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- using UnityEngine;
-
- namespace Unity.U2D.Animation.Sample.Dependency
- {
- [ExecuteInEditMode]
- internal class AnimationSampleDependency : MonoBehaviour
- {
- enum Dependency
- {
- None,
- PsdImporter,
- AssetBundle
- }
-
- [SerializeField] GameObject errorUI = null;
- [SerializeField] Dependency dependency = Dependency.None;
-
- void Update()
- {
- var hasDependencyInstalled = HasDependencyInstalled();
- if(errorUI != null)
- errorUI.SetActive(!hasDependencyInstalled);
- }
-
- bool HasDependencyInstalled()
- {
- switch (dependency)
- {
- case Dependency.PsdImporter:
- #if PSDIMPORTER_ENABLED
- return true;
- #else
- return false;
- #endif
- case Dependency.AssetBundle:
- #if ASSETBUNDLE_ENABLED
- return true;
- #else
- return false;
- #endif
- }
-
- return true;
- }
- }
- }
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