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- using System.Collections.Generic;
- using UnityEngine;
-
- namespace UnityEditor.U2D.Animation.Upgrading
- {
- internal abstract class BaseUpgrader
- {
- protected Logger m_Logger = new Logger();
-
- internal abstract List<Object> GetUpgradableAssets();
- internal abstract UpgradeReport UpgradeSelection(List<ObjectIndexPair> selection);
- }
- }
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