- using System.Runtime.CompilerServices;
-
- [assembly: InternalsVisibleTo("Unity.2D.Animation.Runtime")]
- [assembly: InternalsVisibleTo("Unity.2D.Animation.Editor")]
- [assembly: InternalsVisibleTo("Unity.2D.Animation.Tests.RuntimeTests")]
- [assembly: InternalsVisibleTo("Unity.2D.IK.Editor")]
- [assembly: InternalsVisibleTo("Unity.2D.IK.Runtime")]
- [assembly: InternalsVisibleTo("Unity.2D.PSDImporter.Editor")]
|