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DefaultAssetCreation.cs 8.6KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using UnityEditor.PackageManager.UI;
  5. using UnityEngine;
  6. using UnityEngine.Tilemaps;
  7. namespace UnityEditor.Tilemaps
  8. {
  9. internal static class DefaultAssetCreation
  10. {
  11. enum TilePaletteAssetMenuPriority : int
  12. {
  13. Rectangular = 4,
  14. HexagonalFlatTop,
  15. HexagonalPointTop,
  16. Isometric
  17. }
  18. private const int k_TilePaletteWhiteboxAssetMenuPriority = (int)TilePaletteAssetMenuPriority.Rectangular + 100;
  19. static internal Action<int, ProjectWindowCallback.EndNameEditAction, string, Texture2D, string> StartNewAssetNameEditingDelegate = ProjectWindowUtil.StartNameEditingIfProjectWindowExists;
  20. [MenuItem("Assets/Create/2D/Tile Palette/Rectangular", priority = (int)TilePaletteAssetMenuPriority.Rectangular)]
  21. static void MenuItem_AssetsCreate2DTilePaletteRectangular(MenuCommand menuCommand)
  22. {
  23. CreateAssetObject("Rectangular Palette", GridLayout.CellLayout.Rectangle, GridLayout.CellSwizzle.XYZ, GridPalette.CellSizing.Automatic, new Vector3(1, 1, 0));
  24. }
  25. [MenuItem("Assets/Create/2D/Tile Palette/Hexagonal Flat Top", priority = (int)TilePaletteAssetMenuPriority.HexagonalFlatTop)]
  26. static void MenuItem_AssetsCreate2DTilePaletteHexagonalFlatTop(MenuCommand menuCommand)
  27. {
  28. CreateAssetObject("Hexagonal Flat Top Palette", GridLayout.CellLayout.Hexagon, GridLayout.CellSwizzle.YXZ, GridPalette.CellSizing.Manual, new Vector3(0.8659766f, 1, 0));
  29. }
  30. [MenuItem("Assets/Create/2D/Tile Palette/Hexagonal Point Top", priority = (int)TilePaletteAssetMenuPriority.HexagonalPointTop)]
  31. static void MenuItem_AssetsCreate2DTilePaletteHexagonalPointedTop(MenuCommand menuCommand)
  32. {
  33. CreateAssetObject("Hexagonal Point Top Palette", GridLayout.CellLayout.Hexagon, GridLayout.CellSwizzle.XYZ, GridPalette.CellSizing.Manual, new Vector3(0.8659766f, 1, 0));
  34. }
  35. [MenuItem("Assets/Create/2D/Tile Palette/Isometric", priority = (int)TilePaletteAssetMenuPriority.Isometric)]
  36. static void MenuItem_AssetsCreate2DTilePaletteIsometric(MenuCommand menuCommand)
  37. {
  38. CreateAssetObject("Isometric Palette", GridLayout.CellLayout.Isometric, GridLayout.CellSwizzle.XYZ, GridPalette.CellSizing.Manual, new Vector3(1, 0.5f, 0));
  39. }
  40. [InitializeOnLoadMethod]
  41. internal static void InitializeWhiteboxSampleMenuItems()
  42. {
  43. // Defer addition of whitebox sample menu items
  44. Menu.menuChanged += ValidateWhiteboxSampleMenuItems;
  45. }
  46. private static string GenerateWhiteboxMenuName(Sample sample)
  47. {
  48. var name = $"Assets/Create/2D/Tile Palette/{sample.displayName}";
  49. name = name.Replace(" Tile Palette", String.Empty);
  50. return name;
  51. }
  52. private static void ValidateWhiteboxSampleMenuItems()
  53. {
  54. Menu.menuChanged -= ValidateWhiteboxSampleMenuItems;
  55. CreateWhiteboxSampleMenuItems();
  56. }
  57. private static void CreateWhiteboxSampleMenuItems()
  58. {
  59. var samples = TilePaletteWhiteboxSamplesUtility.whiteboxSamples;
  60. foreach (var sample in samples)
  61. {
  62. var name = GenerateWhiteboxMenuName(sample);
  63. if (Menu.MenuItemExists(name))
  64. {
  65. continue;
  66. }
  67. Menu.AddMenuItem(name, String.Empty, false, k_TilePaletteWhiteboxAssetMenuPriority,
  68. () => { DuplicateWhiteboxSample(sample); }, null);
  69. }
  70. }
  71. private static void DuplicateWhiteboxSample(Sample sample)
  72. {
  73. var assetSelectionPath = AssetDatabase.GetAssetPath(Selection.activeObject);
  74. var isFolder = false;
  75. if (!string.IsNullOrEmpty(assetSelectionPath))
  76. isFolder = File.GetAttributes(assetSelectionPath).HasFlag(FileAttributes.Directory);
  77. var path = ProjectWindowUtil.GetActiveFolderPath();
  78. if (isFolder)
  79. {
  80. path = assetSelectionPath;
  81. }
