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- using UnityEngine;
- using System.Collections.Generic;
-
- namespace UnityEditor.U2D.Animation
- {
- internal class SpriteSelectorWidget
- {
- class Styles
- {
- public GUIStyle gridListStyle;
-
- public Styles()
- {
- gridListStyle = new GUIStyle("GridList");
- gridListStyle.alignment = GUI.skin.button.alignment;
- }
- }
-
- Sprite[] m_SpriteList = new Sprite[0];
- Texture2D[] m_SpritePreviews = new Texture2D[0];
- List<int> m_SpritePreviewNeedFetching = new List<int>();
- Vector2 m_ScrollPos;
- Styles m_Style;
- const int kTargetPreviewSize = 64;
- public SpriteSelectorWidget()
- {}
-
- public void UpdateContents(Sprite[] sprites)
- {
- var spriteCount = sprites.Length;
- m_SpriteList = sprites;
- m_SpritePreviews = new Texture2D[spriteCount];
- m_SpritePreviewNeedFetching.Clear();
- m_SpritePreviewNeedFetching.Capacity = spriteCount;
- for (var i = 0; i < spriteCount; ++i)
- m_SpritePreviewNeedFetching.Add(i);
- UpdateSpritePreviews();
- }
-
-
- public int ShowGUI(int selectedIndex)
- {
- if (m_Style == null)
- m_Style = new Styles();
-
- UpdateSpritePreviews();
-
- var drawRect = EditorGUILayout.GetControlRect(false, kTargetPreviewSize + 10f, new[] {GUILayout.ExpandWidth(true)});
- if(Event.current.type == EventType.Repaint)
- GUI.skin.box.Draw(drawRect, false, false, false, false);
- if (m_SpriteList == null || m_SpriteList.Length == 0)
- {
- return selectedIndex;
- }
- selectedIndex = (selectedIndex > m_SpriteList.Length) ? 0 : selectedIndex;
-
- float columnF;
- int columnCount, rowCount;
- GetRowColumnCount(drawRect.width - 20, kTargetPreviewSize, m_SpriteList.Length, out columnCount, out rowCount, out columnF);
- if (columnCount > 0 && rowCount > 0)
- {
- float contentSize = (columnF * kTargetPreviewSize) / columnCount;
- var gridRect = new Rect(drawRect.x, drawRect.y, drawRect.width - 20, rowCount * contentSize);
- m_ScrollPos = GUI.BeginScrollView(drawRect,m_ScrollPos, gridRect, false, false, GUIStyle.none, GUI.skin.verticalScrollbar);
-
- m_Style.gridListStyle.fixedWidth = contentSize;
- m_Style.gridListStyle.fixedHeight = contentSize;
- selectedIndex = GUI.SelectionGrid( gridRect, selectedIndex, m_SpritePreviews, columnCount, m_Style.gridListStyle);
- GUI.EndScrollView();
- }
- return selectedIndex;
- }
-
- static void GetRowColumnCount(float drawWidth, int size, int contentCount, out int column, out int row, out float columnf)
- {
- columnf = drawWidth / size;
- column = (int)Mathf.Floor(columnf);
- if (column == 0)
- row = 0;
- else
- row = (int)Mathf.Ceil((contentCount + column) / column);
- }
-
- public bool NeedUpdatePreview()
- {
- return m_SpritePreviewNeedFetching.Count > 0;
- }
-
- void UpdateSpritePreviews()
- {
- for (int i = 0; i < m_SpritePreviewNeedFetching.Count; ++i)
- {
- var index = m_SpritePreviewNeedFetching[i];
- if(m_SpriteList[index] == null)
- m_SpritePreviews[index] = EditorGUIUtility.Load("icons/console.warnicon.png") as Texture2D;
- else
- m_SpritePreviews[index] = AssetPreview.GetAssetPreview(m_SpriteList[index]);
- if (m_SpritePreviews[index] != null)
- {
- m_SpritePreviewNeedFetching.RemoveAt(i);
- --i;
- }
- }
- }
- }
- }
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