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- using UnityEngine;
- using System;
- using System.Linq;
- using System.Collections.Generic;
- using UnityEditor.U2D.Sprites;
-
- namespace UnityEditor.U2D.Animation
- {
- [RequireSpriteDataProvider(typeof(ISpriteMeshDataProvider), typeof(ISpriteBoneDataProvider))]
- internal partial class SkinningModule : SpriteEditorModuleBase
- {
- private static class Styles
- {
- public static string moduleName = L10n.Tr("Skinning Editor");
- }
-
- private SkinningCache m_SkinningCache;
- private int m_PrevNearestControl = -1;
- private SpriteOutlineRenderer m_SpriteOutlineRenderer;
- private MeshPreviewTool m_MeshPreviewTool;
- private SkinningMode m_PreviousSkinningMode;
- private SpriteBoneInfluenceTool m_CharacterSpriteTool;
- private HorizontalToggleTools m_HorizontalToggleTools;
- private AnimationAnalytics m_Analytics;
- private ModuleToolGroup m_ModuleToolGroup;
- IMeshPreviewBehaviour m_MeshPreviewBehaviourOverride = null;
- bool m_CollapseToolbar;
- bool m_HasUnsavedChanges = false;
- Texture2D m_WorkspaceBackgroundTexture;
-
- internal SkinningCache skinningCache
- {
- get { return m_SkinningCache; }
- }
-
- private BaseTool currentTool
- {
- get { return skinningCache.selectedTool; }
- set { skinningCache.selectedTool = value; }
- }
-
- private BaseTool previousTool
- {
- get;
- set;
- }
-
- public override string moduleName
- {
- get { return Styles.moduleName; }
- }
-
- public override void OnModuleActivate()
- {
- m_SkinningCache = Cache.Create<SkinningCache>();
- m_WorkspaceBackgroundTexture = new Texture2D(1, 1, TextureFormat.RGBAHalf, false, true);
-
- m_WorkspaceBackgroundTexture.hideFlags = HideFlags.HideAndDontSave;
- m_WorkspaceBackgroundTexture.SetPixel(1, 1, new Color(0, 0, 0, 0));
- m_WorkspaceBackgroundTexture.Apply();
-
- AddMainUI(spriteEditor.GetMainVisualContainer());
-
- using (skinningCache.DisableUndoScope())
- {
- skinningCache.Create(spriteEditor.GetDataProvider<ISpriteEditorDataProvider>(), SkinningCachePersistentState.instance);
- skinningCache.CreateToolCache(spriteEditor, m_LayoutOverlay);
- m_CharacterSpriteTool = skinningCache.CreateTool<SpriteBoneInfluenceTool>();
- m_CharacterSpriteTool.Initialize(m_LayoutOverlay);
- m_MeshPreviewTool = skinningCache.CreateTool<MeshPreviewTool>();
- SetupModuleToolGroup();
- m_MeshPreviewTool.Activate();
-
- m_SpriteOutlineRenderer = new SpriteOutlineRenderer(skinningCache.events);
-
- spriteEditor.enableMouseMoveEvent = true;
- EditorApplication.playModeStateChanged += PlayModeStateChanged;
-
- Undo.undoRedoPerformed += UndoRedoPerformed;
- skinningCache.events.skeletonTopologyChanged.AddListener(SkeletonTopologyChanged);
- skinningCache.events.skeletonPreviewPoseChanged.AddListener(SkeletonPreviewPoseChanged);
- skinningCache.events.skeletonBindPoseChanged.AddListener(SkeletonBindPoseChanged);
- skinningCache.events.characterPartChanged.AddListener(CharacterPartChanged);
- skinningCache.events.skinningModeChanged.AddListener(OnViewModeChanged);
- skinningCache.events.meshChanged.AddListener(OnMeshChanged);
- skinningCache.events.boneNameChanged.AddListener(OnBoneNameChanged);
- skinningCache.events.boneDepthChanged.AddListener(OnBoneDepthChanged);
- skinningCache.events.boneColorChanged.AddListener(OnBoneColorChanged);
- skinningCache.events.meshPreviewBehaviourChange.AddListener(OnMeshPreviewBehaviourChange);
- skinningCache.events.pivotChange.AddListener(OnPivotChanged);
-
- skinningCache.RestoreFromPersistentState();
- ActivateTool(skinningCache.selectedTool);
- skinningCache.RestoreToolStateFromPersistentState();
-
- // Set state for Switch Mode tool
- m_PreviousSkinningMode = skinningCache.mode;
