouseDown = false;
- private bool _mouseOutsideBounds = true;
- internal Vector2 selectPos = Vector2.zero;
- internal Vector2 selectDragPos = Vector2.zero;
-
- public bool HasSelection { get; private set; }
-
- private Color _selectionColor;
- private readonly Color _selectionColorDarkmode = new Color(0f, .6f, .9f, .5f);
- private readonly Color _selectionColorLightmode = new Color(0f, 0f, .9f, .2f);
-
- private readonly Color _lineHighlightColor = new Color(.56f, .56f, .56f, 0.2f);
-
- private readonly Color[] _regsColourWheel =
- {
- new Color(0f, 0f, .9f, .2f),
- new Color(0f, .9f, 0f, .2f),
- new Color(.9f, 0f, 0f, .2f)
- };
-
- private Color _hoverBoxColor;
- private Color _hoverTextColor;
- private readonly Color _hoverBoxColorDarkMode = new Color(.33f, .33f, .33f);
- private readonly Color _hoverBoxColorLightMode = new Color(.88f, .88f, .88f);
-
- // Current active hit should just be selection color
- private readonly Color _searchHitColor = new Color(.5f, .2f, .2f, .5f);
-
- private SearchCriteria _prevCriteria;
- internal int _activeSearchHitIdx = -1;
- internal readonly Dictionary<int, List<(int startIdx, int endIdx, int nr)>> searchHits = new Dictionary<int, List<(int startIdx, int endIdx, int nr)>>();
-
- private int _nrSearchHits = 0;
-
- public int NrSearchHits => _nrSearchHits;
- public int ActiveSearchNr => _activeSearchHitIdx;
-
- private readonly Color[] _colourWheel = new Color[]
- {Color.blue, Color.cyan, Color.green, Color.magenta, Color.red, Color.yellow, Color.white, Color.black};
-
- internal (int idx, int length) textSelectionIdx = (0, 0);
- private bool _textSelectionIdxValid = true;
-
- internal (int blockIdx, int textIdx) enhancedTextSelectionIdxStart = (0, 0);
- internal (int blockIdx, int textIdx) enhancedTextSelectionIdxEnd = (0, 0);
-
- internal bool CopyColorTags { get; private set; } = true;
-
- private bool _oldShowBranchMarkers = false;
-
- internal const int regLineThickness = 2;
- private const int highlightLineThickness = 3;
- private float _verticalPad = 0;
-
- internal Branch hoveredBranch;
- private BurstDisassembler.AsmEdge _prevHoveredEdge;
-
- private string _jobName;
-
- // Have this field, as NextHit needs the actual horizontal padding
- // in order to have correct horizontal scroll.
- private float _actualHorizontalPad = 0;
-
- internal int MaxLineDepth;
-
- /// <returns>
- /// (idx in regards to whole <see cref="str"/> , where color tags are removed from this line, idx from this line with color tags removed)
- /// </returns>
- internal readonly Func<string, int, (int total, int relative)> GetEndIndexOfColoredLine = BurstStringSearch.GetEndIndexOfColoredLine;
-
-
- internal readonly Func<string, int, (int total, int relative)> GetEndIndexOfPlainLine = BurstStringSearch.GetEndIndexOfPlainLine;
-
-
- internal bool IsTextSet(string jobName)
- {
- return _jobName == jobName;
- }
-
- public void SetText(string jobName, string textToRender, bool isDarkMode, BurstDisassembler disassembler, bool useDisassembler)
- {
- selectDragPos = Vector2.zero;
- StopSearching();
- StopSelection();
- ClearLinePress();
-
- _jobName = jobName;
-
-
- if (!useDisassembler)
- {
- m_Text = textToRender;
- _disassembler = null;
- m_Fragments = RecomputeFragments(m_Text);
- horizontalPad = 0.0f;
- }
- else
- {
- m_Fragments = null;
- SetDisassembler(disassembler);
-
- (_selectionColor, _hoverBoxColor, _hoverTextColor) = isDarkMode
- ? (_selectionColorDarkmode, _hoverBoxColorDarkMode, _hoverBoxColorLightMode)
- : (_selectionColorLightmode, _hoverBoxColorLightMode, _hoverBoxColorDarkMode);
- }
-
- invalidated = true;
- }
-
- public void ExpandAllBlocks()
- {
- StopSelection();
- ClearLinePress();
-
- int blockIdx = 0;
- foreach (var block in _disassembler.Blocks)
- {
- var changed = _folded[blockIdx];
- var blockLongEnoughForFold = block.Length > 1;
-
- _folded[blockIdx] = false;
- if (changed && blockLongEnoughForFold)
- {
- finalAreaSize.y += Math.Max(block.Length - 1, 1) * fontHeight;
- }
- blockIdx++;
- }
- }
-
- private void ClearLinePress()
- {
- _lineRegCache.Clear();
- _pressedLine = -1;
- }
-
- public void FocusCodeBlocks()
- {
- StopSelection();
- ClearLinePress();
-
- var blockIdx = 0;
- foreach (var block in _disassembler.Blocks)
- {
- bool changed = false;
- switch (block.Kind)
- {
- case BurstDisassembler.AsmBlockKind.None:
- case BurstDisassembler.AsmBlockKind.Directive:
- case BurstDisassembler.AsmBlockKind.Block:
- case BurstDisassembler.AsmBlockKind.Data:
- if (!_folded[blockIdx])
- {
- changed = true;
- }
- _folded[blockIdx] = true;
- break;
- case BurstDisassembler.AsmBlockKind.Code:
- if (_folded[blockIdx])
- {
- changed = true;
- }
- _folded[blockIdx] = false;
- break;
- }
-
- if (changed)
- {
- if (_folded[blockIdx])
- {
- finalAreaSize.y -= Math.Max(block.Length - 1, 1) * fontHeight;
- }
- else
- {
- finalAreaSize.y += Math.Max(block.Length - 1, 1) * fontHeight;
- }
-
- }
- blockIdx++;
- }
- }
-
- private void ComputeInitialLineCount()
- {
- var blockIdx = 0;
- _initialLineCount = 0;
- foreach (var block in _disassembler.Blocks)
- {
- switch (block.Kind)
- {
- case BurstDisassembler.AsmBlockKind.None:
- case BurstDisassembler.AsmBlockKind.Directive:
- case BurstDisassembler.AsmBlockKind.Block:
- case BurstDisassembler.AsmBlockKind.Data:
- _folded[blockIdx] = true;
- break;
- case BurstDisassembler.AsmBlockKind.Code:
- _folded[blockIdx] = false;
- break;
- }
- var blockLongEnoughForFold = block.Length > 1;
- _folded[blockIdx] = _folded[blockIdx] && blockLongEnoughForFold;
-
- _initialLineCount += _folded[blockIdx] ? 1 : block.Length;
- blockIdx++;
- }
- }
-
- public void SetDisassembler(BurstDisassembler disassembler)
- {
- _disassembler = disassembler;
- if (disassembler == null)
- {
- return;
- }
-
- var numBlocks = _disassembler.Blocks.Count;
- var numLinesFromBlock = new int[numBlocks];
- lineDepth = new int[numBlocks];
- _folded = new bool[numBlocks];
- blockLine = new int[numBlocks];
- _blocksFragments = new List<Fragment>[numBlocks];
- _blocksFragmentsStart = new Fragment[numBlocks];
- _blocksFragmentsStartPlain = new Fragment[numBlocks];
- blocksFragmentsPlain = new List<Fragment>[numBlocks];
-
- ComputeInitialLineCount();
-
- // Count edges
- var edgeCount = 0;
- StringBuilder sb = new StringBuilder();
- for (int i = 0; i < numBlocks; i++)
- {
- sb.Append(_disassembler.GetOrRenderBlockToTextUncached(i, false));
-
- var block = _disassembler.Blocks[i];
- if (block.Edges != null)
- {
- foreach (var edge in block.Edges)
- {
- if (edge.Kind == BurstDisassembler.AsmEdgeKind.OutBound)
- {
- edgeCount++;
- }
- }
- }
- }
- m_Text = sb.ToString();
-
- var edgeArray = new BurstDisassembler.AsmEdge[edgeCount];
- var edgeIndex = 0;
- foreach (var block in _disassembler.Blocks)
- {
- if (block.Edges != null)
- {
- foreach (var edge in block.Edges)
- {
- if (edge.Kind == BurstDisassembler.AsmEdgeKind.OutBound)
- {
- edgeArray[edgeIndex++] = edge;
- }
- }
- }
- }
-
- Array.Sort(edgeArray, (a, b) =>
- {
- var src1BlockIdx = a.OriginRef.BlockIndex;
- var src1Line = _disassembler.Blocks[src1BlockIdx].LineIndex;
- src1Line += a.OriginRef.LineIndex;
- var dst1BlockIdx = a.LineRef.BlockIndex;
- var dst1Line = _disassembler.Blocks[dst1BlockIdx].LineIndex;
- dst1Line += a.LineRef.LineIndex;
- var Len1 = Math.Abs(src1Line - dst1Line);
- var src2BlockIdx = b.OriginRef.BlockIndex;
- var src2Line = _disassembler.Blocks[src2BlockIdx].LineIndex;
- src2Line += b.OriginRef.LineIndex;
- var dst2BlockIdx = b.LineRef.BlockIndex;
- var dst2Line = _disassembler.Blocks[dst2BlockIdx].LineIndex;
- dst2Line += b.LineRef.LineIndex;
- var Len2 = Math.Abs(src2Line - dst2Line);
- return Len1 - Len2;
- });
-
- // Iterate through the blocks to precompute the widths for branches
- var maxLine = 0;
- foreach (var edge in edgeArray)
- {
- if (edge.Kind != BurstDisassembler.AsmEdgeKind.OutBound) continue;
-
- var s = edge.OriginRef.BlockIndex;
- var e = edge.LineRef.BlockIndex;
- if (e == s + 1)
- {
- continue; // don't render if its pointing to next line
- }
-
- var m = 0;
-
- var l = s;
- var le = e;
- if (e < s)
- {
- l = e;
- le = s;
- }
-
- for (; l <= le; l++)
- {
- numLinesFromBlock[l]++;
- if (m < numLinesFromBlock[l])
- {
- m = numLinesFromBlock[l];
- }
- if (maxLine < m)
- {
- maxLine = m;
- }
- }
-
- lineDepth[s] = m;
- }
-
- MaxLineDepth = maxLine;
-
- horizontalPad = naturalEnhancedPad + maxLine * 10;
- }
-
- // Changing the font size doesn't update the text field, so added this to force a recalculation
- public void Invalidate()
- {
- // Assumed to only happen on altering font size (or similar actions not leading to altered number of
- // assembly lines in view).
- // Hence we only have to clear the cached rects for highlighting, and not the actual line number _linePressed,
- // as that will stay constant.
- _lineRegCache.Clear();
- invalidated = true;
- }
-
- private struct HoverBox
- {
- public Rect box;
- public string info;
- /// <summary>
- /// Indicates start and end column of hovered token.
- /// </summary>
- public (int start, int end) columnRange;
- public int lineNumber;
- public bool valid;
- }
-
- private HoverBox hover;
-
- public void Interact(Rect workingArea, EventType eventT)
- {
- if (_disassembler == null)
- {
- return;
- }
-
- var pos = GetMousePosForHover();
- if (!workingArea.Contains(pos))
- {
- // Mouse position outside of assembly view
- return;
- }
-
- // lineNumber (absolute)
- var lineNumber = GetLineNumber(pos);
-
- // Mouse just pressed this line.
- if (eventT == EventType.MouseDown)
- {
- var lineStr = GetLineString(_disassembler.Lines[lineNumber]);
- var lineLen = (lineStr.Length) * fontWidth;
-
- var blockIdx = 0;
- var len = _disassembler.Blocks.Count;
- for (; blockIdx < len-1; blockIdx++)
- {
- if (_disassembler.Blocks[blockIdx+1].LineIndex > lineNumber)
- {
- break;
- }
- }
-
- if (_folded[blockIdx])
- {
- lineLen += 4*fontWidth;
- }
- if (pos.x < _actualHorizontalPad || pos.x > _actualHorizontalPad + lineLen)
- {
- _pressedLine = -1;
- }
- else
- {
- _pressedLine = lineNumber;
- }
- }
-
- var column = Mathf.FloorToInt((pos.x - horizontalPad) / fontWidth);
-
- var sameToken = hover.lineNumber == lineNumber &&
- BurstMath.WithinRange(hover.columnRange.start, hover.columnRange.end, column);
- if (hover.valid && (sameToken || hover.box.Contains(pos)))
- {
- // Use the cached info text.
- return;
- }
- // Cached instruction info text is not valid. So try query new.
- hover.valid = false;
-
- if (column < 0 || lineNumber < 0 || lineNumber >= _disassembler.Lines.Count)
- {
- return;
- }
-
- int tokIdx;
- try
- {
- // block 0 is queried as the absolut line number is given to the function.
- // This will give us the correct assembly token, as the function queries
- // assembly line based on offset from block start => line lineNumber is queried.
- tokIdx = _disassembler.GetTokenIndexFromColumn(0, lineNumber, column, out _);
- }
- catch (ArgumentOutOfRangeException)
- {
- return;
- }
- if (tokIdx < 0)
- {
- return;
- }
- // Found match
-
- var token = _disassembler.GetToken(tokIdx);
- var tokenString = _disassembler.GetTokenAsText(token);
-
- if (token.Kind != BurstDisassembler.AsmTokenKind.Instruction &&
- token.Kind != BurstDisassembler.AsmTokenKind.BranchInstruction &&
- token.Kind != BurstDisassembler.AsmTokenKind.CallInstruction &&
- token.Kind != BurstDisassembler.AsmTokenKind.FunctionBegin &&
- token.Kind != BurstDisassembler.AsmTokenKind.FunctionEnd &&
- token.Kind != BurstDisassembler.AsmTokenKind.JumpInstruction &&
- token.Kind != BurstDisassembler.AsmTokenKind.ReturnInstruction &&
- token.Kind != BurstDisassembler.AsmTokenKind.InstructionSIMD)
- {
- return;
- }
- if (_disassembler.GetInstructionInformation(tokenString, out var info))
- {
- hover.valid = true;
- // Don't know the actual size needed yet.
