Ei kuvausta
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

AssetUpgrader.cs 1.2KB

123456789101112131415161718192021222324252627282930313233343536373839404142
  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using Object = UnityEngine.Object;
  5. namespace UnityEditor.U2D.Animation.Upgrading
  6. {
  7. internal static class AssetUpgrader
  8. {
  9. static Dictionary<UpgradeMode, BaseUpgrader> s_Upgraders = new Dictionary<UpgradeMode, BaseUpgrader>()
  10. {
  11. { UpgradeMode.AnimationClip, new AnimClipUpgrader() },
  12. { UpgradeMode.SpriteLibrary, new SpriteLibUpgrader() }
  13. };
  14. internal static List<Object> GetAllAssetsOfType(UpgradeMode upgradeMode)
  15. {
  16. if (s_Upgraders.ContainsKey(upgradeMode))
  17. return s_Upgraders[upgradeMode].GetUpgradableAssets();
  18. return null;
  19. }
  20. internal static UpgradeReport UpgradeSelection(UpgradeMode upgradeMode, List<ObjectIndexPair> selection)
  21. {
  22. UpgradeReport report = default;
  23. try
  24. {
  25. if (s_Upgraders.ContainsKey(upgradeMode))
  26. report = s_Upgraders[upgradeMode].UpgradeSelection(selection);
  27. }
  28. catch
  29. {
  30. EditorUtility.ClearProgressBar();
  31. throw;
  32. }
  33. return report;
  34. }
  35. }
  36. }