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PSDSpriteEditorDataProvider.cs 7.7KB

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  1. using System;
  2. using System.Linq;
  3. using UnityEditor.AssetImporters;
  4. using UnityEditor.U2D.Sprites;
  5. #if ENABLE_2D_ANIMATION
  6. using UnityEditor.U2D.Animation;
  7. #endif
  8. namespace UnityEditor.U2D.PSD
  9. {
  10. public partial class PSDImporter : ScriptedImporter, ISpriteEditorDataProvider
  11. {
  12. SpriteImportMode ISpriteEditorDataProvider.spriteImportMode => spriteImportModeToUse;
  13. UnityEngine.Object ISpriteEditorDataProvider.targetObject => targetObject;
  14. internal UnityEngine.Object targetObject => this;
  15. /// <summary>
  16. /// Implementation for ISpriteEditorDataProvider.pixelsPerUnit.
  17. /// </summary>
  18. float ISpriteEditorDataProvider.pixelsPerUnit => pixelsPerUnit;
  19. internal float pixelsPerUnit => m_TextureImporterSettings.spritePixelsPerUnit;
  20. /// <summary>
  21. /// Implementation for ISpriteEditorDataProvider.GetDataProvider.
  22. /// </summary>
  23. /// <typeparam name="T">Data provider type to retrieve.</typeparam>
  24. /// <returns></returns>
  25. T ISpriteEditorDataProvider.GetDataProvider<T>()
  26. {
  27. return GetDataProvider<T>();
  28. }
  29. internal T GetDataProvider<T>() where T : class
  30. {
  31. if (typeof(T) == typeof(ISpriteBoneDataProvider))
  32. {
  33. return new SpriteBoneDataProvider { dataProvider = this } as T;
  34. }
  35. if (typeof(T) == typeof(ISpriteMeshDataProvider))
  36. {
  37. return new SpriteMeshDataProvider { dataProvider = this } as T;
  38. }
  39. if (typeof(T) == typeof(ISpriteOutlineDataProvider))
  40. {
  41. return new SpriteOutlineDataProvider { dataProvider = this } as T;
  42. }
  43. if (typeof(T) == typeof(ISpritePhysicsOutlineDataProvider))
  44. {
  45. return new SpritePhysicsOutlineProvider { dataProvider = this } as T;
  46. }
  47. if (typeof(T) == typeof(ITextureDataProvider))
  48. {
  49. return new TextureDataProvider { dataProvider = this } as T;
  50. }
  51. if (typeof(T) == typeof(ISecondaryTextureDataProvider))
  52. {
  53. return new SecondaryTextureDataProvider() { dataProvider = this } as T;
  54. }
  55. #if ENABLE_2D_ANIMATION
  56. if (typeof(T) == typeof(ICharacterDataProvider))
  57. {
  58. return inCharacterMode ? new CharacterDataProvider { dataProvider = this } as T : null;
  59. }
  60. if (typeof(T) == typeof(IMainSkeletonDataProvider))
  61. {
  62. return inCharacterMode && skeletonAsset != null ? new MainSkeletonDataProvider() { dataProvider = this } as T : null;
  63. }
  64. #endif
  65. else
  66. return this as T;
  67. }
  68. /// <summary>
  69. /// Implementation for ISpriteEditorDataProvider.HasDataProvider.
  70. /// </summary>
  71. /// <param name="type">Data provider type to query.</param>
  72. /// <returns>True if data provider is supported, false otherwise.</returns>
  73. bool ISpriteEditorDataProvider.HasDataProvider(Type type)
  74. {
  75. return HasDataProvider(type);
  76. }
  77. internal bool HasDataProvider(Type type)
  78. {
  79. #if ENABLE_2D_ANIMATION
  80. if (inCharacterMode)
  81. {
  82. if (type == typeof(ICharacterDataProvider))
  83. return true;
  84. if (type == typeof(IMainSkeletonDataProvider) && skeletonAsset != null)
  85. return true;
  86. }
  87. #endif
  88. if (type == typeof(ISpriteBoneDataProvider) ||
  89. type == typeof(ISpriteMeshDataProvider) ||
  90. type == typeof(ISpriteOutlineDataProvider) ||
  91. type == typeof(ISpritePhysicsOutlineDataProvider) ||
  92. type == typeof(ITextureDataProvider) ||
  93. type == typeof(ISecondaryTextureDataProvider))
  94. {
  95. return true;
  96. }
  97. else
  98. return type.IsAssignableFrom(GetType());
  99. }
  100. /// <summary>
  101. /// Implementation for ISpriteEditorDataProvider.Apply.