- hover.box = new Rect(pos, Vector2.zero);
- hover.info = info;
- hover.lineNumber = lineNumber;
-
- // Find column range of instruction:
- var line = _disassembler.Lines[lineNumber];
- var idx = line.ColumnIndex + (tokIdx - line.TokenIndex - 1);
- var colStart = _disassembler.ColumnIndices[idx];
- var colEnd = colStart + token.Length - 1;
- hover.columnRange = (colStart, colEnd);
- }
- }
-
- /// Not clipped, so use only if you know the line will be within the UI element
- private static void DrawLine(Vector2 start, Vector2 end, int width)
- {
- var matrix = GUI.matrix;
- Vector2 distance = end - start;
- float angle = Mathf.Rad2Deg * Mathf.Atan(distance.y / distance.x);
- if (distance.x < 0)
- {
- angle += 180;
- }
-
- int width2 = (int)Mathf.Ceil(width / 2);
-
- Rect pos = new Rect(start.x, start.y - width2, distance.magnitude, width);
-
- GUIUtility.RotateAroundPivot(angle, start);
- GUI.DrawTexture(pos, backgroundTexture);
- GUI.matrix = matrix; // restore initial matrix to avoid floating point inaccuracies with RotateAroundPivot(...)
- }
-
- private void DrawLine(Rect line, float angle)
- {
- var matrix = GUI.matrix;
- GUIUtility.RotateAroundPivot(angle, new Vector2(line.x, line.center.y));
- GUI.DrawTexture(line, backgroundTexture);
- GUI.matrix = matrix; // restore initial matrix to avoid floating point inaccuracies with RotateAroundPivot(...)
- }
-
- private void DrawHover(GUIStyle style, Rect workingArea)
- {
- if (!hover.valid)
- {
- return;
- }
- if (hover.box.size == Vector2.zero)
- {
- // Hover size has not been initialized yet.
- var sizex = (hover.info.Length + 1.5f) * fontWidth;
- var sizey = 2f * fontHeight;
- var posx = hover.box.x + 10;
- var posy = hover.box.y;
- if (posx + sizex > workingArea.width)
- {
- // Box exceeds rightmost bound so cramp it in
- var availableSpace = workingArea.xMax - posx;
- var possiblyCharacters = Mathf.FloorToInt(availableSpace / fontWidth);
- var neededLines = hover.info.Length / possiblyCharacters + 2; // +2 to ensure enough lines for the label
-
- var availableSpacey = workingArea.yMax - posy;
- var possibleLines = Mathf.FloorToInt(availableSpacey / fontHeight);
-
- var tmp = neededLines - possibleLines;
- if (tmp > 0)
- {
- posy -= tmp * fontHeight;
- }
-
- sizey = neededLines * fontHeight + fontHeight;
- sizex = availableSpace;
- }
- hover.box.size = new Vector2(sizex, sizey);
- hover.box.position = new Vector2(posx, posy);
- }
- var col = GUI.color;
- GUI.color = _hoverBoxColor;
-
- var pos = hover.box.position;
- var size = hover.box.size;
- GUI.Box(hover.box, "", textureStyle);
-
- GUI.color = _hoverTextColor;
- var hoverStyle = style;
- hoverStyle.wordWrap = true;
- GUI.Label(
- new Rect(pos.x + fontWidth * 0.5f,
- pos.y + fontHeight * 0.5f,
- size.x - fontWidth/2f,
- size.y - fontHeight),
- hover.info, hoverStyle);
-
- GUI.color = col;
- }
-
- private void MakeBranchThin(ref Branch branch)
- {
- int lineThickness = regLineThickness;
-
- branch.StartHorizontal.height = lineThickness;
- branch.VerticalLine.width = lineThickness;
- branch.EndHorizontal.height = lineThickness;
-
- branch.UpperLine.height = lineThickness;
- branch.LowerLine.height = lineThickness;
-
- // Adjusting position for arrow tip for thicker lines.
- branch.UpperLine.y += (highlightLineThickness - regLineThickness);
-
- branch.UpperLine.position -= new Vector2(.5f, .5f);
- branch.LowerLine.position -= new Vector2(.5f, -.5f);
-
- // Make end part of arrow expand upwards.
- branch.EndHorizontal.y += (highlightLineThickness - regLineThickness);
- }
-
- /// <summary>
- /// Use this for hover, as there is a slight visual mis-balance
- /// between cursor position and visual cursor.
- /// </summary>
- private Vector2 GetMousePosForHover()
- {
- Vector2 mousePos = Event.current.mousePosition;
- mousePos.y -= 0.5f;
- mousePos.x += 0.5f;
- return mousePos;
- }
-
- /// <summary>
- /// Calculate the position and size of an edge, and return it as a branch.
- /// </summary>
- /// <param name="edge"> The edge to base branch on. </param>
- /// <param name="x"> Start x position of branch. </param>
- /// <param name="y1"> Start y position of branch. </param>
- /// <param name="y2"> End y position of branch. </param>
- /// <param name="w"> Depth of branch. </param>
- private Branch CalculateBranch(BurstDisassembler.AsmEdge edge, float x, float y1, float y2, int w)
- {
- bool isEdgeHovered = edge.Equals(_prevHoveredEdge);
-
- int lineThickness = isEdgeHovered
- ? highlightLineThickness
- : regLineThickness;
-
- // Calculate rectangles for branch arrows:
- var start = new Vector2(x, y1 + _verticalPad);
- var end = start + new Vector2(-(w * 10), 0);
-
- var branchStartPos = new Rect(end.x - lineThickness / 2, start.y - 1, start.x - end.x + lineThickness / 2, lineThickness);
-
- start = end;
- end = start + new Vector2(0, y2 - y1);
-
- var branchVerticalPartPos = end.y < start.y
- ? new Rect(start.x - 1, end.y, lineThickness, start.y - end.y)
- : new Rect(start.x - 1, start.y, lineThickness, end.y - start.y);
-
- start = end;
- end = start + new Vector2(w * 10, 0);
-
- var branchEndPos = new Rect(start.x - lineThickness / 2, start.y - 1, end.x - start.x, lineThickness);
-
- // Calculate rectangles for arrow tip.
- Vector2 lowerArrowTipStart = end;
- Vector2 upperArrowtipStart = end;
-
- // Moving the arrow tips closer together.
- upperArrowtipStart += new Vector2(0, 0.5f);
- lowerArrowTipStart -= new Vector2(0, 0.5f);
-
- // Upper arrow tip.
- var upperArrowTipEnd = upperArrowtipStart + new Vector2(-5, -5);
-
- var upperLine = new Rect(upperArrowtipStart.x, upperArrowtipStart.y - (int)Mathf.Ceil(lineThickness / 2), (upperArrowTipEnd - upperArrowtipStart).magnitude, lineThickness);
-
- // Lower arrow tip.
- var lowerArrowtipEnd = lowerArrowTipStart + new Vector2(-5, 5);
- var lowerLine = new Rect(lowerArrowTipStart.x, lowerArrowTipStart.y - (int)Mathf.Ceil(lineThickness / 2), (lowerArrowtipEnd - lowerArrowTipStart).magnitude, lineThickness);
-
- if (isEdgeHovered)
- {
- // Adjusting position for arrow tip for thicker lines.
- upperArrowtipStart.y -= (highlightLineThickness - regLineThickness);
- upperArrowTipEnd.y -= (highlightLineThickness - regLineThickness);
- upperLine.y -= (highlightLineThickness - regLineThickness);
-
- upperLine.position += new Vector2(.5f, .5f);
- lowerLine.position += new Vector2(.5f, -.5f);
-
- // Make end part of arrow expand upwards.
- branchEndPos.y -= (highlightLineThickness - regLineThickness);
- }
-
- var branch = new Branch(edge, branchStartPos, branchVerticalPartPos, branchEndPos, upperLine, lowerLine,
- BurstMath.CalculateAngle(upperArrowtipStart, upperArrowTipEnd), BurstMath.CalculateAngle(lowerArrowTipStart, lowerArrowtipEnd));
-
- // Handling whether mouse is hovering over edge.
- Vector2 mousePos = GetMousePosForHover();
-
- // Rotate mousePos so it seems like lower arrow tip is not rotated.
- Vector2 lowerArrowTipPivot = lowerArrowTipStart;
- lowerArrowTipPivot.y -= (int)Mathf.Ceil(lineThickness / 2);
- Vector2 angledMouseLower = BurstMath.AnglePoint(BurstMath.CalculateAngle(lowerArrowTipPivot, lowerArrowtipEnd), mousePos, new Vector2(lowerLine.x, lowerLine.center.y));
- angledMouseLower.y -= (int)Mathf.Ceil(lineThickness / 2);
-
- Vector2 upperArrowTipPivot = upperArrowtipStart;
- upperArrowTipPivot.y += (int)Mathf.Ceil(lineThickness / 2);
- Vector2 angleMouseUpper = BurstMath.AnglePoint(BurstMath.CalculateAngle(upperArrowTipPivot, upperArrowTipEnd) - 360, mousePos, new Vector2(upperLine.x, upperLine.center.y));
- angleMouseUpper.y += (int)Mathf.Ceil(lineThickness / 2);
-
- if (BurstMath.AdjustedContains(branchStartPos, mousePos) || BurstMath.AdjustedContains(branchVerticalPartPos, mousePos) || BurstMath.AdjustedContains(branchEndPos, mousePos)
- || BurstMath.AdjustedContains(lowerLine, angledMouseLower) || BurstMath.AdjustedContains(upperLine, angleMouseUpper))
- {
- // Handling whether another branch was already made thick is done in DrawBranch(...).
- if (!hoveredBranch.Edge.Equals(default(BurstDisassembler.AsmEdge)) && hoveredBranch.Edge.Equals(_prevHoveredEdge))
- {
- return branch;
- }
- hoveredBranch = branch;
- }
- return branch;
- }
-
-
-
- /// <summary>
- /// Draws a branch as a jump-able set of boxes.
- /// </summary>
- /// <param name="branch"> The branch to draw. </param>
- /// <param name="w"> Depth of the branch. </param>
- /// <param name="colourWheel"> Array of possible colors for branches. </param>
- /// <param name="workingArea"> Current view in inspector. </param>
- private void DrawBranch(Branch branch, int w, Rect workingArea)
- {
- bool isBranchHovered = branch.Edge.Equals(hoveredBranch.Edge);
- Vector2 scrollPos = workingArea.position;
-
- int lineThickness = isBranchHovered
- ? highlightLineThickness
- : regLineThickness;
-
- GUI.color = _colourWheel[w % _colourWheel.Length];
-
- // Check if hovered but not made thick yet:
- if (isBranchHovered && !branch.Edge.Equals(_prevHoveredEdge))
- {
- // alter thickness as edge is hovered over.
- branch.StartHorizontal.height = highlightLineThickness;
- branch.VerticalLine.width = highlightLineThickness;
- branch.EndHorizontal.height = highlightLineThickness;
-
- branch.UpperLine.height = highlightLineThickness;
- branch.LowerLine.height = highlightLineThickness;
-
- // Adjusting position for arrow tip for thicker lines.
- branch.UpperLine.y -= (highlightLineThickness - regLineThickness);
-
- branch.UpperLine.position += new Vector2(.5f, .5f);
- branch.LowerLine.position += new Vector2(.5f, -.5f);
-
- // Make end part of arrow expand upwards.
- branch.EndHorizontal.y -= (highlightLineThickness - regLineThickness);
- }
- else if (branch.EndHorizontal.height == highlightLineThickness && !isBranchHovered)
- {
- // the branch was previously hovered, but is now hidden behind
- // another branch, that is the one being visually hovered.
- MakeBranchThin(ref branch);
- }
-
- // Render actual arrows:
- GUI.Box(branch.StartHorizontal, "", textureStyle);
- GUI.Box(branch.VerticalLine, "", textureStyle);
-
- float yy = branch.EndHorizontal.y - scrollPos.y;
- if (yy >= 0 && yy < workingArea.height)
- {
- GUI.Box(branch.EndHorizontal, "", textureStyle);
- DrawLine(branch.UpperLine, branch.UpperAngle);
- DrawLine(branch.LowerLine, branch.LowerAngle);
- }
-
- // Use below instead of buttons, to make the currently hovered edge the jump-able,
- // and not the edge rendered first i.e. when two edges overlap.
- if (Event.current.type == EventType.MouseDown && isBranchHovered)
- {
- Vector2 mousePos = GetMousePosForHover();
-
- // Rotate mousePos so it seems like lower arrow tip is not rotated.
- Vector2 lowerLineEnd = branch.LowerLine.position;
- lowerLineEnd.y += (int)Mathf.Ceil(lineThickness / 2);
- lowerLineEnd += new Vector2(-5, 5);
-
- Vector2 angledMouseLower = BurstMath.AnglePoint(BurstMath.CalculateAngle(branch.LowerLine.position, lowerLineEnd),
- mousePos, new Vector2(branch.LowerLine.x, branch.LowerLine.center.y));
- angledMouseLower.y -= (int)Mathf.Ceil(lineThickness / 2);
-
- // Rotate mousePos so it seems like upper arrow tip isn't rotated.
- Vector2 upperArrowTipPivot = branch.UpperLine.position;
- upperArrowTipPivot.y += 2 * (int)Mathf.Ceil(lineThickness / 2);
-
- Vector2 upperLineEnd = branch.UpperLine.position;
- upperLineEnd.y += (int)Mathf.Ceil(lineThickness / 2);
- upperLineEnd += new Vector2(-5, -5);
-
- Vector2 angleMouseUpper = BurstMath.AnglePoint(BurstMath.CalculateAngle(upperArrowTipPivot, upperLineEnd) - 360,
- Event.current.mousePosition, new Vector2(branch.UpperLine.x, branch.UpperLine.center.y));
- angleMouseUpper.y += (int)Mathf.Ceil(lineThickness / 2);
-
- // Se if a jump should be made and jump.
- if (BurstMath.AdjustedContains(branch.StartHorizontal, mousePos))
- {
- // make end arrow be at mouse cursor.
