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- using System;
- using UnityEngine.UIElements;
- using Unity.Collections;
-
- namespace UnityEngine.U2D.Common
- {
- internal static class InternalEngineBridge
- {
- public static void SetLocalAABB(SpriteRenderer spriteRenderer, Bounds aabb)
- {
- spriteRenderer.SetLocalAABB(aabb);
- }
-
- public static void SetDeformableBuffer(SpriteRenderer spriteRenderer, NativeArray<byte> src)
- {
- spriteRenderer.SetDeformableBuffer(src);
- }
-
- public static void SetBoneTransforms(SpriteRenderer spriteRenderer, NativeArray<Matrix4x4> src)
- {
- spriteRenderer.SetBoneTransforms(src);
- }
-
- public static bool IsUsingDeformableBuffer(SpriteRenderer spriteRenderer, IntPtr buffer)
- {
- return spriteRenderer.IsUsingDeformableBuffer(buffer);
- }
-
- public static void SetupMaterialProperties(SpriteRenderer spriteRenderer)
- {
- SpriteRendererDataAccessExtensions.SetupMaterialProperties(spriteRenderer);
- }
-
- public static Vector2 GUIUnclip(Vector2 v)
- {
- return GUIClip.Unclip(v);
- }
-
- public static Rect GetGUIClipTopMostRect()
- {
- return GUIClip.topmostRect;
- }
-
- public static Rect GetGUIClipTopRect()
- {
- return GUIClip.GetTopRect();
- }
-
- public static Rect GetGUIClipVisibleRect()
- {
- return GUIClip.visibleRect;
- }
-
- public static bool IsGPUSkinningEnabled()
- {
- return SpriteRendererDataAccessExtensions.IsGPUSkinningEnabled();
- }
-
- public static void SetBatchDeformableBufferAndLocalAABBArray(SpriteRenderer[] spriteRenderers, NativeArray<IntPtr> buffers, NativeArray<int> bufferSizes, NativeArray<Bounds> bounds)
- {
- SpriteRendererDataAccessExtensions.SetBatchDeformableBufferAndLocalAABBArray(spriteRenderers, buffers, bufferSizes, bounds);
- }
-
- public static void SetBatchBoneTransformsAABBArray(SpriteRenderer[] spriteRenderers, NativeArray<IntPtr> buffers, NativeArray<int> bufferSizes, NativeArray<Bounds> bounds)
- {
- SpriteRendererDataAccessExtensions.SetBoneTransformsArray(spriteRenderers, buffers, bufferSizes, bounds);
- }
-
- #if UNITY_EDITOR
- public static void SetLocalEulerHint(Transform t)
- {
- t.SetLocalEulerHint(t.GetLocalEulerAngles(t.rotationOrder));
- }
-
- public static bool IsChecked(this VisualElement element)
- {
- return (element.pseudoStates & PseudoStates.Checked) == PseudoStates.Checked;
- }
-
- public static bool IsHovered(this VisualElement element)
- {
- return (element.pseudoStates & PseudoStates.Hover) == PseudoStates.Hover;
- }
-
- public static void SetChecked(this VisualElement element, bool isChecked)
- {
- if (isChecked)
- {
- element.pseudoStates |= PseudoStates.Checked;
- }
- else
- {
- element.pseudoStates &= ~PseudoStates.Checked;
- }
- }
-
- #endif
-
- public static int ConvertFloatToInt(float f)
- {
- return Animations.DiscreteEvaluationAttributeUtilities.ConvertFloatToDiscreteInt(f);
- }
-
- public static float ConvertIntToFloat(int i)
- {
- return Animations.DiscreteEvaluationAttributeUtilities.ConvertDiscreteIntToFloat(i);
- }
- }
- }
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