- if (skinningCache.mode == SkinningMode.Character)
- {
- skinningCache.GetTool(Tools.SwitchMode).Deactivate();
- }
- else
- {
- skinningCache.GetTool(Tools.SwitchMode).Activate();
- }
- SetupSpriteEditor(true);
-
- m_HorizontalToggleTools = new HorizontalToggleTools(skinningCache)
- {
- onActivateTool = (b) =>
- {
- using (skinningCache.UndoScope(TextContent.setTool))
- {
- ActivateTool(b);
- }
- }
- };
-
- var ai = spriteEditor.GetDataProvider<ISpriteEditorDataProvider>() as AssetImporter;
- m_Analytics = new AnimationAnalytics(new UnityAnalyticsStorage(),
- skinningCache.events,
- new SkinningModuleAnalyticsModel(skinningCache),
- ai == null ? -1 : ai.GetInstanceID());
-
- UpdateCollapseToolbar();
- }
- }
-
- public override void OnModuleDeactivate()
- {
- if (m_SpriteOutlineRenderer != null)
- m_SpriteOutlineRenderer.Dispose();
-
- spriteEditor.enableMouseMoveEvent = false;
- EditorApplication.playModeStateChanged -= PlayModeStateChanged;
-
- Undo.undoRedoPerformed -= UndoRedoPerformed;
- skinningCache.events.skeletonTopologyChanged.RemoveListener(SkeletonTopologyChanged);
- skinningCache.events.skeletonPreviewPoseChanged.RemoveListener(SkeletonPreviewPoseChanged);
- skinningCache.events.skeletonBindPoseChanged.RemoveListener(SkeletonBindPoseChanged);
- skinningCache.events.characterPartChanged.RemoveListener(CharacterPartChanged);
- skinningCache.events.skinningModeChanged.RemoveListener(OnViewModeChanged);
- skinningCache.events.meshChanged.RemoveListener(OnMeshChanged);
- skinningCache.events.boneNameChanged.RemoveListener(OnBoneNameChanged);
- skinningCache.events.boneDepthChanged.RemoveListener(OnBoneDepthChanged);
- skinningCache.events.boneColorChanged.RemoveListener(OnBoneColorChanged);
- skinningCache.events.meshPreviewBehaviourChange.RemoveListener(OnMeshPreviewBehaviourChange);
- skinningCache.events.pivotChange.RemoveListener(OnPivotChanged);
-
- RemoveMainUI(spriteEditor.GetMainVisualContainer());
- RestoreSpriteEditor();
- m_Analytics.Dispose();
- m_Analytics = null;
-
- Cache.Destroy(m_SkinningCache);
- }
-
- void PlayModeStateChanged(PlayModeStateChange newState)
- {
- if (newState == PlayModeStateChange.ExitingEditMode && m_HasUnsavedChanges)
- {
- var shouldApply = EditorUtility.DisplayDialog(TextContent.savePopupTitle, TextContent.savePopupMessage, TextContent.savePopupOptionYes, TextContent.savePopupOptionNo);
- spriteEditor.ApplyOrRevertModification(shouldApply);
- }
- }
-
- private void UpdateCollapseToolbar()
- {
- m_CollapseToolbar = SkinningModuleSettings.compactToolBar;
- m_PoseToolbar.CollapseToolBar(m_CollapseToolbar);
- m_WeightToolbar.CollapseToolBar(m_CollapseToolbar);
- m_MeshToolbar.CollapseToolBar(m_CollapseToolbar);
- m_BoneToolbar.CollapseToolBar(m_CollapseToolbar);
- m_RigToolbar.CollapseToolBar(m_CollapseToolbar);
- m_LayoutOverlay.verticalToolbar.Collapse(m_CollapseToolbar);
- m_HorizontalToggleTools.collapseToolbar = m_CollapseToolbar;
- }
-
- private void OnBoneNameChanged(BoneCache bone)
- {
- var character = skinningCache.character;
-
- if (character != null && character.skeleton == bone.skeleton)
- skinningCache.SyncSpriteSheetSkeletons();
- DataModified();
- }
-
- private void OnBoneDepthChanged(BoneCache bone)
- {
- var sprites = skinningCache.GetSprites();
- var controller = new SpriteMeshDataController();
-
- foreach (var sprite in sprites)
- {
- var mesh = sprite.GetMesh();
-
- if (mesh.ContainsBone(bone))
- {
- controller.spriteMeshData = mesh;
- controller.SortTrianglesByDepth();
- skinningCache.events.meshChanged.Invoke(mesh);
- }
- }
-
- DataModified();
- }
-
- private void OnBoneColorChanged(BoneCache bone)
- {
- DataModified();