- var target = branch.EndHorizontal;
- target.y += branch.StartHorizontal.y < branch.EndHorizontal.y
- ? (workingArea.yMax - mousePos.y)
- : (workingArea.yMin - mousePos.y + highlightLineThickness / 2f);
- GUI.ScrollTo(target);
- Event.current.Use();
- }
- else if (BurstMath.AdjustedContains(branch.EndHorizontal, mousePos) || BurstMath.AdjustedContains(branch.LowerLine, angledMouseLower)
- || BurstMath.AdjustedContains(branch.UpperLine, angleMouseUpper) || BurstMath.AdjustedContains(branch.VerticalLine, mousePos))
- {
- var target = branch.StartHorizontal;
- target.y += branch.StartHorizontal.y < branch.EndHorizontal.y
- ? workingArea.yMin - mousePos.y + highlightLineThickness / 2
- : workingArea.yMax - mousePos.y;
- GUI.ScrollTo(target);
- Event.current.Use();
- }
- }
- }
-
- private bool DrawFold(float x, float y, bool state, BurstDisassembler.AsmBlockKind kind)
- {
- var currentBg = GUI.backgroundColor;
- switch (kind)
- {
- case BurstDisassembler.AsmBlockKind.None:
- case BurstDisassembler.AsmBlockKind.Directive:
- case BurstDisassembler.AsmBlockKind.Block:
- GUI.backgroundColor = Color.grey;
- break;
- case BurstDisassembler.AsmBlockKind.Code:
- GUI.backgroundColor = Color.green;
- break;
- case BurstDisassembler.AsmBlockKind.Data:
- GUI.backgroundColor = Color.magenta;
- break;
- }
-
- var pressed = false;
- if (state)
- {
- pressed = GUI.Button(new Rect(x - fontWidth, y, fontWidth, fontHeight), "+");
- }
- else
- {
- pressed = GUI.Button(new Rect(x - fontWidth, y, fontWidth, fontHeight), "-");
- }
-
- GUI.backgroundColor = currentBg;
-
- return pressed;
- }
-
- internal void Layout(GUIStyle style, float hPad)
- {
- var oldFontHeight = fontHeight;
- var oldFontWidth = fontWidth;
-
- #if UNITY_2023_1_OR_NEWER
- var cacheWidth0 = style.CalcSize(new GUIContent("W"));
- var cacheWidth1 = style.CalcSize(new GUIContent("WW"));
-
- var cacheHeight0 = style.CalcSize(new GUIContent("\n"));
- var cacheHeight1 = style.CalcSize(new GUIContent("\n\n"));
-
- fontHeight = cacheHeight1.y - cacheHeight0.y;
- fontWidth = cacheWidth1.x - cacheWidth0.x;
- #else
- var cacheSize0 = style.CalcSize(new GUIContent("W\n"));
- var cacheSize1 = style.CalcSize(new GUIContent("WW\n\n"));
-
- fontHeight = cacheSize1.y - cacheSize0.y;
- fontWidth = cacheSize1.x - cacheSize0.x;
- #endif
-
- _verticalPad = fontHeight * 0.5f;
-
- // oldFontWidth == 0 means we picked the first target after opening inspector.
- var diffX = oldFontWidth != 0 ? fontWidth / oldFontWidth : 0.0f;
-
- if (HasSelection && (oldFontWidth != fontWidth || oldFontHeight != fontHeight))
- {
- float diffY = fontHeight / oldFontHeight;
-
- // We only have to take padding into account for x-axis, as it's the only one with it.
- selectPos = new Vector2(((selectPos.x - hPad) * diffX) + hPad, diffY * selectPos.y);
- selectDragPos = new Vector2(((selectDragPos.x - hPad) * diffX) + hPad, diffY * selectDragPos.y);
- }
-
- invalidated = false;
- var oldFinalAreaSizeX = finalAreaSize.x;
- finalAreaSize = new Vector2(0.0f, 0.0f);
-
- if (_disassembler == null)
- {
- LayoutPlain(style);
- }
- else
- {
- finalAreaSize.y = _initialLineCount * fontHeight;
- finalAreaSize.x = oldFinalAreaSizeX * diffX;
- }
- }
-
- /// <summary>
- /// Find accumulated fragment number the block start at.
- /// </summary>
- /// <param name="start">Block index to start search at. Should match <see cref="acc"/>.</param>
- /// <param name="acc">Accumulated fragment number that block <see cref="start"/> start at.</param>
- internal int GetFragNrFromBlockIdx(int blockIdx, int start, int acc, ref float positionY)
- {
- int fragNr = acc;
-
- for (int b = start; b < blockIdx; b++)
- {
- if (_folded[b])
- {
- fragNr += GetPlainFragments(b).Count;
- positionY += fontHeight;
- }
- else
- {
- foreach (var frag in GetPlainFragments(b))
- {
- fragNr++;
- positionY += frag.lineCount * fontHeight;
- }
- }
- }
-
- return fragNr;
- }
-
- internal bool SearchText(SearchCriteria searchCriteria, Regex regx, ref Rect workingArea, bool stopFirstMatch = false, bool focusTop = false) =>
- _disassembler == null
- ? SearchTextPlain(searchCriteria, regx, ref workingArea, stopFirstMatch, focusTop)
- : SearchTextEnhanced(searchCriteria, regx, ref workingArea, stopFirstMatch, focusTop);
-
- /// <summary>
- /// Searches <see cref="m_Text"/> for every match, and saves each match in <see cref="searchHits"/>.
- /// </summary>
- /// <param name="criteria">Search options.</param>
- /// <param name="regx">Used if <see cref="criteria"/> specifies a regex search.</param>
- /// <param name="workingArea">Inspector View.</param>
- /// <param name="stopFirstMatch">Whether search should stop at first match.</param>
- /// <param name="focusTop">Whether match focus should be at the top of view.</param>
- private bool SearchTextEnhanced(SearchCriteria criteria, Regex regx, ref Rect workingArea, bool stopFirstMatch = false, bool focusTop = false)
- {
- searchHits.Clear();
- _nrSearchHits = 0;
- _activeSearchHitIdx = -1;
-
- var matches = stopFirstMatch
- ? new List<(int, int)> { BurstStringSearch.FindMatch(m_Text, criteria, regx, 0) }
- : BurstStringSearch.FindAllMatches(m_Text, criteria, regx);
-
- var renderStartY = workingArea.y;
-
- bool doRepaint = false;
-
- float positionY = 0f;
- int accFragNr = 0;
- int accBlockNr = 0;
- int accIdx;
- foreach (var (idx, len) in matches)
- {
- if (len <= 0)
- {
- continue;
- }
- int idxEnd = idx + len;
-
- // Find block + fragment match starts in:
- var blockStartInfo = _disassembler.GetBlockIdxFromTextIdx(idx, accBlockNr);
- // search hit within a folded block => unfold block.
- if (_folded[blockStartInfo.idx]) FoldUnfoldBlock(blockStartInfo.idx);
- // Finds the accumulated fragment number of the first fragment in block
- accFragNr = GetFragNrFromBlockIdx(blockStartInfo.idx, accBlockNr, accFragNr, ref positionY);
-
- int fragNrStart;
- float fragPositionY;
- // Finds actual accumulated fragment we just reached and it's index
- (fragNrStart, accIdx, fragPositionY) = GetFragNrFromEnhancedTextIdx(idx, blockStartInfo.idx, accFragNr, blockStartInfo.l, positionY);
-
- var frag1Text = GetPlainFragments(blockStartInfo.idx)[fragNrStart - accFragNr].text;
-
- // Make idx relative to fragment:
- int idxStartInFrag1 = idx - accIdx;
- int idxEndInFrag1 = Math.Min(idxStartInFrag1 + len, frag1Text.Length);
-
- // positionY should be stationed at top of fragment we have hit in.
- // Need to push it down to the specific line the hit is in. But keep this in a temporary variable so as to not fuck up the property of positionY!!!
- int exactLineNr = BurstStringSearch.FindLineNr(frag1Text, idxStartInFrag1);
- float exactPositionY = fragPositionY + exactLineNr * fontHeight;
-
- // Find block + fragment match ends in:
- var blockEndInfo = _disassembler.GetBlockIdxFromTextIdx(idxEnd, blockStartInfo.idx);
- // Finds the accumulated fragment number of match's last fragment
- accFragNr = GetFragNrFromBlockIdx(blockEndInfo.idx, blockStartInfo.idx, accFragNr, ref positionY);
- int fragNrEnd;
- // Finds the actual accumulated fragment number of match last fragment
- (fragNrEnd, accIdx, _) = GetFragNrFromEnhancedTextIdx(idxEnd, blockEndInfo.idx, accFragNr, blockEndInfo.l, positionY);
-
- accBlockNr = blockEndInfo.idx;
-
- if (!searchHits.ContainsKey(fragNrStart)) searchHits.Add(fragNrStart, new List<(int startIdx, int endIdx, int nr)>());
- searchHits[fragNrStart].Add((idxStartInFrag1, idxEndInFrag1, _nrSearchHits));
-
- if (fragNrStart < fragNrEnd)
- {
- // match span multiple fragments
- fragNrStart++; // Already captured this fragment
-
- // For every fragment in-between first and last we capture the whole fragment
- for (; fragNrStart < fragNrEnd; fragNrStart++)
- {
- if (!searchHits.ContainsKey(fragNrStart)) searchHits.Add(fragNrStart, new List<(int startIdx, int endIdx, int nr)>());
- searchHits[fragNrStart].Add((0, int.MaxValue, _nrSearchHits)); // Max value to indicate it's the entire fragment
- }
- int idxStartInFragN = accIdx;
- int idxEndInFragN = idxEnd - idxStartInFragN;
-
- if (!searchHits.ContainsKey(fragNrStart)) searchHits.Add(fragNrStart, new List<(int startIdx, int endIdx, int nr)>());
- searchHits[fragNrStart].Add((0, idxEndInFragN, _nrSearchHits));
- }
-
- if (_activeSearchHitIdx < 0 && exactPositionY >= renderStartY)
- {
- _activeSearchHitIdx = _nrSearchHits;
- doRepaint = SetScrollOnView(ref workingArea, frag1Text, exactLineNr, idxStartInFrag1, exactPositionY);
- }
- _nrSearchHits++;
- }
- return doRepaint;
- }
-
- private bool SetScrollOnView(ref Rect workingArea, string text, int lineNr, int matchIdx, float goToPosY)
- {
- // Find x position of search word:
- var startOfLine = lineNr > 0 ? GetEndIndexOfPlainLine(text, lineNr - 1).total + 1 : 0;
- float goToPosX = (matchIdx - startOfLine) * fontWidth + _actualHorizontalPad;
-
- // Set x position of view if search outside:
- bool leftOfView = workingArea.xMin > goToPosX;
- bool rightOfView = goToPosX > workingArea.xMax;
- workingArea.x = leftOfView
- ? goToPosX - 5 * fontWidth
- : rightOfView
- ? goToPosX - workingArea.width + 5 * fontWidth
- : workingArea.x;
-
- // Set y position of view if search outside:
- bool aboveView = workingArea.yMin > goToPosY;
- bool belowView = goToPosY > workingArea.yMax;
- workingArea.y = aboveView
- ? goToPosY - 5 * fontHeight
- : belowView
- ? goToPosY - workingArea.height + 5*fontHeight
- : workingArea.y;
-
- return aboveView || belowView || leftOfView || rightOfView;
- }
-
- /// <remarks>Works on non-colored text.</remarks>
- /// <param name="goal">Index we want fragment number from.</param>
- /// <param name="blockNrStart">Block to start search in.</param>
- /// <param name="fragNrStart">Accumulated fragment number of <see cref="blockNrStart"/>.</param>
- /// <param name="start">Start index of <see cref="blockNrStart"/>.</param>
- /// <returns>(accumulated fragment number, total index for returning fragment number)</returns>
- internal (int fragNr, int idx, float positionY) GetFragNrFromEnhancedTextIdx(int goal, int blockNrStart, int fragNrStart, int start, float positionY)
- {
- bool goThroughfrags(int goal, int blockIdx, ref int start, ref int f, ref float positionY)
- {
- var frags = GetPlainFragments(blockIdx);
- for (int i = 0; i < frags.Count; i++)
- {
- Fragment frag = frags[i];
- int len = frag.text.Length;
- if (start + len >= goal)
- {
- return true;
- }
- start += len + 1; // +1 because of newline
- f++;
- positionY += frag.lineCount * fontHeight;
- }
- return false;
- }
-
- int f = fragNrStart;
-
- for (int b = blockNrStart; b < blocksFragmentsPlain.Length; b++)
- {
- if (goThroughfrags(goal, b, ref start, ref f, ref positionY)) break;
- }
-
- return (f, start, positionY);
- }
-
- /// <returns>(accumulated fragment number, total index for returning fragment number)</returns>
- private (int fragNr, int idx) GetFragNrFromPlainTextIdx(int goal, int fragNrStart, int start, ref float positionY)
- {
- int i = fragNrStart;
- for (; i < m_Fragments.Count; i++)
- {
- Fragment frag = m_Fragments[i];
-
- int len = frag.text.Length;
- if (start + len >= goal)
- {
- break;
- }
- start += len + 1; // +1 because of newline
- positionY += frag.lineCount * fontHeight;
- }
-
- return (i, start);
- }
-
- private bool SearchTextPlain(SearchCriteria criteria, Regex regx, ref Rect workingArea, bool stopFirstMatch = false, bool focusTop = false)
- {
- _nrSearchHits = 0;
- searchHits.Clear();
- _activeSearchHitIdx = -1;
-
- var matches = stopFirstMatch
- ? new List<(int, int)> { BurstStringSearch.FindMatch(m_Text, criteria, regx, 0) }
- : BurstStringSearch.FindAllMatches(m_Text, criteria, regx);
-
- bool doRepaint = false;
-
- float positionY = 0f;
- int accFragNr = 0;
- int accFragIdx = 0;
- var renderStartY = workingArea.y;
- foreach (var (idx, len) in matches)
- {
- if (len <= 0)
- {
- continue;
- }
- int idxEnd = idx + len;
-
- // Find fragment match start in:
- (accFragNr, accFragIdx) = GetFragNrFromPlainTextIdx(idx, accFragNr, accFragIdx, ref positionY);
- int fragNrStart = accFragNr;
-
- string frag1Text = m_Fragments[fragNrStart].text;
-
- // Get relative index in fragment:
- int idxStartInFrag1 = idx - accFragIdx;
- int idxEndInFrag1 = Math.Min(idxStartInFrag1 + len, frag1Text.Length);
-
- int exactLineNr = BurstStringSearch.FindLineNr(frag1Text, idxStartInFrag1);
- float exactPositionY = positionY + exactLineNr * fontHeight;
-
- // Find fragment match end in:
- (accFragNr, accFragIdx) = GetFragNrFromPlainTextIdx(idxEnd, accFragNr, accFragIdx, ref positionY);
- int fragNrEnd = accFragNr;
-
-
- if (!searchHits.ContainsKey(fragNrStart)) searchHits.Add(fragNrStart, new List<(int startIdx, int endIdx, int nr)>());
- searchHits[fragNrStart].Add((idxStartInFrag1, idxEndInFrag1, _nrSearchHits));
-
- if (fragNrStart < fragNrEnd)
- {
- // They must directly follow each other
- int fragNr = fragNrStart + 1;
- for (; fragNr < fragNrEnd; fragNr++)
- {
- if (!searchHits.ContainsKey(fragNr)) searchHits.Add(fragNr, new List<(int startIdx, int endIdx, int nr)>());
- searchHits[fragNr].Add((0, m_Fragments[fragNr].text.Length, _nrSearchHits));
- }
-
- int idxStartInFrag2 = idxEnd - accFragIdx;
- int idxEndInFrag2 = idxEnd - accFragIdx;
-
- if (!searchHits.ContainsKey(fragNr)) searchHits.Add(fragNr, new List<(int startIdx, int endIdx, int nr)>());
- searchHits[fragNr].Add((idxStartInFrag2, idxEndInFrag2, _nrSearchHits));
- }
-
- if (_activeSearchHitIdx < 0 && exactPositionY >= renderStartY)
- {
- _activeSearchHitIdx = _nrSearchHits;
- doRepaint = SetScrollOnView(ref workingArea, frag1Text, exactLineNr, idxStartInFrag1, exactPositionY);
- }
- _nrSearchHits++;
- }
- return doRepaint;
- }
-
- private void LayoutPlain(GUIStyle style)
- {
- foreach (var frag in m_Fragments)
- {
- // Calculate the size as we have hidden control codes in the string
- var size = style.CalcSize(new GUIContent(frag.text));
- finalAreaSize.x = Math.Max(finalAreaSize.x, size.x);
- finalAreaSize.y += frag.lineCount * fontHeight;
- }
- }
-
- private void AddFoldedStringColorless(int blockIdx)
- {
- if (_blocksFragmentsStartPlain[blockIdx].lineCount != 0) return;
-
- string text = null;
- if (!_disassembler.IsColored)
- {
- _blocksFragments[blockIdx] ??= RecomputeFragmentsFromBlock(blockIdx);
- text = _blocksFragments[blockIdx][0].text;
- }
- else
- {
- text = GetPlainFragments(blockIdx)[0].text;
- }
- var endOfFirstLineIdx = text.IndexOf('\n');
- if (endOfFirstLineIdx == -1) endOfFirstLineIdx = text.Length;
-
- _blocksFragmentsStartPlain[blockIdx] = new Fragment() { lineCount = 1, text = text.Substring(0, endOfFirstLineIdx) + " ..." };
- }
-
- private void AddFoldedString(int blockIdx)
- {
- if (_blocksFragmentsStart[blockIdx].lineCount != 0) return;
-
- // precomputing every block to avoid having runtime check at every access later on
- _blocksFragments[blockIdx] ??= RecomputeFragmentsFromBlock(blockIdx);
-
- // precompute string to present for folded block.
