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NoneChunk.cs 311B

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  1. using System.IO;
  2. namespace UnityEditor.U2D.Aseprite
  3. {
  4. /// <summary>
  5. /// Empty default chunk.
  6. /// </summary>
  7. internal class NoneChunk : BaseChunk
  8. {
  9. internal NoneChunk(uint chunkSize) : base(chunkSize) { }
  10. protected override void InternalRead(BinaryReader reader) { }
  11. }
  12. }