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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.U2D.Animation;
-
- namespace UnityEditor.U2D.Animation
- {
- [CustomEditor(typeof(Bone))]
- [CanEditMultipleObjects]
- class BoneEditor : Editor
- {
- static class Style
- {
- public static GUIContent boneId = new GUIContent("Bone ID", "The ID of the bone where this GameObject Transform should associate to for SpriteSkin auto rebinding.");
- }
- private SerializedProperty m_GUID;
-
- void OnEnable()
- {
- m_GUID = serializedObject.FindProperty("m_Guid");
- }
-
- public override void OnInspectorGUI()
- {
- using (new EditorGUI.DisabledScope(true))
- {
- EditorGUILayout.PropertyField(m_GUID, Style.boneId);
- }
- }
- }
- }
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