- var text = _blocksFragments[blockIdx][0].text;
-
- var endOfFirstLineIdx = text.IndexOf('\n');
- if (endOfFirstLineIdx == -1) endOfFirstLineIdx = text.Length;
-
- _blocksFragmentsStart[blockIdx] = new Fragment() { lineCount = 1, text = text.Substring(0, endOfFirstLineIdx) + " ..." };
- }
-
- internal void LayoutEnhanced(GUIStyle style, Rect workingArea, bool showBranchMarkers)
- {
- Vector2 scrollPos = workingArea.position;
- if (showBranchMarkers != _oldShowBranchMarkers)
- {
- // need to alter selection according to padding on x-axis.
- if (showBranchMarkers)
- {
- selectPos.x += (horizontalPad - naturalEnhancedPad);
- selectDragPos.x += (horizontalPad - naturalEnhancedPad);
- }
- else
- {
- selectPos.x -= (horizontalPad - naturalEnhancedPad);
- selectDragPos.x -= (horizontalPad - naturalEnhancedPad);
- }
- // register cache needs to be cleared:
- _lineRegCache.Clear();
- }
- _oldShowBranchMarkers = showBranchMarkers;
-
- // Also computes the first and last blocks to render this time and ensures
- float positionY = 0.0f;
- int lNum = 0;
- _renderBlockStart = -1;
- _renderBlockEnd = -1;
-
- _selectBlockStart = -1;
- _selectStartY = -1f;
- _selectBlockEnd = -1;
- _selectEndY = -1f;
-
- for (int idx = 0; idx<_disassembler.Blocks.Count; idx++)
- {
- var block = _disassembler.Blocks[idx];
- var blockHeight = block.Length * fontHeight;
- var lHeight = block.Length;
-
- if (_folded[idx])
- {
- blockHeight = fontHeight;
- lHeight = 1;
- }
-
- blockLine[idx] = lNum;
-
- if (_selectBlockStart == -1 && selectPos.y - blockHeight <= positionY)
- {
- _selectBlockStart = idx;
- _selectStartY = positionY;
- }
- if (_selectBlockEnd == -1 && (selectDragPos.y - blockHeight <= positionY || idx == _disassembler.Blocks.Count - 1))
- {
- _selectBlockEnd = idx;
- _selectEndY = positionY;
- }
-
- // Whole block is above view, or block starts below view.
- // If at last block and _renderBlockStart == -1, we must have had all block above our scrollPos.
- // Happens when Scroll view is at bottom and fontSize is decreased. As this forces the scroll view upwards,
- // we simply set the last block as the one being rendered (avoids an indexOutOfBounds exception).
- if (((positionY - scrollPos.y + blockHeight) < 0 || (positionY - scrollPos.y) > workingArea.size.y)
- && !(idx == _disassembler.Blocks.Count - 1 && _renderBlockStart == -1))
- {
- positionY += blockHeight;
- lNum += lHeight;
- continue;
- }
-
- if (_renderBlockStart == -1)
- {
- _renderBlockStart = idx;
- _renderStartY = positionY;
- }
-
- _renderBlockEnd = idx;
-
- if (_blocksFragments[idx] == null)
- {
- AddFoldedString(idx);
-
- foreach (var fragment in _blocksFragments[idx])
- {
- style.CalcMinMaxWidth(new GUIContent(fragment.text), out _, out var maxWidth);
- if (finalAreaSize.x < maxWidth)
- {
- finalAreaSize.x = maxWidth;
- }
- }
- }
-
- positionY += blockHeight;
- lNum += lHeight;
- }
- // selection is below last line of assembly.
- if (_selectBlockStart == -1)
- {
- _selectBlockStart = _disassembler.Blocks.Count - 1;
- }
- }
-
- internal string GetStartingColorTag(int blockIdx, int textIdx)
- {
- if (!CopyColorTags || !(_disassembler?.IsColored ?? false)) return "";
-
- const int colorTagLength = 15;
-
- var text = _folded[blockIdx]
- ? GetFragmentStart(blockIdx).text// _blocksFragmentsStart[blockIdx].text
- : _disassembler.GetOrRenderBlockToText(blockIdx);
-
- var colorTagIdx = text.LastIndexOf("<color=", textIdx);
- if (colorTagIdx == -1) return "";
-
- // Checking that found tas is actually for this idx
- return text.IndexOf("</color>", colorTagIdx, textIdx - colorTagIdx) == -1
- ? text.Substring(colorTagIdx, colorTagLength)
- : "";
- }
-
- internal string GetEndingColorTag(int blockIdx, int textIdx)
- {
- if (!CopyColorTags || !(_disassembler?.IsColored ?? false)) return "";
-
- var text = _folded[blockIdx]
- ? GetFragmentStart(blockIdx).text// _blocksFragmentsStart[blockIdx].text
- : _disassembler.GetOrRenderBlockToText(blockIdx);
-
- var endColorTagIdx = text.IndexOf("</color>", textIdx);
- if (endColorTagIdx == -1) return "";
-
- // Check that tag actually belongs for thid idx
- return text.IndexOf("<color=", textIdx, endColorTagIdx - textIdx) == -1
- ? "</color>"
- : "";
- }
-
- internal void ChangeCopyMode()
- {
- CopyColorTags = !CopyColorTags;
-
- // Need to update text selection fields as it should now ignore/use color tags
- _textSelectionIdxValid = false;
- UpdateEnhancedSelectTextIdx(_oldShowBranchMarkers ? horizontalPad : naturalEnhancedPad);
- }
-
- internal void DoSelectionCopy()
- {
- // textIdxE = -1 to indicate we want till the end of the block of text.
- string GetStringFromBlock(int blockIdx, int textIdxS, int textIdxE = -1)
- {
- string text;
- if (_folded[blockIdx])
- {
- text = (CopyColorTags
- ? GetFragmentStart(blockIdx).text
- : GetFragmentStartPlain(blockIdx).text)
- + '\n';
-
- return textIdxE == -1
- ? text.Substring(textIdxS, text.Length - textIdxS)
- : text.Substring(textIdxS, textIdxE - textIdxS);
- }
-
- if (CopyColorTags)
- {
- text = _disassembler.GetOrRenderBlockToText(blockIdx);
- if (textIdxE == -1) textIdxE = text.Length;
- }
- else
- {
- text = m_Text;
-
- // Transform textIdxS and textIdxE to absolute index into m_Text
- var (blockStart, blockEnd) = _disassembler.BlockIdxs[blockIdx];
- textIdxS += blockStart;
- if (textIdxE == -1) textIdxE = blockEnd + 1; // +1 to take newline as well
- else textIdxE += blockStart;
- }
-
- return text.Substring(textIdxS, textIdxE - textIdxS);
- }
-
- if (!HasSelection) return;
-
- var sb = new StringBuilder();
-
- if (_disassembler != null && enhancedTextSelectionIdxStart != enhancedTextSelectionIdxEnd)
- {
- if (enhancedTextSelectionIdxStart.blockIdx < enhancedTextSelectionIdxEnd.blockIdx)
- {
- // Multiple block selection
- var blockIdx = enhancedTextSelectionIdxStart.blockIdx;
-
- sb.Append(
- GetStartingColorTag(enhancedTextSelectionIdxStart.blockIdx, enhancedTextSelectionIdxStart.textIdx) +
- GetStringFromBlock(blockIdx++, enhancedTextSelectionIdxStart.textIdx));
-
- for (; blockIdx < enhancedTextSelectionIdxEnd.blockIdx; blockIdx++)
- {
- sb.Append(GetStringFromBlock(blockIdx, 0));
- }
-
- sb.Append(
- GetStringFromBlock(blockIdx, 0, enhancedTextSelectionIdxEnd.textIdx) +
- GetEndingColorTag(enhancedTextSelectionIdxEnd.blockIdx, enhancedTextSelectionIdxEnd.textIdx));
- }
- else
- {
- // Single block selection
- sb.Append(
- GetStartingColorTag(enhancedTextSelectionIdxStart.blockIdx, enhancedTextSelectionIdxStart.textIdx) +
- GetStringFromBlock(
- enhancedTextSelectionIdxStart.blockIdx,
- enhancedTextSelectionIdxStart.textIdx,
- enhancedTextSelectionIdxEnd.textIdx) +
- GetEndingColorTag(enhancedTextSelectionIdxEnd.blockIdx, enhancedTextSelectionIdxEnd.textIdx));
- }
- }
- else
- {
- sb.Append(m_Text.Substring(textSelectionIdx.idx, textSelectionIdx.length));
- }
- EditorGUIUtility.systemCopyBuffer = sb.ToString();
- }
-
- internal void SelectAll()
- {
- HasSelection = true;
- selectPos = Vector2.zero;
- selectDragPos = finalAreaSize;
-
- if (_disassembler != null)
- {
- enhancedTextSelectionIdxStart = (0, 0);
- var blockIdx = _disassembler.Blocks.Count - 1;
-
- enhancedTextSelectionIdxEnd.blockIdx = blockIdx;
- // Make sure selection works on appropriate text:
- enhancedTextSelectionIdxEnd.textIdx = _folded[blockIdx]
- ? CopyColorTags
- ? GetFragmentStart(blockIdx).text.Length
- : GetFragmentStartPlain(blockIdx).text.Length
- : CopyColorTags
- ? _disassembler.GetOrRenderBlockToText(blockIdx).Length
- : _disassembler.BlockIdxs[blockIdx].endIdx - _disassembler.BlockIdxs[blockIdx].startIdx;
-
- _selectBlockStart = 0;
- _selectBlockEnd = blockIdx;
- _selectEndY = finalAreaSize.y -
- (_folded[blockIdx] ? fontHeight : _disassembler.Blocks[blockIdx].Length * fontHeight);
- }
- else
- {
- textSelectionIdx = (0, m_Text.Length);
- }
- _textSelectionIdxValid = true;
- }
-
- private void ScrollDownToSelection(Rect workingArea)
- {
- if (!workingArea.Contains(selectDragPos + new Vector2(fontWidth, fontHeight / 2)))
- {
- GUI.ScrollTo(new Rect(selectDragPos + new Vector2(fontWidth, fontHeight), Vector2.zero));
- }
-
- _textSelectionIdxValid = false;
- }
-
- private void ScrollUpToSelection(Rect workingArea)
- {
- if (!workingArea.Contains(selectDragPos - new Vector2(0, fontHeight / 2)))
- {
- GUI.ScrollTo(new Rect(selectDragPos - new Vector2(0, fontHeight), Vector2.zero));
- }
-
- _textSelectionIdxValid = false;
- }
-
-
- internal void MoveSelectionLeft(Rect workingArea, bool showBranchMarkers)
- {
- HasSelection = true;
- if (_disassembler != null)
- {
- float hPad = showBranchMarkers ? horizontalPad : naturalEnhancedPad;
- string text;
- int prevLineIdx = Mathf.FloorToInt((selectDragPos.y - _selectEndY) / fontHeight) - 1;
-
- if (selectDragPos.x < hPad + fontWidth)
- {
- if (prevLineIdx < 0 && _selectBlockEnd == 0)
- {
- // we are at the beginning of the text.
