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TextContent.cs 289B

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  1. namespace UnityEditor.U2D.Aseprite
  2. {
  3. internal static class TextContent
  4. {
  5. internal static readonly string noSpriteOrTextureImportWarning = L10n.Tr("No Sprites or Texture are generated. Possibly because all layers in file are hidden or failed to generate texture.");
  6. }
  7. }