  82. var destName = AssetDatabase.GenerateUniqueAssetPath(Path.Combine(path, sample.displayName));
  83. var icon = EditorGUIUtility.IconContent<GameObject>().image as Texture2D;
  84. DuplicateWhiteboxPaletteEndNameEditAction action = ScriptableObject.CreateInstance<DuplicateWhiteboxPaletteEndNameEditAction>();
  85. action.sample = sample;
  86. action.path = path;
  87. StartNewAssetNameEditingDelegate(0, action, destName, icon, "");
  88. }
  89. static void CreateAssetObject(string defaultAssetName, GridLayout.CellLayout layout, GridLayout.CellSwizzle swizzle, GridPalette.CellSizing cellSizing, Vector3 cellSize)
  90. {
  91. var assetSelectionPath = AssetDatabase.GetAssetPath(Selection.activeObject);
  92. var isFolder = false;
  93. if (!string.IsNullOrEmpty(assetSelectionPath))
  94. isFolder = File.GetAttributes(assetSelectionPath).HasFlag(FileAttributes.Directory);
  95. var path = ProjectWindowUtil.GetActiveFolderPath();
  96. if (isFolder)
  97. {
  98. path = assetSelectionPath;
  99. }
  100. var destName = AssetDatabase.GenerateUniqueAssetPath(Path.Combine(path, defaultAssetName));
  101. var icon = EditorGUIUtility.IconContent<GameObject>().image as Texture2D;
  102. Dictionary<Vector2Int, TileDragAndDropHoverData> hoverData = null;
  103. if (Selection.objects != null && Selection.objects.Length > 0)
  104. {
  105. var sheets = TileDragAndDrop.GetValidSpritesheets(Selection.objects);
  106. var sprites = TileDragAndDrop.GetValidSingleSprites(Selection.objects);
  107. var tiles = TileDragAndDrop.GetValidTiles(Selection.objects);
  108. var gos = TileDragAndDrop.GetValidGameObjects(Selection.objects);
  109. hoverData = TileDragAndDrop.CreateHoverData(sheets, sprites, tiles, gos, layout);
  110. }
  111. CreateAssetEndNameEditAction action = ScriptableObject.CreateInstance<CreateAssetEndNameEditAction>();
  112. action.swizzle = swizzle;
  113. action.layout = layout;
  114. action.cellSize = cellSize;
  115. action.cellSizing = cellSizing;
  116. action.hoverData = hoverData;
  117. StartNewAssetNameEditingDelegate(0, action, destName, icon, "");
  118. }
  119. internal class DuplicateWhiteboxPaletteEndNameEditAction : ProjectWindowCallback.EndNameEditAction
  120. {
  121. public string path;
  122. public Sample sample;
  123. public override void Action(int instanceId, string pathName, string resourceFile)
  124. {
  125. TilePaletteWhiteboxSamplesUtility.DuplicateWhiteboxSample(sample, path, FileUtil.UnityGetFileName(pathName));
  126. }
  127. }
  128. internal class CreateAssetEndNameEditAction : ProjectWindowCallback.EndNameEditAction
  129. {
  130. public GridLayout.CellLayout layout { get; set; }
  131. public GridLayout.CellSwizzle swizzle { get; set; }
  132. public Vector3 cellSize { get; set; }
  133. public GridPalette.CellSizing cellSizing { get; set; }
  134. public Dictionary<Vector2Int, TileDragAndDropHoverData> hoverData { get; set; }
  135. public override void Action(int instanceId, string pathName, string resourceFile)
  136. {
  137. var directoryName = Path.GetDirectoryName(pathName);
  138. var go = GridPaletteUtility.CreateNewPalette(directoryName, Path.GetFileName(pathName), layout,
  139. cellSizing, cellSize, swizzle);
  140. if (hoverData == null)
  141. return;
  142. var tilemap = go.GetComponentInChildren<Tilemap>();
  143. var tileSheet = TileDragAndDrop.ConvertToTileSheet(hoverData, directoryName);
  144. var i = 0;
  145. foreach (var item in hoverData)
  146. {
  147. if (i >= tileSheet.Count)
  148. break;
  149. var offset = Vector3.zero;
  150. if (item.Value.hasOffset)
  151. {
  152. offset = item.Value.positionOffset - tilemap.tileAnchor;
  153. offset.x *= item.Value.scaleFactor.x;
  154. offset.y *= item.Value.scaleFactor.y;
  155. offset.z *= item.Value.scaleFactor.z;
  156. }
  157. tilemap.SetTile(new Vector3Int(item.Key.x, item.Key.y), tileSheet[i++]);
  158. }
  159. EditorUtility.SetDirty(go);
  160. AssetDatabase.SaveAssetIfDirty(go);
  161. Selection.activeObject = go;
  162. }
  163. }
  164. }
  165. }