- return;
- }
-
- if (prevLineIdx < 0 && _selectBlockEnd > 0)
- {
- // get text from previous block, and do calculations for that.
- _selectBlockEnd--;
- _selectEndY -= _folded[_selectBlockEnd]
- ? fontHeight
- : _disassembler.Blocks[_selectBlockEnd].Length * fontHeight;
-
- (text, prevLineIdx) = !_folded[_selectBlockEnd]
- ? (_disassembler.GetOrRenderBlockToText(_selectBlockEnd), _disassembler.Blocks[_selectBlockEnd].Length - 1)
- : (GetFragmentStart(_selectBlockEnd).text + '\n', 0);
- }
- else
- {
- text = _folded[_selectBlockEnd]
- ? GetFragmentStart(_selectBlockEnd).text + '\n'
- : _disassembler.GetOrRenderBlockToText(_selectBlockEnd);
- }
- var charsInLine = GetEndIndexOfColoredLine(text, prevLineIdx).relative;
-
- selectDragPos.x = charsInLine * fontWidth + hPad + fontWidth / 2;
- selectDragPos.y -= fontHeight;
- }
- else
- {
- // simply move selection left.
- text = _folded[_selectBlockEnd]
- ? GetFragmentStart(_selectBlockEnd).text + '\n'
- : _disassembler.GetOrRenderBlockToText(_selectBlockEnd);
- var charsInLine = GetEndIndexOfColoredLine(text, prevLineIdx + 1).relative;
-
- if (selectDragPos.x > charsInLine * fontWidth + hPad)
- selectDragPos.x = hPad + charsInLine * fontWidth + fontWidth / 2;
-
- selectDragPos.x -= fontWidth;
- }
- }
- else
- {
- int prevLineIdx = Mathf.FloorToInt((selectDragPos.y) / fontHeight) - 1;
-
- if (selectDragPos.x < fontWidth)
- {
- if (prevLineIdx < 0)
- {
- // we are at beginning of the text
- return;
- }
-
- int charsInLine = GetEndIndexOfPlainLine(m_Text, prevLineIdx).relative;
-
- selectDragPos.x = charsInLine * fontWidth + fontWidth / 2;
- selectDragPos.y -= fontHeight;
- }
- else
- {
- // simply move selection left.
- int charsInLine = GetEndIndexOfPlainLine(m_Text, prevLineIdx+1).relative;
- if (selectDragPos.x > charsInLine * fontWidth)
- {
- selectDragPos.x = charsInLine * fontWidth + fontWidth / 2;
- }
-
- selectDragPos.x -= fontWidth;
- }
- }
-
- // check if we moved outside of view and scroll if true.
- ScrollUpToSelection(workingArea);
- }
-
- internal void MoveSelectionRight(Rect workingArea, bool showBranchMarkers)
- {
- HasSelection = true;
- if (_disassembler != null)
- {
- var hPad = showBranchMarkers ? horizontalPad : naturalEnhancedPad;
-
- var text = _folded[_selectBlockEnd]
- ? GetFragmentStart(_selectBlockEnd).text + '\n'
- : _disassembler.GetOrRenderBlockToText(_selectBlockEnd);
-
- var thisLine = Mathf.FloorToInt((selectDragPos.y - _selectEndY) / fontHeight);
- var charsInLine = GetEndIndexOfColoredLine(text, thisLine).relative;
-
- if (selectDragPos.x >= hPad + charsInLine * fontWidth)
- {
- // move down a line:
- thisLine++;
-
- int lineCount = _folded[_selectBlockEnd] ? 1 : _disassembler.Blocks[_selectBlockEnd].Length;
-
- if (thisLine > lineCount && _selectBlockEnd == _disassembler.Blocks.Count - 1)
- {
- // We are at the end of the text
- return;
- }
-
- if (thisLine > lineCount)
- {
- // selected into next block.
- _selectBlockEnd++;
- _selectEndY += _folded[_selectBlockEnd - 1]
- ? fontHeight
- : _disassembler.Blocks[_selectBlockEnd - 1].Length * fontHeight;
- }
-
- selectDragPos.x = hPad + fontWidth/2;
- selectDragPos.y += fontHeight;
- }
- else
- {
- // simply move selection right.
- if (selectDragPos.x < hPad)
- {
- selectDragPos.x = hPad + fontWidth / 2;
- }
-
- selectDragPos.x += fontWidth;
- }
- }
- else
- {
- int thisLine = Mathf.FloorToInt((selectDragPos.y) / fontHeight);
-
- int charsInLine = GetEndIndexOfColoredLine(m_Text, thisLine).relative;
-
- if (selectDragPos.x >= charsInLine*fontWidth)
- {
- thisLine++;
-
- if (thisLine >= _mTextLines)
- {
- // we are at end of the text
- return;
- }
-
- selectDragPos.x = 0f;
- selectDragPos.y += fontHeight;
-
- }
- else
- {
- // simply move selection right.
- selectDragPos.x += fontWidth;
- }
- }
- // check if we moved outside of view and scroll if true.
- ScrollDownToSelection(workingArea);
- }
-
- internal void MoveSelectionUp(Rect workingArea, bool showBranchMarkers)
- {
- HasSelection = true;
- if (_disassembler != null)
- {
- int thisLine = Mathf.FloorToInt((selectDragPos.y - _selectEndY) / fontHeight);
-
- // At the first line
- if (thisLine == 0 && _selectBlockEnd == 0) return;
-
- if (thisLine == 0)
- {
- // We are moving on to a block above
- _selectBlockEnd--;
- _selectEndY -= _folded[_selectBlockEnd]
- ? fontHeight
- : _disassembler.Blocks[_selectBlockEnd].Length * fontHeight;
- }
- }
- else
- {
- int thisLine = Mathf.FloorToInt((selectDragPos.y) / fontHeight) - 1;
-
- if (thisLine < 0) return;
- }
-
- selectDragPos.y -= fontHeight;
-
- // check if we moved outside of view and scroll if true.
- ScrollUpToSelection(workingArea);
- }
-
- internal void MoveSelectionDown(Rect workingArea, bool showBranchMarkers)
- {
- HasSelection = true;
- if (_disassembler != null)
- {
- int thisLine = Mathf.FloorToInt((selectDragPos.y - _selectEndY) / fontHeight) + 1;
-
- int lineCount = _folded[_selectBlockEnd] ? 0 : _disassembler.Blocks[_selectBlockEnd].Length - 1;
-
- if (thisLine > lineCount)
- {
- // At the last line
- if (_selectBlockEnd == _disassembler.Blocks.Count - 1) { return; }
-
- // Moved into next block
- _selectBlockEnd++;
- _selectEndY += _folded[_selectBlockEnd - 1]
- ? fontHeight
- : _disassembler.Blocks[_selectBlockEnd - 1].Length * fontHeight;
- }
- }
- else
- {
- int thisLine = Mathf.FloorToInt(selectDragPos.y / fontHeight) + 1;
-
- if (thisLine > _mTextLines) return;
- }
-
- selectDragPos.y += fontHeight;
-
- // check if we moved outside of view and scroll if true.
- ScrollDownToSelection(workingArea);
- }
-
- internal bool MouseOutsideView(Rect workingArea, Vector2 mousePos, int controlID)
- {
- if (!workingArea.Contains(mousePos))
- {
- if (GUIUtility.hotControl == controlID && Event.current.rawType == EventType.MouseUp)
- {
- _mouseDown = false;
- }
-
- _mouseOutsideBounds = true;
- return true;
- }
-
- _mouseOutsideBounds = false;
- return false;
- }
-
- private Vector2 MouseClickAndClamp(bool showBranchMarkers, Vector2 mousePos)
- {
- HasSelection = true;
- if (_disassembler != null)
- {
- float hPad = showBranchMarkers ? horizontalPad : naturalEnhancedPad;
-
- // Make sure we cannot set cursor in the horizontal padding:
- if (mousePos.x < hPad) mousePos.x = hPad;
- }
- return mousePos;
- }
-
- private int GetLineNumber(Vector2 mousePos)
- {
- var lineNumber = Mathf.FloorToInt(mousePos.y / fontHeight);
- var len = _disassembler.Blocks.Count;
- for (var idx = 0; idx < len; idx++)
- {
- var block = _disassembler.Blocks[idx];
- if (lineNumber <= block.LineIndex)
- {
- break;
- }
- if (_folded[idx])
- {
- lineNumber += block.Length - 1;
- }
- }
- return lineNumber;
- }
- internal void MouseClicked(bool showBranchMarkers, bool withShift, Vector2 mousePos, int controlID)
- {
- if (_mouseOutsideBounds || mousePos.y > finalAreaSize.y) { return; }
-
- GUIUtility.hotControl = controlID;
- // FocusControl is to take keyboard focus away from the TreeView.
- GUI.FocusControl("long text");
- if (withShift)
- {
- mousePos = MouseClickAndClamp(showBranchMarkers, mousePos);
-
- selectDragPos = mousePos;
- _textSelectionIdxValid = false;
- }
- else
- {
- selectDragPos = mousePos;
- StopSelection();
- }
- _mouseDown = true;
- }
-
-
- internal void DragMouse(Vector2 mousePos, bool showBranchMarkers)
- {
- if (!_mouseDown || mousePos.y > finalAreaSize.y) { return; }
-
- mousePos = MouseClickAndClamp(showBranchMarkers, mousePos);
-
- selectDragPos = mousePos;
- _textSelectionIdxValid = false;
- }
-
- internal void MouseReleased()
- {
- GUIUtility.hotControl = 0;
- _mouseDown = false;
- }
-
- internal void DoScroll(Rect workingArea, float mouseRelMoveY)
- {
- if (!_mouseDown) { return; }
-
- var movingDown = mouseRelMoveY > 0;
-
- var room = Mathf.Max(0, movingDown
- ? finalAreaSize.y - workingArea.yMax
- : workingArea.yMin);
-
- // naturalEnhancedPad magic number taken from unity engine (GUI.cs under EndScrollView).
- var dist = Mathf.Min(Mathf.Abs(mouseRelMoveY * naturalEnhancedPad), room);
- selectDragPos.y += movingDown ? dist : -dist;
-
- _textSelectionIdxValid = false;
- }
-
- public void MoveView(Direction dir, Rect workingArea)
- {
- switch (dir)
- {
- case Direction.Left:
- GUI.ScrollTo(new Rect(workingArea.xMin - 2*fontWidth, workingArea.y, 0, 0));
- break;
-
- case Direction.Right:
- GUI.ScrollTo(new Rect(workingArea.xMax + 2*fontWidth, workingArea.y, 0, 0));
- break;
-
- case Direction.Up:
- GUI.ScrollTo(new Rect(workingArea.x, workingArea.yMin - 2*fontWidth, 0, 0));
- break;
-
- case Direction.Down:
- GUI.ScrollTo(new Rect(workingArea.x, workingArea.yMax + 2*fontWidth, 0, 0));
- break;
- }
- }
-
- public void StopSelection()
- {
- selectPos = selectDragPos;
- textSelectionIdx = (0, 0);
- _textSelectionIdxValid = true;
- HasSelection = false;
- }
-
-
-
- /// <summary>
- /// Renders a blue box relative to text at (positionX, positionY) from start idx to end idx.
- /// </summary>
- private void RenderLineSelection(float positionX, float positionY, int start, int end, bool IsSelection = true)
- {
- const int alignmentPad = 2;
- var oldColor = GUI.color;
- GUI.color = IsSelection ? _selectionColor : _searchHitColor;
- GUI.Box(new Rect(positionX + alignmentPad + start*fontWidth, positionY, (end - start)*fontWidth, fontHeight), "", textureStyle);
- GUI.color = oldColor;
- }
-
- internal struct FragmentSelectionInfo
- {
- public float startY;
- public float lastY;
- public float botY;
-
- public int startLineEndIdxRel;
- public int startLine;
- public int lastLine;
-
- public int charsIn;
- public int charsInDrag;
- }
-
- internal FragmentSelectionInfo PrepareInfoForSelection(float positionX, float positionY, float fragHeight, Fragment frag, Func<string, int, (int total, int relative)> GetEndIndexOfLine)
- {
- const float distanceFromBorder = 0.001f;
- var text = frag.text;
-
- var top = selectPos;
- var bot = selectDragPos;
- if (selectPos.y > selectDragPos.y)
- {
- top = selectDragPos;
- bot = selectPos;
- }
- // fixing so we only look at things within this current fragment.
- var start = top.y < positionY ? new Vector2(positionX, positionY) : top;
- // `y = ... - adjustBottomSlightly` so it is within current fragments outer "border".
- var last = bot.y < positionY + fragHeight ? bot : new Vector2(finalAreaSize.x, positionY + fragHeight - distanceFromBorder);
-
- // Make sure this cannot go beyond number of lines in fragment (zero indexed).
- var startLine = Math.Min(Mathf.FloorToInt((start.y - positionY) / fontHeight), frag.lineCount-1);
- var lastLine = Math.Min(Mathf.FloorToInt((last.y - positionY) / fontHeight), frag.lineCount-1);
-
- if (startLine == lastLine && start.x > last.x)
- (start, last) = (last, start);
-
- // Used for making sure charsIn and charsInDrag does not exceed line length.
- var (_, startLineEndIdxRel) = GetEndIndexOfLine(text, startLine);
- var (_, lastLineEndIdxRel) = GetEndIndexOfLine(text, lastLine);
-
- // Each fragment does not end on a newline, so we need to add one to idx.
