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SpriteBoneInfluenceTool.cs 13KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using UnityEditor.U2D.Layout;
  4. using UnityEditor.U2D.Common;
  5. namespace UnityEditor.U2D.Animation
  6. {
  7. internal class SpriteBoneInfluenceToolController
  8. {
  9. SkinningEvents m_Events;
  10. ISpriteBoneInfluenceToolModel m_Model;
  11. public SpriteBoneInfluenceToolController(ISpriteBoneInfluenceToolModel model, SkinningEvents events)
  12. {
  13. m_Events = events;
  14. m_Model = model;
  15. }
  16. public void Activate()
  17. {
  18. m_Events.selectedSpriteChanged.AddListener(OnSpriteSelectionChanged);
  19. m_Events.boneSelectionChanged.AddListener(OnBoneSelectionChanged);
  20. m_Events.boneNameChanged.AddListener(OnBoneNameChanged);
  21. m_Events.skeletonTopologyChanged.AddListener(OnSkeletonTopologyChanged);
  22. m_Events.meshChanged.AddListener(OnMeshChanged);
  23. m_Events.skinningModeChanged.AddListener(OnSkinningModeChanged);
  24. ShowHideView(true);
  25. }
  26. public void Deactivate()
  27. {
  28. m_Events.selectedSpriteChanged.RemoveListener(OnSpriteSelectionChanged);
  29. m_Events.boneSelectionChanged.RemoveListener(OnBoneSelectionChanged);
  30. m_Events.boneNameChanged.RemoveListener(OnBoneNameChanged);
  31. m_Events.skeletonTopologyChanged.RemoveListener(OnSkeletonTopologyChanged);
  32. m_Events.meshChanged.RemoveListener(OnMeshChanged);
  33. m_Events.skinningModeChanged.RemoveListener(OnSkinningModeChanged);
  34. ShowHideView(false);
  35. }
  36. void OnMeshChanged(MeshCache mesh)
  37. {
  38. if (m_Model.view.visible)
  39. {
  40. m_Model.view.UpdateList(m_Model.selectionInfluencedBones);
  41. m_Model.view.UpdateSelection(m_Model.selectedBones);
  42. UpdateAddRemoveButtons();
  43. }
  44. }
  45. void OnSpriteSelectionChanged(SpriteCache sprite)
  46. {
  47. if (m_Model.view.visible)
  48. {
  49. UpdateSelectedSpriteBoneInfluence();
  50. m_Model.view.UpdateList(m_Model.selectionInfluencedBones);
  51. m_Model.view.UpdateSelection(m_Model.selectedBones);
  52. UpdateAddRemoveButtons();
  53. SetViewHeaderText();
  54. }
  55. }
  56. void OnBoneSelectionChanged()
  57. {
  58. if (m_Model.view.visible)
  59. {
  60. m_Model.view.UpdateSelection(m_Model.selectedBones);
  61. UpdateAddRemoveButtons();
  62. }
  63. }
  64. void OnBoneNameChanged(BoneCache bone)
  65. {
  66. if (m_Model.view.visible)
  67. {
  68. m_Model.view.UpdateList(m_Model.selectionInfluencedBones);
  69. m_Model.view.UpdateSelection(m_Model.selectedBones);
  70. }
  71. }
  72. void OnSkeletonTopologyChanged(SkeletonCache skeleton)
  73. {
  74. if (m_Model.view.visible)
  75. {
  76. UpdateSelectedSpriteBoneInfluence();
  77. m_Model.view.UpdateList(m_Model.selectionInfluencedBones);
  78. m_Model.view.UpdateSelection(m_Model.selectedBones);
  79. }
  80. }
  81. void UpdateAddRemoveButtons()
  82. {
  83. m_Model.view.ToggleAddButton(ShouldEnableAddButton());
  84. m_Model.view.ToggleRemoveButton(InCharacterMode());
  85. }
  86. public void OnViewCreated()
  87. {
  88. m_Model.view.onAddElement += AddSelectedBoneInfluenceToSprite;
  89. m_Model.view.onRemoveElement += RemoveSelectedBoneInfluenceFromSprite;
  90. m_Model.view.onReordered += OnReorderBoneInfluenceFromSprite;
  91. m_Model.view.onSelectionChanged += SelectedBonesFromList;
  92. ShowHideView(false);
  93. }
  94. void OnSkinningModeChanged(SkinningMode skinningMode)
  95. {
  96. UpdateAddRemoveButtons();
  97. }
  98. void AddSelectedBoneInfluenceToSprite()
  99. {
  100. var character = m_Model.characterSkeleton;
  101. if (character == null)
  102. return;
  103. var characterPart = m_Model.GetSpriteCharacterPart(m_Model.selectedSprite);
  104. var selectedBones = m_Model.selectedBones;
  105. var characterBones = characterPart.bones.ToList();
  106. foreach (var bone in selectedBones)
  107. {
