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- {
- "name": "com.unity.2d.animation",
- "version": "10.1.2",
- "unity": "2023.1",
- "displayName": "2D Animation",
- "description": "2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.",
- "keywords": [
- "2d",
- "animation"
- ],
- "category": "2D",
- "dependencies": {
- "com.unity.2d.common": "9.0.4",
- "com.unity.2d.sprite": "1.0.0",
- "com.unity.collections": "1.2.4",
- "com.unity.modules.animation": "1.0.0",
- "com.unity.modules.uielements": "1.0.0"
- },
- "relatedPackages": {
- "com.unity.2d.animation.tests": "10.1.2",
- "com.unity.2d.common.tests": "9.0.4",
- "com.unity.2d.psdimporter": "9.0.3"
- },
- "samples": [
- {
- "displayName": "Samples",
- "description": "Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.",
- "path": "Samples~/AnimationSamples"
- }
- ],
- "_upm": {
- "changelog": "### Fixed\n- Sprite Library's labels and categories cannot be reordered. (case DANB-593)\n- Added safety checks to SpriteSkin's public APIs. (case DANB-598)\n- Fixed the IK bones flipped at certain angels. (case DANB-595)\n- Fixed the the memory leak in the SpriteSkin component. (case DANB-603)\n- Fixed the incorrect transform cache capacity in the SpriteSkin component. (case DANB-615)\n\n### Changed\n- Updated the Editor Analytics to use the latest APIs.\n- Updated the UI Elements to use the latest APIs.\n- Remove implicit NativeArray cast from MeshUtilities.\n- Updated the SpriteSkin's deformation system to improve performance."
- },
- "upmCi": {
- "footprint": "202a0980f93f571f3fb66b509db30f18dbca6eda"
- },
- "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.animation@10.1/manual/index.html",
- "repository": {
- "url": "https://github.cds.internal.unity3d.com/unity/2d.git",
- "type": "git",
- "revision": "a9b408c1401f5388a343ce948ac7a264ddb85a73"
- },
- "_fingerprint": "6eb19a9b029c2401d3e26b6d071912c3be0b1131"
- }
|