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- using System;
- using System.IO;
- using UnityEngine;
-
- namespace UnityEditor.U2D.Aseprite
- {
- [Flags]
- internal enum UserDataFlags
- {
- HasText = 1,
- HasColor = 2
- }
-
- /// <summary>
- /// Parsed representation of an Aseprite UserData chunk.
- /// </summary>
- public class UserDataChunk : BaseChunk
- {
- public override ChunkTypes chunkType => ChunkTypes.UserData;
-
- /// <summary>
- /// Text data.
- /// </summary>
- public string text { get; private set; }
- /// <summary>
- /// Color data.
- /// </summary>
- public Color32 color { get; private set; }
-
- internal UserDataChunk(uint chunkSize) : base(chunkSize) { }
-
- protected override void InternalRead(BinaryReader reader)
- {
- var flag = (UserDataFlags)reader.ReadUInt32();
-
- if ((flag & UserDataFlags.HasText) != 0)
- text = AsepriteUtilities.ReadString(reader);
- if ((flag & UserDataFlags.HasColor) != 0)
- {
- var red = reader.ReadByte();
- var green = reader.ReadByte();
- var blue = reader.ReadByte();
- var alpha = reader.ReadByte();
- color = new Color32(red, green, blue, alpha);
- }
- }
- }
- }
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