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- using UnityEditor.Toolbars;
- using UnityEngine;
- using UnityEngine.UIElements;
-
- namespace UnityEditor.Tilemaps
- {
- [EditorToolbarElement(k_ToolbarId)]
- internal class TilePaletteBrushPanelButton : EditorToolbarToggle
- {
- internal const string k_ToolbarId = "Tile Palette/Brush Panel Button";
- private const string k_IconPath = "Packages/com.unity.2d.tilemap/Editor/Icons/Tilemap.BrushSettings.png";
-
- public TilePaletteBrushPanelButton()
- {
- TilePaletteOverlayUtility.SetStyleSheet(this);
-
- icon = EditorGUIUtility.LoadIcon(k_IconPath);
-
- var input = this.Q<VisualElement>(className: Toggle.inputUssClassName);
- var arrow = new VisualElement();
- arrow.AddToClassList("unity-icon-arrow");
- arrow.pickingMode = PickingMode.Ignore;
- input.Add(arrow);
- }
-
- protected override void ToggleValue()
- {
- base.ToggleValue();
- if (value)
- BoolFieldOverlayPopupWindow.ShowOverlayPopup<TilePaletteBrushInspectorPopup>(this, new Vector2(300, 180), false);
- else
- BoolFieldOverlayPopupWindow.CloseAllWindows<TilePaletteBrushInspectorPopup>();
- }
- }
- }
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