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AsepriteReader.cs 6.0KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using UnityEngine;
  5. namespace UnityEditor.U2D.Aseprite
  6. {
  7. /// <summary>
  8. /// File parsing utility for Aseprite files.
  9. /// </summary>
  10. public static class AsepriteReader
  11. {
  12. /// <summary>
  13. /// Reads an Aseprite file from the given path.
  14. /// </summary>
  15. /// <param name="assetPath">Path to the file.</param>
  16. /// <returns>Returns a parsed representation of the file.</returns>
  17. public static AsepriteFile ReadFile(string assetPath)
  18. {
  19. var doesFileExist = File.Exists(assetPath);
  20. if (!doesFileExist)
  21. {
  22. Debug.LogError($"File does not exist at path: {assetPath}");
  23. return null;
  24. }
  25. var fileStream = new FileStream(assetPath, FileMode.Open, FileAccess.Read);
  26. var binaryReader = new BinaryReader(fileStream);
  27. var file = new AsepriteFile();
  28. try
  29. {
  30. file.Read(binaryReader);
  31. ReadFrames(in binaryReader, ref file);
  32. }
  33. catch (Exception e)
  34. {
  35. Debug.LogError($"Failed to import file: {assetPath}. Error: {e.Message} \n{e.StackTrace}");
  36. file = null;
  37. }
  38. finally
  39. {
  40. binaryReader.Close();
  41. fileStream.Close();
  42. }
  43. return file;
  44. }
  45. static void ReadFrames(in BinaryReader reader, ref AsepriteFile file)
  46. {
  47. var paletteProvider = default(IPaletteProvider);
  48. for (var i = 0; i < file.noOfFrames; ++i)
  49. {
  50. var frame = new FrameData();
  51. frame.Read(reader);
  52. file.SetFrameData(i, frame);
  53. var noOfChunks = frame.chunkCount;
  54. for (var m = 0; m < noOfChunks; ++m)
  55. {
  56. var chunkHeader = new ChunkHeader();
  57. chunkHeader.Read(reader);
  58. BaseChunk chunk = null;
  59. switch (chunkHeader.chunkType)
  60. {
  61. case ChunkTypes.Cell:
  62. chunk = new CellChunk(chunkHeader.chunkSize, file.colorDepth, paletteProvider?.entries, file.alphaPaletteEntry);
  63. break;
  64. case ChunkTypes.CellExtra:
  65. chunk = new CellExtra(chunkHeader.chunkSize);
  66. break;
  67. case ChunkTypes.ColorProfile:
  68. chunk = new ColorProfileChunk(chunkHeader.chunkSize);
  69. break;
  70. case ChunkTypes.ExternalFiles:
  71. chunk = new ExternalFilesChunk(chunkHeader.chunkSize);
  72. break;
  73. case ChunkTypes.Layer:
  74. chunk = new LayerChunk(chunkHeader.chunkSize);
  75. break;
  76. case ChunkTypes.Mask:
  77. chunk = new MaskChunk(chunkHeader.chunkSize);
  78. break;
  79. case ChunkTypes.OldPalette:
  80. chunk = new OldPaletteChunk(chunkHeader.chunkSize);
  81. paletteProvider = ((IPaletteProvider)chunk);
  82. break;
  83. case ChunkTypes.OldPalette2:
  84. chunk = new OldPaletteChunk2(chunkHeader.chunkSize);
  85. break;
  86. case ChunkTypes.Palette:
  87. chunk = new PaletteChunk(chunkHeader.chunkSize);
  88. paletteProvider = ((IPaletteProvider)chunk);
  89. break;
  90. case ChunkTypes.Path:
  91. chunk = new PathChunk(chunkHeader.chunkSize);
  92. break;
  93. case ChunkTypes.Slice:
  94. chunk = new SliceChunk(chunkHeader.chunkSize);
  95. break;
  96. case ChunkTypes.Tags:
  97. chunk = new TagsChunk(chunkHeader.chunkSize);
  98. break;
  99. case ChunkTypes.Tileset:
  100. chunk = new TilesetChunk(chunkHeader.chunkSize, file.colorDepth, paletteProvider?.entries, file.alphaPaletteEntry);
  101. break;
  102. case ChunkTypes.UserData:
  103. chunk = new UserDataChunk(chunkHeader.chunkSize);
  104. break;
  105. default:
  106. Debug.LogWarning($"Could not read chunk data with ID: {chunkHeader.chunkType}. Aborting.");
  107. return;
  108. }
  109. var successful = chunk.Read(reader);
  110. if (!successful)
  111. {
  112. frame.SetChunkData(m, new NoneChunk(0));
  113. continue;
  114. }
  115. frame.SetChunkData(m, chunk);
  116. if (chunk.chunkType == ChunkTypes.UserData)
  117. AssociateUserDataWithChunk(frame.chunks, m, (UserDataChunk)chunk);
  118. }
  119. }
  120. }
  121. static void AssociateUserDataWithChunk(IReadOnlyList<BaseChunk> chunks, int index, UserDataChunk userData)
  122. {
  123. BaseChunk firstNonDataChunk = null;
  124. for (var i = index; i >= 0; --i)
  125. {
  126. if (chunks[i] != null && chunks[i] is not UserDataChunk)
  127. {
  128. firstNonDataChunk = chunks[i];
  129. break;
  130. }
  131. }
  132. if (firstNonDataChunk == null)
  133. return;
  134. switch (firstNonDataChunk.chunkType)
  135. {
  136. case ChunkTypes.Cell:
  137. ((CellChunk)firstNonDataChunk).dataChunk = userData;
  138. break;
  139. }
  140. }
  141. }
  142. }