  102. /// </summary>
  103. void ISpriteEditorDataProvider.Apply()
  104. {
  105. Apply();
  106. }
  107. /// <summary>
  108. /// Implementation for ISpriteEditorDataProvider.InitSpriteEditorDataProvider.
  109. /// </summary>
  110. void ISpriteEditorDataProvider.InitSpriteEditorDataProvider()
  111. {
  112. InitSpriteEditorDataProvider();
  113. }
  114. void InitSpriteEditorDataProvider() {}
  115. /// <summary>
  116. /// Implementation for ISpriteEditorDataProvider.GetSpriteRects.
  117. /// </summary>
  118. /// <returns>An array of SpriteRect for the current import mode.</returns>
  119. SpriteRect[] ISpriteEditorDataProvider.GetSpriteRects()
  120. {
  121. return GetSpriteRects();
  122. }
  123. internal SpriteRect[] GetSpriteRects()
  124. {
  125. if (spriteImportModeToUse == SpriteImportMode.Multiple)
  126. {
  127. if (inMosaicMode)
  128. return m_LayeredSpriteImportData.Select(x => new SpriteMetaData(x) as SpriteRect).ToArray();
  129. return m_MultiSpriteImportData.Select(x => new SpriteMetaData(x) as SpriteRect).ToArray();
  130. }
  131. return new[] { new SpriteMetaData(m_SingleSpriteImportData[0]) };
  132. }
  133. /// <summary>
  134. /// Implementation for ISpriteEditorDataProvider.SetSpriteRects.
  135. /// </summary>
  136. /// <param name="spriteRects">Set the SpriteRect data for the current import mode.</param>
  137. void ISpriteEditorDataProvider.SetSpriteRects(SpriteRect[] spriteRects)
  138. {
  139. SetSpriteRects(spriteRects);
  140. }
  141. internal void SetSpriteRects(SpriteRect[] spriteRects)
  142. {
  143. var spriteImportData = GetSpriteImportData();
  144. if (spriteImportModeToUse == SpriteImportMode.Multiple)
  145. {
  146. spriteImportData.RemoveAll(data => spriteRects.FirstOrDefault(x => x.spriteID == data.spriteID) == null);
  147. foreach (var sr in spriteRects)
  148. {
  149. var importData = spriteImportData.FirstOrDefault(x => x.spriteID == sr.spriteID);
  150. if (importData == null)
  151. spriteImportData.Add(new SpriteMetaData(sr));
  152. else
  153. {
  154. importData.name = sr.name;
  155. importData.alignment = sr.alignment;
  156. importData.border = sr.border;
  157. importData.pivot = sr.pivot;
  158. importData.rect = sr.rect;
  159. }
  160. }
  161. }
  162. else if (spriteRects.Length == 1 && (spriteImportModeToUse == SpriteImportMode.Single || spriteImportModeToUse == SpriteImportMode.Polygon))
  163. {
  164. if (spriteImportData[0].spriteID == spriteRects[0].spriteID)
  165. {
  166. spriteImportData[0].name = spriteRects[0].name;
  167. spriteImportData[0].alignment = spriteRects[0].alignment;
  168. m_TextureImporterSettings.spriteAlignment = (int)spriteRects[0].alignment;
  169. m_TextureImporterSettings.spriteBorder = spriteImportData[0].border = spriteRects[0].border;
  170. m_TextureImporterSettings.spritePivot = spriteImportData[0].pivot = spriteRects[0].pivot;
  171. spriteImportData[0].rect = spriteRects[0].rect;
  172. }
  173. else
  174. {
  175. spriteImportData[0] = new SpriteMetaData(spriteRects[0]);
  176. }
  177. }
  178. }
  179. }
  180. }