123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408 |
- using System;
- using System.Linq;
- using System.Collections.Generic;
- using UnityEditor;
- using UnityEngine.Assertions;
- using UnityEngine.Scripting.APIUpdating;
-
- namespace UnityEngine.U2D.Animation
- {
- internal interface INameHash
- {
- string name { get; set; }
- int hash { get; }
- }
-
- [Serializable]
- [MovedFrom("UnityEngine.Experimental.U2D.Animation")]
- internal class SpriteCategoryEntry : INameHash, ISpriteLibraryLabel
- {
- [SerializeField]
- string m_Name;
- [SerializeField]
- [HideInInspector]
- int m_Hash;
- [SerializeField]
- Sprite m_Sprite;
-
- public string name
- {
- get => m_Name;
- set
- {
- m_Name = value;
- m_Hash = SpriteLibraryUtility.GetStringHash(m_Name);
- }
- }
- public int hash => m_Hash;
- public Sprite sprite
- {
- get => m_Sprite;
- set => m_Sprite = value;
- }
- public void UpdateHash()
- {
- m_Hash = SpriteLibraryUtility.GetStringHash(m_Name);
- }
- }
-
- [Serializable]
- [MovedFrom("UnityEngine.Experimental.U2D.Animation")]
- internal class SpriteLibCategory : INameHash, ISpriteLibraryCategory
- {
- [SerializeField]
- string m_Name;
- [SerializeField]
- int m_Hash;
- [SerializeField]
- List<SpriteCategoryEntry> m_CategoryList;
-
- public string name
- {
- get { return m_Name; }
- set
- {
- m_Name = value;
- m_Hash = SpriteLibraryUtility.GetStringHash(m_Name);
- }
- }
-
- public int hash => m_Hash;
-
- public List<SpriteCategoryEntry> categoryList
- {
- get => m_CategoryList;
- set => m_CategoryList = value;
- }
-
- public IEnumerable<ISpriteLibraryLabel> labels => m_CategoryList;
-
- public void UpdateHash()
- {
- m_Hash = SpriteLibraryUtility.GetStringHash(m_Name);
- foreach (var s in m_CategoryList)
- s.UpdateHash();
- }
-
- internal void ValidateLabels(bool log = true)
- {
- SpriteLibraryAsset.RenameDuplicate(m_CategoryList,
- (originalName, newName)
- =>
- {
- if(log)
- Debug.LogWarning(string.Format("Label {0} renamed to {1} due to hash clash", originalName, newName));
- });
- }
- }
-
- /// <summary>
- /// A custom Asset that stores Sprites grouping.
- /// </summary>
- /// <Description>
- /// Sprites are grouped under a given category as categories. Each category and label needs to have
- /// a name specified so that it can be queried.
- /// </Description>
- [HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.animation@latest/index.html?subfolder=/manual/AssetUpgrader.html%23upgrading-sprite-libraries")]
- [MovedFrom("UnityEngine.Experimental.U2D.Animation")]
- [Icon(IconUtility.IconPath + "Animation.SpriteLibrary.png")]
- public class SpriteLibraryAsset : ScriptableObject
- {
- [SerializeField]
- List<SpriteLibCategory> m_Labels = new List<SpriteLibCategory>();
- [SerializeField]
- long m_ModificationHash;
- [SerializeField]
- int m_Version;
-
- internal static SpriteLibraryAsset CreateAsset(List<SpriteLibCategory> categories, string assetName, long modificationHash)
- {
- var asset = ScriptableObject.CreateInstance<SpriteLibraryAsset>();
- asset.m_Labels = categories;
- asset.ValidateCategories();
- asset.name = assetName;
- asset.UpdateHashes();
- asset.m_ModificationHash = modificationHash;
- asset.version = 1;
- return asset;
- }
-
- internal List<SpriteLibCategory> categories
- {
- get => m_Labels;
- set
- {
- m_Labels = value;
- ValidateCategories();
- }
- }
-
- /// <summary>
- /// Hash to quickly check if the library has any changes made to it.
- /// </summary>
- internal long modificationHash
- {
- get => m_ModificationHash;
- set => m_ModificationHash = value;
- }
-
- /// <summary>
- /// File version number.
