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PlaceholderTests.cs 329B

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  1. using NUnit.Framework;
  2. namespace UnityEditor.U2D.Aseprite.Tests
  3. {
  4. internal class Placeholder
  5. {
  6. [Test]
  7. public void PlaceHolderTest()
  8. {
  9. // Use the Assert class to test conditions.
  10. Assert.Pass("This is a placeholder to ensure we have at least one test.");
  11. }
  12. }
  13. }