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- using System.IO;
-
- namespace UnityEditor.U2D.Aseprite
- {
- /// <summary>
- /// Parsed representation of an Aseprite Slice chunk.
- /// </summary>
- /// <note>Not supported yet.</note>
- internal class SliceChunk : BaseChunk
- {
- public override ChunkTypes chunkType => ChunkTypes.Slice;
-
- internal SliceChunk(uint chunkSize) : base(chunkSize) { }
- protected override void InternalRead(BinaryReader reader) { }
- }
- }
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