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TilePaletteOverlayUtility.cs 5.7KB

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  1. using UnityEngine.UIElements;
  2. namespace UnityEditor.Tilemaps
  3. {
  4. internal static class TilePaletteOverlayUtility
  5. {
  6. private static readonly string s_TilePaletteOverlayStyleSheetPath = "Packages/com.unity.2d.tilemap/Editor/UI/TilePaletteOverlay.uss";
  7. private static readonly string s_TilePaletteOverlayStyleSheetShiroPath = "Packages/com.unity.2d.tilemap/Editor/UI/TilePaletteOverlayLight.uss";
  8. private static readonly string s_TilePaletteOverlayStyleSheetKuroPath = "Packages/com.unity.2d.tilemap/Editor/UI/TilePaletteOverlayDark.uss";
  9. private static StyleSheet s_TilePaletteOverlayStyleSheet;
  10. private static StyleSheet s_TilePaletteOverlayStyleSheetLight;
  11. private static StyleSheet s_TilePaletteOverlayStyleSheetDark;
  12. private static readonly string buttonStripClassName = "unity-editor-toolbar__button-strip";
  13. private static readonly string stripElementClassName = buttonStripClassName + "-element";
  14. private static readonly string leftStripElementClassName = stripElementClassName + "--left";
  15. private static readonly string middleStripElementClassName = stripElementClassName + "--middle";
  16. private static readonly string rightStripElementClassName = stripElementClassName + "--right";
  17. private static readonly string aloneStripElementClassName = stripElementClassName + "--alone";
  18. private static StyleSheet StyleSheet
  19. {
  20. get
  21. {
  22. if (s_TilePaletteOverlayStyleSheet == null)
  23. s_TilePaletteOverlayStyleSheet = EditorGUIUtility.Load(s_TilePaletteOverlayStyleSheetPath) as StyleSheet;
  24. return s_TilePaletteOverlayStyleSheet;
  25. }
  26. }
  27. private static StyleSheet StyleSheetLight
  28. {
  29. get
  30. {
  31. if (s_TilePaletteOverlayStyleSheetLight == null)
  32. s_TilePaletteOverlayStyleSheetLight = EditorGUIUtility.Load(s_TilePaletteOverlayStyleSheetShiroPath) as StyleSheet;
  33. return s_TilePaletteOverlayStyleSheetLight;
  34. }
  35. }
  36. private static StyleSheet StyleSheetDark
  37. {
  38. get
  39. {
  40. if (s_TilePaletteOverlayStyleSheetDark == null)
  41. s_TilePaletteOverlayStyleSheetDark = EditorGUIUtility.Load(s_TilePaletteOverlayStyleSheetKuroPath) as StyleSheet;
  42. return s_TilePaletteOverlayStyleSheetDark;
  43. }
  44. }
  45. internal static void SetStyleSheet(VisualElement ve)
  46. {
  47. ve.styleSheets.Add(StyleSheet);
  48. if (EditorGUIUtility.isProSkin)
  49. ve.styleSheets.Add(StyleSheetDark);
  50. else
  51. ve.styleSheets.Add(StyleSheetLight);
  52. }
  53. internal static void SetupChildrenAsButtonStripForVisible(VisualElement root, bool[] visibleList)
  54. {
  55. root.AddToClassList(buttonStripClassName);
  56. var count = root.hierarchy.childCount;
  57. if (count != visibleList.Length)
  58. return;
  59. if (count == 1)
  60. {
  61. var element = root.hierarchy.ElementAt(0);
  62. var visible = visibleList[0];
  63. element.EnableInClassList(aloneStripElementClassName, visible);
  64. if (visible)
  65. {
  66. element.style.position = Position.Relative;
  67. element.style.visibility = Visibility.Visible;
  68. }
  69. else
  70. {
  71. element.style.position = Position.Absolute;
  72. element.style.visibility = Visibility.Hidden;
  73. }
  74. }
  75. else
  76. {
  77. int lastVisible = 0;
  78. bool firstVisible = true;
  79. for (var i = 0; i < count; ++i)
  80. {
  81. var element = root.hierarchy.ElementAt(i);
  82. var visible = visibleList[i];
  83. element.AddToClassList(stripElementClassName);
  84. element.RemoveFromClassList(leftStripElementClassName);
  85. element.RemoveFromClassList(middleStripElementClassName);
  86. element.RemoveFromClassList(rightStripElementClassName);
  87. if (firstVisible)
  88. {
  89. element.EnableInClassList(leftStripElementClassName, visible);
  90. firstVisible = false;
  91. }
  92. else
  93. {
  94. element.EnableInClassList(middleStripElementClassName, visible);
  95. element.RemoveFromClassList(rightStripElementClassName);
  96. }
  97. if (visible)
  98. {
  99. lastVisible = i;
  100. element.style.position = Position.Relative;
  101. element.style.visibility = Visibility.Visible;
  102. }
  103. else
  104. {
  105. element.style.position = Position.Absolute;
  106. element.style.visibility = Visibility.Hidden;
  107. }
  108. }
  109. var lastElement = root.hierarchy.ElementAt(lastVisible);
  110. if (lastElement.ClassListContains(leftStripElementClassName))
  111. {
  112. lastElement.RemoveFromClassList(leftStripElementClassName);
  113. lastElement.AddToClassList(aloneStripElementClassName);
  114. }
  115. else
  116. {
  117. lastElement.RemoveFromClassList(middleStripElementClassName);
  118. lastElement.AddToClassList(rightStripElementClassName);
  119. }
  120. }
  121. }
  122. }
  123. }