  108. if (!characterBones.Contains(bone))
  109. characterBones.Add(bone as BoneCache);
  110. }
  111. using (m_Model.UndoScope(TextContent.addBoneInfluence))
  112. {
  113. characterPart.bones = characterBones.ToArray();
  114. m_Events.characterPartChanged.Invoke(characterPart);
  115. UpdateSelectedSpriteBoneInfluence();
  116. m_Model.view.UpdateList(m_Model.selectionInfluencedBones);
  117. m_Model.view.UpdateSelection(m_Model.selectedBones);
  118. UpdateAddRemoveButtons();
  119. }
  120. }
  121. void RemoveSelectedBoneInfluenceFromSprite()
  122. {
  123. var character = m_Model.characterSkeleton;
  124. if (character == null)
  125. return;
  126. var characterPart = m_Model.GetSpriteCharacterPart(m_Model.selectedSprite);
  127. var selectedBones = m_Model.selectedBones;
  128. var characterBones = characterPart.bones.ToList();
  129. characterBones.RemoveAll(b => selectedBones.Contains(b));
  130. using (m_Model.UndoScope(TextContent.removeBoneInfluence))
  131. {
  132. characterPart.bones = characterBones.ToArray();
  133. m_Events.characterPartChanged.Invoke(characterPart);
  134. characterPart.sprite.SmoothFill();
  135. m_Events.meshChanged.Invoke(characterPart.sprite.GetMesh());
  136. UpdateSelectedSpriteBoneInfluence();
  137. m_Model.view.UpdateList(m_Model.selectionInfluencedBones);
  138. m_Model.view.UpdateSelection(m_Model.selectedBones);
  139. UpdateAddRemoveButtons();
  140. }
  141. }
  142. void OnReorderBoneInfluenceFromSprite(IEnumerable<TransformCache> transformCache)
  143. {
  144. var boneCache = transformCache.Cast<BoneCache>();
  145. var character = m_Model.characterSkeleton;
  146. if (character != null)
  147. {
  148. var characterPart = m_Model.GetSpriteCharacterPart(m_Model.selectedSprite);
  149. using (m_Model.UndoScope(TextContent.reorderBoneInfluence))
  150. {
  151. characterPart.bones = boneCache.ToArray();
  152. m_Events.characterPartChanged.Invoke(characterPart);
  153. UpdateSelectedSpriteBoneInfluence();
  154. m_Model.view.UpdateList(m_Model.selectionInfluencedBones);
  155. }
  156. }
  157. else
  158. {
  159. using (m_Model.UndoScope(TextContent.reorderBoneInfluence))
  160. {
  161. m_Model.selectedSprite.GetSkeleton().ReorderBones(boneCache);
  162. m_Events.skeletonTopologyChanged.Invoke(m_Model.selectedSprite.GetSkeleton());
  163. }
  164. }
  165. }
  166. void SelectedBonesFromList(IEnumerable<object> selectedBones)
  167. {
  168. using (m_Model.UndoScope(TextContent.boneSelection))
  169. {
  170. m_Model.selectedBones = selectedBones.Cast<BoneCache>();
  171. m_Events.boneSelectionChanged.Invoke();
  172. }
  173. }
  174. private void ShowHideView(bool show)
  175. {
  176. m_Model.view.SetHiddenFromLayout(!show);
  177. if (show)
  178. {
  179. UpdateSelectedSpriteBoneInfluence();
  180. m_Model.view.UpdateList(m_Model.selectionInfluencedBones);
  181. m_Model.view.UpdateSelection(m_Model.selectedBones);
  182. m_Model.view.listLabelText = TextContent.boneInfluences;
  183. m_Model.view.SetTooltips(TextContent.addBoneInfluenceTooltip, TextContent.removeBoneInfluenceTooltip);
  184. UpdateAddRemoveButtons();
  185. SetViewHeaderText();
  186. }
  187. }
  188. void SetViewHeaderText()
  189. {
  190. var headerText = m_Model.selectedSprite != null ? m_Model.selectedSprite.name : TextContent.noSpriteSelected;
  191. m_Model.view.headerText = headerText;
  192. }
  193. void UpdateSelectedSpriteBoneInfluence()
  194. {
  195. var selectedSpriteInfluences = new List<TransformCache>();
  196. var selectedSprite = m_Model.selectedSprite;
  197. if (selectedSprite != null)
  198. {
  199. if (m_Model.hasCharacter)
  200. {
  201. var characterPart = m_Model.GetSpriteCharacterPart(selectedSprite);
  202. selectedSpriteInfluences = characterPart.bones.Cast<TransformCache>().ToList();
  203. }
  204. else
  205. {
  206. selectedSpriteInfluences = selectedSprite.GetSkeleton().bones.Cast<TransformCache>().ToList();