- /// </summary>
- internal int version
- {
- set => m_Version = value;
- }
-
- void OnEnable()
- {
- if (m_Version < 1)
- UpdateToVersionOne();
- }
-
- void UpdateToVersionOne()
- {
- UpdateHashes();
- m_Version = 1;
- }
-
- internal Sprite GetSprite(int categoryHash, int labelHash)
- {
- var category = m_Labels.FirstOrDefault(x => x.hash == categoryHash);
- if (category != null)
- {
- var spriteLabel = category.categoryList.FirstOrDefault(x => x.hash == labelHash);
- if (spriteLabel != null)
- {
- return spriteLabel.sprite;
- }
- }
-
- return null;
- }
-
- internal Sprite GetSprite(int categoryHash, int labelHash, out bool validEntry)
- {
- SpriteLibCategory category = null;
- for (int i = 0; i < m_Labels.Count; ++i)
- {
- if (m_Labels[i].hash == categoryHash)
- {
- category = m_Labels[i];
- break;
- }
- }
-
- if (category != null)
- {
- SpriteCategoryEntry spritelabel = null;
- for (int i = 0; i < category.categoryList.Count; ++i)
- {
- if (category.categoryList[i].hash == labelHash)
- {
- spritelabel = category.categoryList[i];
- break;
- }
- }
- if (spritelabel != null)
- {
- validEntry = true;
- return spritelabel.sprite;
- }
- }
- validEntry = false;
- return null;
- }
-
- /// <summary>
- /// Returns the Sprite registered in the Asset given the Category and Label value.
- /// </summary>
- /// <param name="category">Category string value.</param>
- /// <param name="label">Label string value.</param>
- /// <returns></returns>
- public Sprite GetSprite(string category, string label)
- {
- var categoryHash = SpriteLibraryUtility.GetStringHash(category);
- var labelHash = SpriteLibraryUtility.GetStringHash(label);
- return GetSprite(categoryHash, labelHash);
- }
-
- /// <summary>
- /// Return all the Category names of the Sprite Library Asset that is associated.
- /// </summary>
- /// <returns>A Enumerable string value representing the name.</returns>
- public IEnumerable<string> GetCategoryNames()
- {
- return m_Labels.Select(x => x.name);
- }
-
- /// <summary>
- /// (Obsolete) Returns the labels' name for the given name.
- /// </summary>
- /// <param name="category">Category name.</param>
- /// <returns>A Enumerable string representing labels' name.</returns>
- [Obsolete("GetCategorylabelNames has been deprecated. Please use GetCategoryLabelNames (UnityUpgradable) -> GetCategoryLabelNames(*)")]
- public IEnumerable<string> GetCategorylabelNames(string category)
- {
- return GetCategoryLabelNames(category);
- }
-
- /// <summary>
- /// Returns the labels' name for the given name.
- /// </summary>
- /// <param name="category">Category name.</param>
- /// <returns>A Enumerable string representing labels' name.</returns>
- public IEnumerable<string> GetCategoryLabelNames(string category)
- {
- var label = m_Labels.FirstOrDefault(x => x.name == category);
- return label == null ? new string[0] : label.categoryList.Select(x => x.name);
- }
-
- /// <summary>
- /// Add or replace and existing Sprite into the given Category and Label.