- if (startLine == frag.lineCount - 1) startLineEndIdxRel++;
- if (lastLine == frag.lineCount - 1) lastLineEndIdxRel++;
-
- var charsIn = Math.Min(Mathf.FloorToInt((start.x - positionX) / fontWidth), startLineEndIdxRel);
- var charsInDrag = Math.Min(Mathf.FloorToInt((last.x - positionX) / fontWidth), lastLineEndIdxRel);
- charsIn = charsIn < 0 ? 0 : charsIn;
- charsInDrag = charsInDrag < 0 ? 0 : charsInDrag;
-
- return new FragmentSelectionInfo() {startY = start.y, lastY = last.y, botY = bot.y,
- startLineEndIdxRel = startLineEndIdxRel, startLine = startLine, lastLine = lastLine,
- charsIn = charsIn, charsInDrag = charsInDrag};
- }
-
- private void SelectText(float positionX, float positionY, float fragHeight, Fragment frag, Func<string, int, (int total, int relative)> GetEndIndexOfLine)
- {
- if (!HasSelection || !(BurstMath.WithinRange(selectPos.y, selectDragPos.y, positionY) ||
- BurstMath.WithinRange(selectPos.y, selectDragPos.y, positionY + fragHeight)
- || BurstMath.WithinRange(positionY, positionY + fragHeight, selectPos.y)))
- {
- return;
- }
-
- var inf = PrepareInfoForSelection(positionX, positionY, fragHeight, frag, GetEndIndexOfLine);
- var text = frag.text;
-
- if (BurstMath.RoundDownToNearest(inf.lastY, fontHeight) > BurstMath.RoundDownToNearest(inf.startY, fontHeight))
- {
- // Multi line selection in this text.
- int lineEndIdx = inf.startLineEndIdxRel;
- if (inf.startY != positionY)
- {
- // Selection started in this fragment.
- RenderLineSelection(positionX, positionY + (inf.startLine * fontHeight), inf.charsIn, lineEndIdx + 1);
- inf.startLine++;
- }
-
- for (; inf.startLine < inf.lastLine; inf.startLine++)
- {
- lineEndIdx = GetEndIndexOfLine(text, inf.startLine).relative;
- RenderLineSelection(positionX, positionY + (inf.startLine * fontHeight), 0, lineEndIdx + 1);
- }
-
- if (positionY + fragHeight < inf.botY)
- {
- // select going into next fragment
- inf.charsInDrag++;
- }
-
- RenderLineSelection(positionX, positionY + (inf.startLine * fontHeight), 0, inf.charsInDrag);
- }
- else
- {
- // Single line selection in this text segment.
- int startIdx = inf.charsIn;
- int endIdx = inf.charsInDrag;
- if (inf.startY == positionY)
- {
- // Selection started in text segment above.
- startIdx = 0;
- }
-
- if (positionY + fragHeight < inf.botY)
- {
- // Selection going into next text segment.
- endIdx = inf.startLineEndIdxRel + 1;
- }
-
- RenderLineSelection(positionX, positionY + (inf.startLine * fontHeight), startIdx, endIdx);
- }
- }
-
- /// <summary>
- /// Updates _textSelectionIdx based on the position of _selectPos and _selectDragPos.
- /// </summary>
- /// <param name="GetEndIndexOfLine"> either GetEndIndexOfPlainLine or GetEndIndexOfColoredLine</param>
- private void UpdateSelectTextIdx(Func<string, int, (int total, int relative)> GetEndIndexOfLine)
- {
- if (!_textSelectionIdxValid && HasSelection)
- {
- var start = selectPos;
- var last = selectDragPos;
- if (last.y < start.y)
- {
- start = selectDragPos;
- last = selectPos;
- }
- int startLine = Mathf.FloorToInt(start.y / fontHeight);
- int lastLine = Mathf.FloorToInt(last.y / fontHeight);
-
- if (startLine == lastLine && start.x > last.x)
- {
- (start, last) = (last, start);
- }
-
- var (startLineEndIdxTotal, startLineEndIdxRel) = GetEndIndexOfLine(m_Text, startLine);
- var (lastLineEndIdxTotal, lastLineEndIdxRel) = GetEndIndexOfLine(m_Text, lastLine);
-
- int charsIn = Math.Min(Mathf.FloorToInt(start.x / fontWidth), startLineEndIdxRel);
- int charsInDrag = Math.Min(Mathf.FloorToInt(last.x / fontWidth), lastLineEndIdxRel);
- charsIn = charsIn < 0 ? 0 : charsIn;
- charsInDrag = charsInDrag < 0 ? 0 : charsInDrag;
-
- int selectStartIdx = startLineEndIdxTotal - (startLineEndIdxRel - charsIn);
- textSelectionIdx = (selectStartIdx, lastLineEndIdxTotal - (lastLineEndIdxRel - charsInDrag) - selectStartIdx);
-
- _textSelectionIdxValid = true;
- }
- }
-
- public void NextSearchHit(bool shift, Rect workingArea)
- {
- if (_nrSearchHits <= 0) return;
-
- // If shift is held down: Go backwards through active search
- _activeSearchHitIdx = shift
- ? (Math.Max(_activeSearchHitIdx, 0) - 1 + _nrSearchHits) % _nrSearchHits
- : (_activeSearchHitIdx + 1) % _nrSearchHits;
-
- // Find fragment number of _activeSearchHit
- var fragIdx = 0;
- int prevFragLastHitNr = -1;
- var activeSearchIdx = _activeSearchHitIdx;
- foreach (var key in searchHits.Keys)
- {
- var hits = searchHits[key];
-
- var nrHits = hits.Count;
- var hitsLastNr = hits[nrHits - 1].nr;
-
- // If last hit continues into this fragment we subtracted too much
- if (hits[0].nr == prevFragLastHitNr) { activeSearchIdx++; }
-
- if (hitsLastNr >= _activeSearchHitIdx)
- {
- fragIdx = key;
- break;
- }
- activeSearchIdx -= nrHits;
- prevFragLastHitNr = hitsLastNr;
- }
-
- var hit = searchHits[fragIdx][activeSearchIdx];
-
- // Find y position of _activeSearchHit.
- int exactLineNumber;
- string text;
- var positionY = 0f;
- if (_disassembler == null)
- {
- int i = 0;
- for (; i < fragIdx; i++)
- {
- positionY += m_Fragments[i].lineCount * fontHeight;
- }
- text = m_Fragments[i].text;
- exactLineNumber = BurstStringSearch.FindLineNr(text, hit.startIdx);
- positionY += exactLineNumber * fontHeight;
- }
- else
- {
- int blockIdx = 0;
- int innerFragIdx = 0;
- int tmpFragIdx = 0;
-
- for (; tmpFragIdx < fragIdx; blockIdx++)
- {
- var frags = GetPlainFragments(blockIdx);
-
- if (_folded[blockIdx])
- {
- positionY += fontHeight;
- tmpFragIdx += frags.Count;
- }
- else
- {
- for (innerFragIdx = 0; ; innerFragIdx++, tmpFragIdx++)
- {
- if (innerFragIdx >= frags.Count)
- {
- innerFragIdx = 0;
- break;
- }
- if (tmpFragIdx >= fragIdx) break;
- positionY += frags[innerFragIdx].lineCount * fontHeight;
-
- }
- }
- if (innerFragIdx != 0) break;
- }
- text = GetPlainFragments(blockIdx)[innerFragIdx].text;
- exactLineNumber = BurstStringSearch.FindLineNr(text, hit.startIdx);
- positionY += exactLineNumber * fontHeight;
- }
-
- int startOfLine = exactLineNumber > 0 ? GetEndIndexOfPlainLine(text, exactLineNumber-1).total + 1 : 0;
- int hitLength = hit.endIdx - hit.startIdx;
-
- float positionX = hit.startIdx - startOfLine;
- if (positionX * fontWidth > workingArea.x) positionX += hitLength + 3 * fontWidth;
- else positionX -= 3 * fontWidth;
-
- GUI.ScrollTo(new Rect(positionX * fontWidth + _actualHorizontalPad, positionY < workingArea.yMin ? positionY - 5 * fontHeight : positionY + 5 * fontHeight, 0, 0));
- }
-
- public void StopSearching()
- {
- _nrSearchHits = 0;
- searchHits.Clear();
- _activeSearchHitIdx = -1;
- _prevCriteria.filter = String.Empty;
- }
-
- private void RenderMultipleLinesSelection(string text, float positionX, float positionY, int startIdx, int endIdx, bool IsSelection = true)
- {
- int lineStart = BurstStringSearch.FindLineNr(text, startIdx);
- int lineEnd = BurstStringSearch.FindLineNr(text, endIdx);
-
- // Make idx relative to line
- int startOfLine = lineStart == 0 ? 0 : GetEndIndexOfPlainLine(text, lineStart-1).total + 1;
- startIdx = startIdx - startOfLine;
-
- startOfLine = lineEnd == 0 ? 0 : GetEndIndexOfPlainLine(text, lineEnd-1).total + 1;
- endIdx = endIdx - startOfLine;
-
-
- positionY += (lineStart * fontHeight);
-
- if (lineStart == lineEnd)
- {
- RenderLineSelection(positionX, positionY, startIdx, endIdx, IsSelection);
- }
- else
- {
- int endOfLine = GetEndIndexOfPlainLine(text, lineStart).relative;
- RenderLineSelection(positionX, positionY, startIdx, endOfLine, IsSelection);
- lineStart++;
- positionY += fontHeight;
-
- for (; lineStart < lineEnd; lineStart++)
- {
- endOfLine = GetEndIndexOfPlainLine(text, lineStart).relative;
- RenderLineSelection(positionX, positionY, 0, endOfLine, IsSelection);
- positionY += fontHeight;
- }
-
- RenderLineSelection(positionX, positionY, 0, endIdx, IsSelection);
- }
- }
-
- private void RenderPlainOldFragments(GUIStyle style, Rect workingArea, bool doSearch)
- {
- Vector2 scrollPos = workingArea.position;
- float positionY = 0.0f;
- for (int i = 0; i < m_Fragments.Count; i++)
- {
- // if fragment is below view
- if ((positionY - scrollPos.y) > workingArea.size.y) break;
-
- var fragment = m_Fragments[i];
-
- float fragHeight = fragment.lineCount * fontHeight;
-
- // if whole fragment is above view
- if ((positionY - scrollPos.y + fragHeight) < 0)
- {
- positionY += fragHeight;
- continue;
- }
-
- if (doSearch && searchHits.TryGetValue(i, out var lst))
- {
- foreach (var (startI, endI, nr) in lst)
- {
- bool isActive = nr == _activeSearchHitIdx;
- RenderMultipleLinesSelection(fragment.text, horizontalPad, positionY, startI, endI, isActive);
- }
- }
- // we append \n here, as we want it for the selection but not the rendering.
- SelectText(horizontalPad, positionY, fragHeight, fragment, GetEndIndexOfPlainLine);
-
- GUI.Label(new Rect(horizontalPad, positionY, finalAreaSize.x, fragHeight + fontHeight*0.5f), fragment.text, style);
- positionY += fragHeight;
- }
- UpdateSelectTextIdx(GetEndIndexOfPlainLine);
- }
-
- /// <returns>Whether the GUI should be forced to repaint during this frame.</returns>
- public bool Render(GUIStyle style, Rect workingArea, bool showBranchMarkers, bool doSearch, SearchCriteria searchCriteria, Regex regx)
- {
- _actualHorizontalPad = showBranchMarkers ? horizontalPad : naturalEnhancedPad;
- style.richText = true;
-
- if (invalidated)
- {
- Layout(style, _actualHorizontalPad);
- }
-
- if (_disassembler != null)
- {
- // We always need to call this as its sets up the correct horizontal bar and block rendering
- LayoutEnhanced(style, workingArea, showBranchMarkers);
- }
-
- if (Event.current.type == EventType.Layout)
- {
- // working area will be valid only during repaint, for the layout event we don't draw the labels
- // Add correct size Rect to GUILayoutUtillity.topLevel for retrieval with next GetRect(.) call.
- GUILayoutUtility.GetRect(finalAreaSize.x + (showBranchMarkers ? horizontalPad : 20.0f), finalAreaSize.y);
- return false;
- }
-
- var newSearch = doSearch && (searchCriteria.filter != "" && !searchCriteria.Equals(_prevCriteria));
- _prevCriteria = searchCriteria;
-
- var doRepaint = false;
- if (newSearch)
- {
- doRepaint = SearchText(searchCriteria, regx, ref workingArea);
- if (doRepaint)
- {
- // Search found at least one match, so move to the first
- GUI.ScrollTo(workingArea);
- }
- }
-
- if (_disassembler == null)
- {
- RenderPlainOldFragments(style, workingArea, doSearch);
- }
- else
- {
- RenderEnhanced(style, workingArea, showBranchMarkers, _actualHorizontalPad, doSearch);
- RenderRegisterHighlight(workingArea, _actualHorizontalPad);
- RenderLineHighlight(_actualHorizontalPad);
- }
-
- DrawHover(style, workingArea);
- return doRepaint;
- }
-
- internal int GetLinesBlockIdx(int pressedLine)
- {
- // Find block that was pressed:
- var b = _renderBlockStart;
- var numBlocks = _blocksFragments.Length;
- for (; b <= _renderBlockEnd && b < numBlocks-1; b++)
- {
- var block = _disassembler.Blocks[b];
- if (block.LineIndex <= pressedLine && block.LineIndex + block.Length > pressedLine)
- {
- break;
- }
- }
-
- return b;
- }
-
- internal Rect GetLineHighlight(ref LineRegRectsCache cache, float hPad, int pressedLine)
- {
- // Find block that was pressed:
- var b = GetLinesBlockIdx(pressedLine);
-
- if (cache.IsLineHighlightCached(pressedLine, _folded[b]))
- {
- // Same old line
- return cache.lineHighlight;
- }
-
- var pressedLineRel = pressedLine - _disassembler.Blocks[b].LineIndex;
- var positionY =
- _renderStartY + (blockLine[b] - blockLine[_renderBlockStart] + pressedLineRel) * fontHeight;
- const float lineHeight = 2f;
-
- // Cannot use tokens in disassembler, as it's not updated with the proper output created by
- // RenderLine(.).