  207. }
  208. }
  209. m_Model.selectionInfluencedBones = selectedSpriteInfluences;
  210. }
  211. public bool ShouldEnableAddButton()
  212. {
  213. if (InCharacterMode())
  214. {
  215. var hasSelectedSprite = m_Model.selectedSprite != null;
  216. var selectedBones = m_Model.selectedBones;
  217. return hasSelectedSprite && selectedBones.FirstOrDefault(x => !m_Model.selectionInfluencedBones.Contains(x)) != null;
  218. }
  219. return false;
  220. }
  221. private bool InCharacterMode()
  222. {
  223. return m_Model.hasCharacter && m_Model.skinningMode == SkinningMode.Character;
  224. }
  225. }
  226. internal interface ISpriteBoneInfluenceToolModel
  227. {
  228. IInfluenceWindow view { get; }
  229. IEnumerable<BoneCache> selectedBones { get; set; }
  230. List<TransformCache> selectionInfluencedBones { get; set; }
  231. SpriteCache selectedSprite { get; }
  232. bool hasCharacter { get; }
  233. SkinningMode skinningMode { get; }
  234. SkeletonCache characterSkeleton { get; }
  235. UndoScope UndoScope(string description);
  236. CharacterPartCache GetSpriteCharacterPart(SpriteCache sprite);
  237. }
  238. internal class SpriteBoneInfluenceTool : BaseTool, ISpriteBoneInfluenceToolModel
  239. {
  240. private SpriteBoneInfluenceToolController m_Controller;
  241. private MeshPreviewBehaviour m_MeshPreviewBehaviour = new MeshPreviewBehaviour();
  242. private InfluenceWindow m_View;
  243. public SkeletonTool skeletonTool { set; private get; }
  244. public override IMeshPreviewBehaviour previewBehaviour => m_MeshPreviewBehaviour;
  245. internal override void OnCreate()
  246. {
  247. m_Controller = new SpriteBoneInfluenceToolController(this, skinningCache.events);
  248. }
  249. IInfluenceWindow ISpriteBoneInfluenceToolModel.view => m_View;
  250. IEnumerable<BoneCache> ISpriteBoneInfluenceToolModel.selectedBones
  251. {
  252. get => skinningCache.skeletonSelection.elements;
  253. set => skinningCache.skeletonSelection.elements = value.ToArray();
  254. }
  255. List<TransformCache> ISpriteBoneInfluenceToolModel.selectionInfluencedBones { get; set; }
  256. SpriteCache ISpriteBoneInfluenceToolModel.selectedSprite => skinningCache.selectedSprite;
  257. bool ISpriteBoneInfluenceToolModel.hasCharacter => skinningCache.hasCharacter;
  258. SkinningMode ISpriteBoneInfluenceToolModel.skinningMode => skinningCache.mode;
  259. SkeletonCache ISpriteBoneInfluenceToolModel.characterSkeleton => skinningCache.character != null ? skinningCache.character.skeleton : null;
  260. UndoScope ISpriteBoneInfluenceToolModel.UndoScope(string description) { return skinningCache.UndoScope(description); }
  261. protected override void OnActivate()
  262. {
  263. m_Controller.Activate();
  264. if (skeletonTool != null)
  265. skeletonTool.Activate();
  266. }
  267. protected override void OnDeactivate()
  268. {
  269. m_Controller.Deactivate();
  270. if (skeletonTool != null)
  271. skeletonTool.Deactivate();
  272. }
  273. public override void Initialize(LayoutOverlay layout)
  274. {
  275. if (m_View == null)
  276. {
  277. m_View = InfluenceWindow.CreateFromUxml();
  278. m_View.SetListReorderable(true);
  279. m_View.SetAllowMultiselect(true);
  280. m_View.LocalizeTextInChildren();
  281. m_Controller.OnViewCreated();
  282. }
  283. layout.rightOverlay.Add(m_View);
  284. }
  285. protected override void OnGUI()
  286. {
  287. m_MeshPreviewBehaviour.showWeightMap = true;
  288. m_MeshPreviewBehaviour.overlaySelected = true;
  289. m_MeshPreviewBehaviour.drawWireframe = true;
  290. skeletonTool.skeletonStyle = SkeletonStyles.WeightMap;
  291. skeletonTool.mode = SkeletonMode.EditPose;
  292. skeletonTool.editBindPose = false;
  293. skeletonTool.DoGUI();
  294. }
  295. public CharacterPartCache GetSpriteCharacterPart(SpriteCache sprite)
  296. {
  297. return sprite.GetCharacterPart();
  298. }
  299. }
  300. }