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- using System;
- using UnityEditor.U2D.Common;
- using UnityEditor.UIElements;
- using UnityEngine;
- using UnityEngine.UIElements;
-
- namespace UnityEditor.U2D.Animation
- {
- #if ENABLE_UXML_SERIALIZED_DATA
- [UxmlElement]
- #endif
- internal partial class BoneInspectorPanel : VisualElement
- {
- [Flags]
- internal enum PropertyReadOnly
- {
- None,
- Name = 1,
- Depth = 1 << 2,
- Position = 1 << 3,
- Rotation = 1 << 4,
- Color = 1 << 5
- }
-
- #if ENABLE_UXML_TRAITS
- public class BoneInspectorPanelFactory : UxmlFactory<BoneInspectorPanel, BoneInspectorPanelUxmlTraits> {}
- public class BoneInspectorPanelUxmlTraits : UxmlTraits {}
- #endif
-
- public event Action<BoneCache, int> onBoneDepthChanged = (bone, depth) => { };
- public event Action<BoneCache, Vector2> onBonePositionChanged = (bone, position) => { };
- public event Action<BoneCache, float> onBoneRotationChanged = (bone, rotation) => { };
- public event Action<BoneCache, string> onBoneNameChanged = (bone, name) => { };
- public event Action<BoneCache, Color32> onBoneColorChanged = (bone, color) => { };
-
- private TextField m_BoneNameField;
- private IntegerField m_BoneDepthField;
- private FloatField m_BoneRotationField;
- private Vector2Field m_BonePositionField;
- private ColorField m_BoneColorField;
-
- public string boneName
- {
- get { return m_BoneNameField.value; }
- set { m_BoneNameField.value = value; }
- }
-
- public BoneCache target { get; set; }
-
- public int boneDepth
- {
- get { return m_BoneDepthField.value; }
- set { m_BoneDepthField.value = value; }
- }
-
- public Vector2 bonePosition
- {
- get { return m_BonePositionField.value; }
- set { m_BonePositionField.SetValueWithoutNotify(value);}
- }
-
- public float boneRotation
- {
- get { return m_BoneRotationField.value; }
- set { m_BoneRotationField.SetValueWithoutNotify(value);}
- }
-
- public Color32 boneColor
- {
- get => m_BoneColorField.value;
- set { m_BoneColorField.SetValueWithoutNotify(value);}
- }
-
- public BoneInspectorPanel()
- {
- styleSheets.Add(ResourceLoader.Load<StyleSheet>("SkinningModule/BoneInspectorPanelStyle.uss"));
-
- RegisterCallback<MouseDownEvent>((e) => { e.StopPropagation(); });
- RegisterCallback<MouseUpEvent>((e) => { e.StopPropagation(); });
- }
-
- public void BindElements()
- {
- m_BoneNameField = this.Q<TextField>("BoneNameField");
- m_BoneDepthField = this.Q<IntegerField>("BoneDepthField");
- m_BoneRotationField = this.Q<FloatField>("BoneRotationField");
- m_BonePositionField = this.Q<Vector2Field>("BonePositionField");
- m_BoneColorField = this.Q<ColorField>("BoneColorField");
- m_BoneNameField.RegisterCallback<FocusOutEvent>(BoneNameFocusChanged);
- m_BoneDepthField.RegisterCallback<FocusOutEvent>(BoneDepthFocusChanged);
- m_BoneRotationField.RegisterValueChangedCallback(evt => onBoneRotationChanged(target, evt.newValue));
- m_BonePositionField.RegisterValueChangedCallback(evt => onBonePositionChanged(target, evt.newValue));
- m_BoneColorField.RegisterValueChangedCallback(evt => onBoneColorChanged(target, evt.newValue));
- }
-
- private void BoneNameFocusChanged(FocusOutEvent evt)
- {
- onBoneNameChanged(target, boneName);
- }
-
- private void BoneDepthFocusChanged(FocusOutEvent evt)
- {
- onBoneDepthChanged(target, boneDepth);
- }
- public void HidePanel()
- {
- // We are hidding the panel, sent any unchanged value
- this.SetHiddenFromLayout(true);
- onBoneNameChanged(target, boneName);
- onBoneDepthChanged(target, boneDepth);
- }
- public static BoneInspectorPanel GenerateFromUXML()
- {
- var visualTree = ResourceLoader.Load<VisualTreeAsset>("SkinningModule/BoneInspectorPanel.uxml");
- var clone = visualTree.CloneTree().Q<BoneInspectorPanel>("BoneInspectorPanel");
- clone.LocalizeTextInChildren();
- clone.BindElements();
- return clone;
- }
-
- public void SetReadOnly(PropertyReadOnly property)
- {
- m_BoneDepthField.SetEnabled(!property.HasFlag(PropertyReadOnly.Depth));
- m_BoneNameField.SetEnabled(!property.HasFlag(PropertyReadOnly.Name));
- m_BonePositionField.SetEnabled(!property.HasFlag(PropertyReadOnly.Position));
- m_BoneRotationField.SetEnabled(!property.HasFlag(PropertyReadOnly.Rotation));
- m_BoneColorField.SetEnabled(!property.HasFlag(PropertyReadOnly.Color));
- }
-
- }
- }
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