- /// </summary>
- /// <param name="sprite">Sprite to add.</param>
- /// <param name="category">Category to add the Sprite to.</param>
- /// <param name="label">Label of the Category to add the Sprite to. If this parameter is null or an empty string, it will attempt to add a empty category.</param>
- public void AddCategoryLabel(Sprite sprite, string category, string label)
- {
- category = category.Trim();
- label = label?.Trim();
- if (string.IsNullOrEmpty(category))
- throw new ArgumentException("Cannot add empty or null Category string");
-
- var catHash = SpriteLibraryUtility.GetStringHash(category);
- SpriteCategoryEntry categorylabel = null;
- SpriteLibCategory libCategory = null;
- libCategory = m_Labels.FirstOrDefault(x => x.hash == catHash);
-
- if (libCategory != null)
- {
- if(string.IsNullOrEmpty(label))
- throw new ArgumentException("Cannot add empty or null Label string");
- Assert.AreEqual(libCategory.name, category, "Category string hash clashes with another existing Category. Please use another string");
-
- var labelHash = SpriteLibraryUtility.GetStringHash(label);
- categorylabel = libCategory.categoryList.FirstOrDefault(y => y.hash == labelHash);
- if (categorylabel != null)
- {
- Assert.AreEqual(categorylabel.name, label, "Label string hash clashes with another existing label. Please use another string");
- categorylabel.sprite = sprite;
- }
- else
- {
- categorylabel = new SpriteCategoryEntry()
- {
- name = label,
- sprite = sprite
- };
- libCategory.categoryList.Add(categorylabel);
- }
- }
- else
- {
- var slc = new SpriteLibCategory()
- {
- categoryList = new List<SpriteCategoryEntry>(),
- name = category
- };
- if (!string.IsNullOrEmpty(label))
- {
- slc.categoryList.Add(new SpriteCategoryEntry()
- {
- name = label,
- sprite = sprite
- });
- }
- m_Labels.Add(slc);
- }
-
- #if UNITY_EDITOR
- EditorUtility.SetDirty(this);
- #endif
- }
-
- /// <summary>
- /// Remove a Label from a given Category.
- /// </summary>
- /// <param name="category">Category to remove from.</param>
- /// <param name="label">Label to remove.</param>
- /// <param name="deleteCategory">Indicate to remove the Category if it is empty.</param>
- public void RemoveCategoryLabel(string category, string label, bool deleteCategory)
- {
- var catHash = SpriteLibraryUtility.GetStringHash(category);
- SpriteLibCategory libCategory = null;
- libCategory = m_Labels.FirstOrDefault(x => x.hash == catHash);
-
- if (libCategory != null)
- {
- var labelHash = SpriteLibraryUtility.GetStringHash(label);
- libCategory.categoryList.RemoveAll(x => x.hash == labelHash);
- if (deleteCategory && libCategory.categoryList.Count == 0)
- m_Labels.RemoveAll(x => x.hash == libCategory.hash);
-
- #if UNITY_EDITOR
- EditorUtility.SetDirty(this);
- #endif
- }
- }
-
- internal void UpdateHashes()
- {
- foreach (var e in m_Labels)
- e.UpdateHash();
- #if UNITY_EDITOR
- UnityEditor.EditorUtility.SetDirty(this);
- #endif
- }
-
- internal void ValidateCategories(bool log = true)
- {
- RenameDuplicate(m_Labels, (originalName, newName)
- =>
- {
- if(log)
- Debug.LogWarning($"Category {originalName} renamed to {newName} due to hash clash");
- });
- for (var i = 0; i < m_Labels.Count; ++i)
- {
- // Verify categories have no hash clash
- var category = m_Labels[i];
-
- // Verify labels have no clash
- category.ValidateLabels(log);
- }
- }
-
- internal static void RenameDuplicate(IEnumerable<INameHash> nameHashList, Action<string, string> onRename)
- {
- const int k_IncrementMax = 1000;
- for (var i = 0; i < nameHashList.Count(); ++i)
- {
- // Verify categories have no hash clash
- var category = nameHashList.ElementAt(i);
- var categoriesClash = nameHashList.Where(x => (x.hash == category.hash || x.name == category.name) && x != category);
- int increment = 0;
- for (int j = 0; j < categoriesClash.Count(); ++j)
- {
- var categoryClash = categoriesClash.ElementAt(j);
-
- while (increment < k_IncrementMax)
- {
- var name = categoryClash.name;
- name = $"{name}_{increment}";
- var nameHash = SpriteLibraryUtility.GetStringHash(name);
- var exist = nameHashList.FirstOrDefault(x => (x.hash == nameHash || x.name == name) && x != categoryClash);
- if (exist == null)
- {
- onRename(categoryClash.name, name);
- categoryClash.name = name;
- break;
- }
- ++increment;
- }
- }
- }
- }
- }
- }
|