- var line = _disassembler.Lines[pressedLine];
- var lineStr = _folded[b] ? GetFragmentStartPlain(b).text : GetLineString(line);
- var xEnd = lineStr.Length * fontWidth;
- var xStart = hPad;
- var yPos = positionY + fontHeight;
- var rect = new Rect(xStart, yPos, xEnd, lineHeight);
- cache.UpdateLineHighlight(pressedLine, rect, _folded[b]);
- return rect;
- }
-
- private void RenderLineHighlight(float hPad)
- {
- if (_pressedLine == -1)
- {
- return;
- }
- var firstRenderedLine = _disassembler.Blocks[_renderBlockStart].LineIndex;
- var tmp = _disassembler.Blocks[_renderBlockEnd];
- var lastRenderedLine = tmp.LineIndex + tmp.Length;
- if (!BurstMath.WithinRange(firstRenderedLine, lastRenderedLine, _pressedLine))
- {
- return;
- }
-
- var col = GUI.color;
- GUI.color = _lineHighlightColor;
- GUI.Box(GetLineHighlight(ref _lineRegCache, hPad, _pressedLine), "", textureStyle);
- GUI.color = col;
- }
-
- internal LineRegRectsCache _lineRegCache;
- internal int _pressedLine = -1;
-
- private void RenderRegisterHighlight(Rect workingArea, float hPad)
- {
- if (_pressedLine == -1)
- {
- return;
- }
-
- if (_disassembler.LineUsesRegs(_pressedLine, out var usedRegs) && _disassembler.Lines[_pressedLine].Kind != BurstDisassembler.AsmLineKind.Directive)
- {
- var oldColor = GUI.color;
- var regRects = GetRegisterRects(hPad, ref _lineRegCache, _pressedLine, usedRegs);
-
- var i = 0;
- foreach (var rects in regRects)
- {
- GUI.color = _regsColourWheel[i % _regsColourWheel.Length];
- foreach (var rect in rects)
- {
- if (!workingArea.Contains(rect.position))
- {
- continue;
- }
- GUI.Box(rect, "", textureStyle);
- }
-
- i++;
- }
- GUI.color = oldColor;
- }
- else if (_pressedLine != _lineRegCache.chosenLine)
- {
- // We need to clear the cache, as we pressed somewhere new.
- // Alternatively we only need to do this if a fold changed, or the view changed!
- _lineRegCache.Clear();
- }
- }
-
- internal string GetLineString(BurstDisassembler.AsmLine line)
- {
- _disassembler._output.Clear();
-
- _disassembler.RenderLine(ref line, false);
-
- var str = _disassembler._output.ToString();
- _disassembler._output.Length = 0;
- return str;
- }
-
- private (int start, int end) FindBlockIdx(int startBlock, int firstLine, int lastLine)
- {
- var blockIdx = startBlock;
- for (; blockIdx > 0; blockIdx--)
- {
- if (blockLine[blockIdx] <= firstLine)
- {
- break;
- }
- }
-
- var blockIdxEnd = _renderBlockEnd;
- for (; blockIdxEnd < _blocksFragments.Length - 1; blockIdxEnd++)
- {
- var bLen = _folded[blockIdxEnd]
- ? 1
- : _disassembler.Blocks[blockIdxEnd].Length;
- if (blockLine[blockIdxEnd] + bLen >= lastLine)
- {
- break;
- }
- }
-
- return (blockIdx, blockIdxEnd);
- }
-
- /// <summary>
- /// Finds all usages of <see cref="regs"/> within view, and returns a list of <see cref="Rect"/>
- /// presenting these usages.
- /// </summary>
- /// <param name="hPad">Horizontal padding in text area.</param>
- /// <param name="cache">Cache handling saving register rects.</param>
- /// <param name="pressedLine">The currently selected line.</param>
- /// <param name="regs">Registers to match against.</param>
- /// <remarks>
- /// This will return representation of ALL matching registers within <see cref="workingArea"/>.
- ///
- /// Depends on:
- /// <list type="bullet">
- /// <item>
- /// <see cref="_burstDisassember"/>.
- /// </item>
- /// <item>
- /// <see cref="LayoutEnhanced"/> been called at least once before this.
- /// </item>
- /// </list>
- /// </remarks>
- internal List<Rect>[] GetRegisterRects(float hPad, ref LineRegRectsCache cache, int pressedLine, List<string> regs)
- {
- const int extraLines = 5;
- const float horizontalAlignmentPad = 2f;
-
- var firstLine = Math.Max(blockLine[_renderBlockStart] - extraLines, 0);
- var lastLine = blockLine[_renderBlockEnd] + (_folded[_renderBlockEnd]
- ? 1
- : _disassembler.Blocks[_renderBlockEnd].Length-1) + extraLines;
-
- var (blockIdx, blockIdxEnd) = FindBlockIdx(_renderBlockStart, firstLine, lastLine);
-
- var positionY = Math.Max(_renderStartY - (extraLines * fontHeight), 0);
- // Convert lineIdx to absolut indexes. Needed for _disassembler.Lines[...]
- for (var i = 0; i < blockIdxEnd; i++)
- {
- if (_folded[i])
- {
- var len = _disassembler.Blocks[i].Length - 1;
- if (i < blockIdx) { firstLine += len; }
- lastLine += len;
- }
- }
- // Make sure LastLine does not exceed number of lines
- lastLine = Math.Min(lastLine, _disassembler.Lines.Count - 1);
-
- if (cache.IsRegisterCachedOrClear(pressedLine, firstLine, lastLine))
- {
- return cache.rects;
- }
-
- // Clean up regs, so e.g. "rcx" and "ecx" only counts as one:
- regs = _disassembler.CleanRegs(regs);
-
- var currentLine = firstLine;
- var lineInBlock = firstLine - _disassembler.Blocks[blockIdx].LineIndex;
-
- var rects = cache.rects;
- if (rects == null)
- {
- rects = new List<Rect>[regs.Count];
- for (var i = 0; i < regs.Count; i++)
- {
- rects[i] = new List<Rect>();
- }
- }
-
- while (blockIdx < _blocksFragments.Length && currentLine <= lastLine)
- {
- var lineNotCached = !cache.LinesRegsCached(currentLine);
- var line = _disassembler.Lines[currentLine];
- if (lineNotCached && line.Kind != BurstDisassembler.AsmLineKind.Directive)
- {
- // Loop body
- var lineStart = _disassembler.Tokens[line.TokenIndex].AlignedPosition;
- var i = 0;
- foreach (var reg in regs)
- {
- var regUsedNr = _disassembler.LineUsedReg(currentLine, reg);
- if (regUsedNr > 0)
- {
- var tmpIdx = 0;
- for (var r = 0; r < regUsedNr; r++)
- {
- // Find position and width/height of reg:
- var height = fontHeight;
- var width = reg.Length * fontWidth;
- var y = positionY;
-
- var tokenRegIdx = _disassembler.GetRegisterTokenIndex(line, reg, tmpIdx);
- if (tokenRegIdx == -1)
- {
- throw new Exception($"Could not find token index of \"{reg}\" on line {currentLine}.");
- }
-
- var regIdx = _disassembler.Tokens[tokenRegIdx].AlignedPosition - lineStart;
- var regPos = regIdx * fontWidth;
- var x = hPad + regPos + horizontalAlignmentPad;
- rects[i].Add(new Rect(x, y, width, height));
-
- tmpIdx = tokenRegIdx + 1;
- }
- }
- i++;
- }
- }
-
- // Loop end statements
- if (lineInBlock >= _disassembler.Blocks[blockIdx].Length)
- {
- // Moved into next block
- blockIdx++;
- lineInBlock = 0;
- }
-
- if (_folded[blockIdx])
- {
- currentLine += _disassembler.Blocks[blockIdx].Length;
- blockIdx++;
- lineInBlock = 0;
- }
- else
- {
- currentLine++;
- lineInBlock++;
- }
- positionY += fontHeight;
- }
- cache.UpdateRegisters(firstLine, lastLine, pressedLine, rects);
-
- return cache.rects;
- }
-
- internal struct LineRegRectsCache
- {
- [Flags]
- private enum CachedItem
- {
- None = 0,
- Line = 1,
- Registers = 2
- }
-
- private CachedItem _isCached;
- private bool _folded;
- /// <summary>
- /// First line we have cached up till.
- /// </summary>
- public int startLine;
- /// <summary>
- /// Last line we have cached down till.
- /// </summary>
- public int endLine;
- /// <summary>
- /// Line we have in focus.
- /// </summary>
- public int chosenLine;
-
- public Rect lineHighlight;
- /// <summary>
- /// Cached rects. Each row represent one register, and each column is a rect for that register.
- /// </summary>
- public List<Rect>[] rects;
-
- public bool LinesRegsCached(int pressedLine)
- {
- return (_isCached & CachedItem.Registers) > 0 && BurstMath.WithinRange(startLine, endLine, pressedLine);
- }
-
- public bool IsRegisterCachedOrClear(int pressedLine, int firstLine, int lastLine)
- {
- var isCached = false;
- if (!IsRegistersCached(pressedLine))
- {
- // New line was pressed!
- Clear();
- }
- else if (!ShouldUpdateCache(firstLine, lastLine))
- {
- isCached = true;
- }
-
- return isCached;
- }
-
- public bool IsLineHighlightCached(int linePressed, bool folded) =>
- folded == _folded && (_isCached & CachedItem.Line) > 0 && linePressed == chosenLine;
- public bool IsRegistersCached(int linePressed) => (_isCached & CachedItem.Registers) > 0 && linePressed == chosenLine;
-
- private bool ShouldUpdateCache(int viewLineStart, int viewLineEnd) => viewLineStart < startLine || viewLineEnd > endLine;
-
- public void UpdateRegisters(int firstLine, int lastLine, int pressedLine, List<Rect>[] RegRects)
- {
- if (chosenLine != pressedLine && (_isCached & CachedItem.Line) > 0)
- {
- _isCached ^= CachedItem.Line;
- }
- startLine = Math.Min(firstLine, startLine);
- endLine = Math.Max(lastLine, endLine);
- chosenLine = pressedLine;
- rects = RegRects;
- _isCached |= CachedItem.Registers;
- }
-
- public void UpdateLineHighlight(int pressedLine, Rect rect, bool folded)
- {
- _isCached |= CachedItem.Line;
- if (chosenLine != pressedLine && (_isCached & CachedItem.Registers) > 0)
- {
- // line just changed so register cache is no longer valid.
- _isCached ^= CachedItem.Registers;
- }
-
- lineHighlight = rect;
- chosenLine = pressedLine;
- _folded = folded;
- }
-
- public void Clear()
- {
- rects = null;
- chosenLine = -1;
- startLine = int.MaxValue;
- endLine = -1;
- _isCached = CachedItem.None;
- }
- }
-
- private void TestSelUnderscore(GUIStyle style, Vector2 scrollPos, Rect workingArea)
- {
- var current = GUI.color;
-
- // Selection
- GUI.color = Color.blue;
- GUI.Box(
- new Rect(horizontalPad + style.padding.left + fontWidth * 8, style.padding.top + fontHeight * 19,
- 3 * fontWidth, 1 * fontHeight), "", textureStyle);
-
- // Underscored
- Vector2 start = new Vector2(horizontalPad + style.padding.left + fontWidth * 8,
- style.padding.top + fontHeight * 20 - 2);
- Vector2 end = start + new Vector2((3 + 22) * fontWidth, 0 * fontHeight);
-
- GUI.color = Color.red;
- DrawLine(start, end, 2);
-
- GUI.color = current;
- }
-
- internal void RenderBranches(Rect workingArea)
- {
- var color = GUI.color;
- List<Branch> branches = new List<Branch>();
- hoveredBranch = default;
- for (int idx = 0;idx<_disassembler.Blocks.Count; idx++)
- {
- var block = _disassembler.Blocks[idx];
- if (block.Edges != null)
- {
- foreach (var edge in block.Edges)
- {
- if (edge.Kind == BurstDisassembler.AsmEdgeKind.OutBound)
- {
- var srcLine = blockLine[idx];
- if (!_folded[idx])
- {
- srcLine += edge.OriginRef.LineIndex;
- }
- var dstBlockIdx = edge.LineRef.BlockIndex;
- var dstLine = blockLine[dstBlockIdx];
- if (!_folded[dstBlockIdx])
- {
- dstLine += edge.LineRef.LineIndex;
- }
-
- int arrowMinY = srcLine;
- int arrowMaxY = dstLine;
- if (srcLine > dstLine)
- {
- (arrowMinY, arrowMaxY) = (dstLine, srcLine);
- }
-
- if ((dstBlockIdx == idx + 1 && edge.LineRef.LineIndex == 0) // pointing to next line
- || !(workingArea.yMin <= arrowMaxY * fontHeight && // Arrow not inside view.
- workingArea.yMax >= arrowMinY * fontHeight))
- {
- continue;
- }
- branches.Add(CalculateBranch(edge, horizontalPad - (4 + fontWidth), srcLine * fontHeight,
- dstLine * fontHeight, lineDepth[idx]));
- }
- }
- }
- }
-
- // Drawing branches while making sure the hovered is rendered at top.
- foreach (var branch in branches)
- {
- if (!branch.Edge.Equals(hoveredBranch.Edge))
- {
- DrawBranch(branch, lineDepth[branch.Edge.OriginRef.BlockIndex], workingArea);
- }
- }
- if (!hoveredBranch.Edge.Equals(default(BurstDisassembler.AsmEdge)))
- {
- DrawBranch(hoveredBranch, lineDepth[hoveredBranch.Edge.OriginRef.BlockIndex], workingArea);
- }
-
- _prevHoveredEdge = hoveredBranch.Edge;
- GUI.color = color;
- }
-
- internal int BumpSelectionXByColorTag(string text, int lineIdxTotal, int charsIn)
- {
- bool lastWasStart = true;
- int colorTagStart = text.IndexOf("<color=", lineIdxTotal);
-
- while (colorTagStart != -1 && colorTagStart - lineIdxTotal < charsIn)
- {
- int colorTagEnd = text.IndexOf('>', colorTagStart + 1);
- // +1 as the index calculation is zero based.
