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SpriteNameFileIdPair.cs 2.9KB

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  1. using System;
  2. using UnityEngine;
  3. namespace UnityEditor
  4. {
  5. /// <summary>
  6. /// Data structure to hold Name ID pair.
  7. /// </summary>
  8. [Serializable]
  9. public class SpriteNameFileIdPair : IEquatable<SpriteNameFileIdPair>
  10. {
  11. [SerializeField]
  12. private string m_Name;
  13. [SerializeField]
  14. private long m_FileId;
  15. [SerializeField]
  16. private GUID m_GUID;
  17. /// <summary>
  18. /// Name property.
  19. /// </summary>
  20. public string name
  21. {
  22. get { return m_Name; }
  23. set { m_Name = value; }
  24. }
  25. /// <summary>
  26. /// FileId property. This property is obsolete. Please use GetFileGUID and SetFileGUID instead.
  27. /// </summary>
  28. [Obsolete("Property obsolete. Please use GetFileGUID and SetFileGUID instead.")]
  29. public long fileId
  30. {
  31. get { return m_FileId; }
  32. set
  33. {
  34. m_FileId = value;
  35. SetFileGUID(GUID.CreateGUIDFromSInt64(m_FileId));
  36. }
  37. }
  38. /// <summary>
  39. /// Returns the ID used for the name.
  40. /// </summary>
  41. /// <returns>GUID value.</returns>
  42. public GUID GetFileGUID()
  43. {
  44. return m_GUID;
  45. }
  46. /// <summary>
  47. /// Sets the ID used for the name.
  48. /// </summary>
  49. /// <param name="value">GUID value to set.</param>
  50. public void SetFileGUID(GUID value)
  51. {
  52. if (value.Empty())
  53. value = GUID.Generate();
  54. m_GUID = value;
  55. }
  56. /// <summary>
  57. /// Default constructor.
  58. /// </summary>
  59. public SpriteNameFileIdPair() {}
  60. /// <summary>
  61. /// Constructor to initialize name and fileID.
  62. /// </summary>
  63. public SpriteNameFileIdPair(string name, GUID fileId)
  64. {
  65. this.name = name;
  66. SetFileGUID(fileId);
  67. }
  68. /// <summary>
  69. /// Custom hashcode generation.
  70. /// </summary>
  71. /// <returns>Int value representing the hash value.</returns>
  72. public override int GetHashCode()
  73. {
  74. return (name ?? string.Empty).GetHashCode() ^ m_GUID.GetHashCode();
  75. }
  76. /// <summary>
  77. /// Override Equal operator.
  78. /// </summary>
  79. /// <param name="obj">Object to compare.</param>
  80. /// <returns>True if the same. False otherwise.</returns>
  81. public override bool Equals(object obj)
  82. {
  83. var pair = obj as SpriteNameFileIdPair;
  84. return pair != null && Equals(pair);
  85. }
  86. /// <summary>
  87. /// Override Equal operator.
  88. /// </summary>
  89. /// <param name="pair">Object to compare.</param>
  90. /// <returns>True if the same. False otherwise.</returns>
  91. public bool Equals(SpriteNameFileIdPair pair)
  92. {
  93. return pair != null && name == pair.name && GetFileGUID() == pair.GetFileGUID();
  94. }
  95. }
  96. }