- charsIn += colorTagEnd - colorTagStart + 1;
-
- if (lastWasStart)
- {
- colorTagStart = text.IndexOf("</color>", colorTagEnd + 1);
- lastWasStart = false;
- }
- else
- {
- colorTagStart = text.IndexOf("<color=", colorTagEnd + 1);
- lastWasStart = true;
- }
- }
- return charsIn;
- }
-
- internal void UpdateEnhancedSelectTextIdx(float hPad)
- {
- if (_textSelectionIdxValid || !HasSelection) return;
-
- int blockIdxStart = _selectBlockStart;
- int blockIdxEnd = _selectBlockEnd;
- float blockStartPosY = _selectStartY;
- float blockEndPosY = _selectEndY;
-
- var start = selectPos;
- var last = selectDragPos;
- if (last.y < start.y)
- {
- // we selected upwards.
- (start, last) = (last, start);
- (blockIdxStart, blockIdxEnd, blockStartPosY, blockEndPosY) = (blockIdxEnd, blockIdxStart, blockEndPosY, blockStartPosY);
- }
-
- // Math.Min to make sure line number does not exceed number of line in block (zero indexed).
- var blockStartline = Math.Min(Mathf.FloorToInt((start.y - blockStartPosY) / fontHeight),
- _folded[blockIdxStart]
- ? 0
- : _disassembler.Blocks[blockIdxStart].Length-1);
- var blockEndLine = Math.Min(Mathf.FloorToInt((last.y - blockEndPosY) / fontHeight),
- _folded[blockIdxEnd]
- ? 0
- : _disassembler.Blocks[blockIdxEnd].Length-1);
-
- if (blockStartline == blockEndLine && blockIdxStart == blockIdxEnd && start.x > last.x)
- {
- // _selectDragPos was above and behind _selectPos on same line.
- (start, last) = (last, start);
- }
-
- var text = _folded[blockIdxStart]
- ? CopyColorTags
- ? GetFragmentStart(blockIdxStart).text + '\n'
- : GetFragmentStartPlain(blockIdxStart).text + '\n'
- : CopyColorTags
- ? _disassembler.GetOrRenderBlockToText(blockIdxStart)
- : _disassembler.GetOrRenderBlockToTextUncached(blockIdxStart, false);
-
- var (startLineEndIdxTotal, startLineEndIdxRel) = GetEndIndexOfColoredLine(text, blockStartline);
- int startOfLineIdx = startLineEndIdxTotal - startLineEndIdxRel;
-
- int charsIn = Math.Min(Mathf.FloorToInt((start.x - hPad) / fontWidth), startLineEndIdxRel);
- charsIn = charsIn < 0 ? 0 : charsIn;
-
- // Adjust charsIn so it takes color tags into considerations.
- charsIn = BumpSelectionXByColorTag(text, startOfLineIdx, charsIn + 1) - 1; // +1 -1 to not bump charsIn when selecting char just after color tag.
-
- enhancedTextSelectionIdxStart = (blockIdxStart, startOfLineIdx + charsIn);
-
- if (blockIdxStart < blockIdxEnd)
- {
- text = _folded[blockIdxEnd]
- ? CopyColorTags
- ? GetFragmentStart(blockIdxEnd).text + '\n'
- : GetFragmentStartPlain(blockIdxEnd).text + '\n'
- : CopyColorTags
- ? _disassembler.GetOrRenderBlockToText(blockIdxEnd)
- : _disassembler.GetOrRenderBlockToTextUncached(blockIdxEnd, false);
- }
-
- var (lastLineEndIdxTotal, lastLineEndIdxRel) = GetEndIndexOfColoredLine(text, blockEndLine);
- startOfLineIdx = lastLineEndIdxTotal - lastLineEndIdxRel;
-
- int charsInDrag = Math.Min(Mathf.FloorToInt((last.x - hPad) / fontWidth), lastLineEndIdxRel);
- charsInDrag = charsInDrag < 0 ? 0 : charsInDrag;
-
- // Adjust charsInDrag so it takes color tags into considerations.
- charsInDrag = BumpSelectionXByColorTag(text, startOfLineIdx, charsInDrag);
-
- enhancedTextSelectionIdxEnd = (blockIdxEnd, startOfLineIdx + charsInDrag);
-
- _textSelectionIdxValid = true;
- }
-
- /// <summary>
- /// Updates selection based on whether <see cref="blockIdx"/> was folded or unfolded.
- /// </summary>
- /// <param name="hPad">horizontal padding.</param>
- /// <param name="blockIdx">Block idx of folded/unfolded block.</param>
- /// <param name="block">folded/unfolded block.</param>
- /// <param name="positionY">Blocks y-position in textarea.</param>
- private void UpdateSelectionByFolding(float hPad, int blockIdx, BurstDisassembler.AsmBlock block, float positionY)
- {
- // cursor start and end position of selection
- var start = selectPos;
- var end = selectDragPos;
-
- // selection block start and end
- var blockStart = _selectBlockStart;
- var blockEnd = _selectBlockEnd;
-
- // top y-coordinate of selections end block
- var blockEndY = _selectEndY;
-
- var rightWaySelect = true;
- if (start.y > end.y)
- {
- (start, end) = (end, start);
- (blockStart, blockEnd) = (blockEnd, blockStart);
- blockEndY = _selectStartY;
- rightWaySelect = false;
- }
-
- if (BurstMath.RoundDownToNearest(end.y, fontHeight) - BurstMath.RoundDownToNearest(start.y, fontHeight) < fontHeight
- && end.x < start.x)
- {
- (start, end) = (end, start);
- rightWaySelect = !rightWaySelect;
- }
-
- var changeY = _folded[blockIdx]
- ? -Math.Max(block.Length - 1, 1) * fontHeight
- : Math.Max(block.Length - 1, 1) * fontHeight;
-
- var charsInLine = GetEndIndexOfColoredLine(
- _folded[blockIdx]
- ? GetFragmentStart(blockIdx).text + '\n'
- : _disassembler.GetOrRenderBlockToText(blockIdx),
- 0).relative;
-
- var thisLineSelect = Mathf.FloorToInt((start.y - positionY) / fontHeight);
- var thisLineDrag = Mathf.FloorToInt((end.y - positionY) / fontHeight);
-
- var selectPosCharsIn = Mathf.FloorToInt((start.x - hPad) / fontWidth);
- var selectDragPosCharsIn = Mathf.FloorToInt((end.x - hPad) / fontWidth);
-
- if (blockStart < blockIdx)
- {
- if (blockEnd == blockIdx)
- {
- if (thisLineDrag > 0 || (end.x - hPad) / fontWidth > charsInLine)
- {
- /* selection starts above touched block but ends in the middle of it.
- *
- * b-1 _xxx b-1 _xxx
- * b xxx_ => b xxx
- * b+1 ____ b+1 ____
- */
-
- // Move selectDragPos onto end of this line.
- end.y -= thisLineDrag * fontHeight;
- end.x = charsInLine * fontWidth + hPad + fontWidth / 2;
- }
- }
- else if (blockEnd > blockIdx)
- {
- /* selection starts above touched block and ends below it.
- *
- * b-1 _xxx
- * b xxxx
- * b+1 xx__
- */
- end.y += changeY;
- blockEndY += changeY;
- }
- }
- else if (blockStart == blockIdx)
- {
- if (blockEnd == blockIdx)
- {
- if (thisLineSelect > 0 || selectPosCharsIn > charsInLine)
- {
- /* selection starts and ends in the middle of the touched block
- *
- * b-1 ____ b-1 ____
- * b _xx_ => b _
- * b+1 ____ b+1 ____
- */
- // Make cursor go to the end of line
- end.y -= thisLineDrag * fontHeight;
- end.x = charsInLine * fontWidth + hPad + fontWidth / 2;
-
- StopSelection();
- }
- else if (thisLineDrag > 0 || selectDragPosCharsIn > charsInLine)
- {
- /* selection starts at first line and ends within
- *
- * b-1 ____ b-1 ____
- * b _xx_ => b x
- * xxx_
- * b+1 ____ b+1 ____
- */
- // Move selectDragPos onto end of this line.
- end.y -= thisLineDrag * fontHeight;
- end.x = charsInLine * fontWidth + hPad + fontWidth / 2;
- }
- }
- else if (blockEnd > blockIdx)
- {
- // selection starts either in first line or middle of touched block and ends below it
- end.y += changeY;
-
- if (thisLineSelect > 0 || selectPosCharsIn > charsInLine)
- {
- /* selection starts in middle of touched block and ends below it
- *
- * b-1 ____ b-1 ____
- * b ____ => b ___x
- * x___
- * b+1 xx__ b+1 xx__
- */
- // Move selectPos onto end of this line.
- start.y -= thisLineSelect * fontHeight;
- start.x = charsInLine * fontWidth + hPad + fontWidth / 2;
- }
- }
- }
- else
- {
- start.y += changeY;
- end.y += changeY;
- }
-
- // Write back changes made during folding/unfolding
- if (rightWaySelect)
- {
- selectPos = start;
- selectDragPos = end;
- _selectEndY = blockEndY;
- }
- else
- {
- selectPos = end;
- selectDragPos = start;
- _selectStartY = blockEndY;
- }
-
- if (!HasSelection) selectPos = selectDragPos;
- else _textSelectionIdxValid = false;
- }
-
- private void FoldUnfoldBlock(int blockIdx)
- {
- var block = _disassembler.Blocks[blockIdx];
-
- _folded[blockIdx] = !_folded[blockIdx];
- if (_folded[blockIdx])
- {
- finalAreaSize.y -= Math.Max(block.Length - 1, 1) * fontHeight;
- AddFoldedString(blockIdx);
- }
- else
- {
- finalAreaSize.y += Math.Max(block.Length - 1, 1) * fontHeight;
- }
- }
-
- private void RenderEnhanced(GUIStyle style, Rect workingArea, bool showBranchMarkers, float hPad, bool doSearch)
- {
- //TestSelUnderscore();
- if (showBranchMarkers)
- {
- RenderBranches(workingArea);
- }
-
- var positionY = _renderStartY;
- var fragNr = 0;
- for (var i = 0; i <= _renderBlockEnd; i++)
- {
- if (i < _renderBlockStart)
- {
- if (doSearch)
- {
- foreach (var frag in GetPlainFragments(i))
- {
- fragNr++;
- }
- }
-
- continue;
- }
-
- var block = _disassembler.Blocks[i];
-
- var blockLongEnoughForFold = block.Length > 1;
- if (blockLongEnoughForFold)
- {
- var pressed = DrawFold(hPad - 2, positionY, _folded[i], block.Kind);
- if (pressed)
- {
- FoldUnfoldBlock(i);
-
- // Make sure cursor and selection is updated according to the changed folding.
- UpdateSelectionByFolding(hPad, i, block, positionY);
- }
- }
-
- if (doSearch)
- {
- var tmpPositionY = positionY;
- for (var tmp = 0; tmp < GetPlainFragments(i).Count; fragNr++, tmp++)
- {
- if (searchHits.TryGetValue(fragNr, out var hits))
- {
- if (_folded[i]) FoldUnfoldBlock(i);
-
- foreach (var (startIdx, endIdx, nr) in hits)
- {
- var isActive = nr == _activeSearchHitIdx;
- var realEndIdx = endIdx;
-
- if (endIdx == int.MaxValue)
- {
- var text = GetPlainFragments(i)[tmp].text;
- realEndIdx = text.Length;
- RenderMultipleLinesSelection(text, horizontalPad, tmpPositionY, startIdx,
- realEndIdx, isActive);
- }
- else
- {
- RenderMultipleLinesSelection(
- GetPlainFragments(i)[tmp].text,
- horizontalPad,
- tmpPositionY,
- startIdx,
- realEndIdx,
- isActive);
- }
- }
- }
- tmpPositionY += GetPlainFragments(i)[tmp].lineCount * fontHeight;
- }
- }
-
- if (!_folded[i] || !blockLongEnoughForFold)
- {
- for (var j = 0; j < _blocksFragments[i].Count; j++)
- {
- var fragment = _blocksFragments[i][j];
-
- var fragLineCount = fragment.lineCount;
- var fragHeight = fragLineCount * fontHeight;
-
- SelectText(hPad, positionY, fragHeight, fragment,
- _disassembler.IsColored
- ? GetEndIndexOfColoredLine
- : GetEndIndexOfPlainLine);
-
- GUI.Label(new Rect(hPad, positionY, finalAreaSize.x, fragHeight + fontHeight*0.5f),
- fragment.text, style);
- positionY += fragHeight;
- }
- }
- else
- {
- var frag = GetFragmentStart(i);
-
- SelectText(hPad, positionY, fontHeight, frag,
- _disassembler.IsColored
- ? GetEndIndexOfColoredLine
- : GetEndIndexOfPlainLine);
-
- float fragHeight = fontHeight;
-
- GUI.Label(new Rect(hPad, positionY, finalAreaSize.x, fragHeight*1.5f), frag.text, style);
- positionY += fragHeight;
- }
- }
- UpdateEnhancedSelectTextIdx(hPad);
- }
-
- private List<Fragment> RecomputeFragments(string text)
- {
- List<Fragment> result = new List<Fragment>();
-
- string[] pieces = text.Split('\n');
- _mTextLines = pieces.Length;
-
- StringBuilder b = new StringBuilder();
-
- int lineCount = 0;
- for (int a = 0; a < pieces.Length; a++)
- {
- if (b.Length >= kMaxFragment)
- {
- b.Remove(b.Length - 1, 1);
- AddFragment(b, lineCount, result);
- lineCount = 0;
- }
-
- b.Append(pieces[a]);
- b.Append('\n');
- lineCount++;
- }
-
- if (b.Length > 0)
- {
- b.Remove(b.Length - 1, 1);
- AddFragment(b, lineCount, result);
- }
-
- return result;
- }
-
- private List<Fragment> RecomputeFragmentsFromBlock(int blockIdx, bool colored)
- {
- var text = _disassembler.GetOrRenderBlockToTextUncached(blockIdx, colored).TrimEnd('\n');
-
- return RecomputeFragments(text);
- }
-
- internal List<Fragment> RecomputeFragmentsFromBlock(int blockIdx)
- {
- var text = _disassembler.GetOrRenderBlockToText(blockIdx).TrimEnd('\n');
-
- return RecomputeFragments(text);
- }
-
- private static void AddFragment(StringBuilder b, int lineCount, List<Fragment> result)
- {
- result.Add(new Fragment() { text = b.ToString(), lineCount = lineCount });
- b.Length = 0;
- }
- }
- }
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