- }
-
- private void OnMeshChanged(MeshCache mesh)
- {
- DataModified();
- }
-
- private void OnPivotChanged()
- {
- DataModified();
- }
-
- void DataModified()
- {
- spriteEditor.SetDataModified();
- m_HasUnsavedChanges = true;
- }
-
- private void OnViewModeChanged(SkinningMode mode)
- {
- SetupSpriteEditor();
- }
-
- private void SetupSpriteEditor(bool setPreviewTexture = false)
- {
- var textureProvider = spriteEditor.GetDataProvider<ITextureDataProvider>();
- if (textureProvider == null)
- return;
-
- int width = 0, height = 0;
- if (skinningCache.mode == SkinningMode.SpriteSheet)
- {
- textureProvider.GetTextureActualWidthAndHeight(out width, out height);
- }
- else
- {
- width = skinningCache.character.dimension.x;
- height = skinningCache.character.dimension.y;
- }
-
- if (m_PreviousSkinningMode != skinningCache.mode || setPreviewTexture)
- {
- spriteEditor.SetPreviewTexture(m_WorkspaceBackgroundTexture, width, height);
- if (m_PreviousSkinningMode != skinningCache.mode)
- {
- m_PreviousSkinningMode = skinningCache.mode;
- spriteEditor.ResetZoomAndScroll();
- }
- }
-
- spriteEditor.spriteRects = new List<SpriteRect>();
- }
-
- private void RestoreSpriteEditor()
- {
- var textureProvider = spriteEditor.GetDataProvider<ITextureDataProvider>();
-
- if (textureProvider != null)
- {
- int width, height;
- textureProvider.GetTextureActualWidthAndHeight(out width, out height);
-
- var texture = textureProvider.previewTexture;
- spriteEditor.SetPreviewTexture(texture, width, height);
- }
-
- var spriteRectProvider = spriteEditor.GetDataProvider<ISpriteEditorDataProvider>();
-
- if (spriteRectProvider != null)
- spriteEditor.spriteRects = new List<SpriteRect>(spriteRectProvider.GetSpriteRects());
- }
-
- public override bool CanBeActivated()
- {
- var dataProvider = spriteEditor.GetDataProvider<ISpriteEditorDataProvider>();
- return dataProvider == null ? false : dataProvider.spriteImportMode != SpriteImportMode.None;
- }
-
- public override void DoPostGUI()
- {
- if (!spriteEditor.windowDimension.Contains(Event.current.mousePosition))
- HandleUtility.nearestControl = 0;
-
- if (Event.current.type == EventType.Layout && m_PrevNearestControl != HandleUtility.nearestControl)
- {
- m_PrevNearestControl = HandleUtility.nearestControl;
- spriteEditor.RequestRepaint();
- }
-
- skinningCache.EndUndoOperation();
- }
-
- public override void DoMainGUI()
- {
- Debug.Assert(currentTool != null);
-
- DoViewGUI();
-
- if (!spriteEditor.editingDisabled)
- skinningCache.selectionTool.DoGUI();
-
- m_MeshPreviewTool.previewBehaviourOverride = m_MeshPreviewBehaviourOverride != null ? m_MeshPreviewBehaviourOverride : currentTool.previewBehaviour;
- m_MeshPreviewTool.DoGUI();
- m_MeshPreviewTool.DrawOverlay();
-
- if(Event.current.type == EventType.Repaint)
- m_SpriteOutlineRenderer.RenderSpriteOutline(spriteEditor, skinningCache.selectedSprite);
-
- m_MeshPreviewTool.OverlayWireframe();
-
- if (!spriteEditor.editingDisabled)
- {
- currentTool.DoGUI();
- DoCopyPasteKeyboardEventHandling();
- }
-
- DrawRectGizmos();
-
- if (SkinningModuleSettings.compactToolBar != m_CollapseToolbar)
- UpdateCollapseToolbar();
- }
-
- public override void DoToolbarGUI(Rect drawArea)
- {
- m_HorizontalToggleTools.DoGUI(drawArea, currentTool, spriteEditor.editingDisabled);
- }
-
- void DoCopyPasteKeyboardEventHandling()
- {
- var evt = Event.current;
- if (evt.type == EventType.ValidateCommand)
- {
- if (evt.commandName == "Copy" || evt.commandName == "Paste")
- evt.Use();
- return;
- }
-
- if (evt.type == EventType.ExecuteCommand)
- {
- var copyTool = skinningCache.GetTool(Tools.CopyPaste) as CopyTool;
- if (copyTool != null && evt.commandName == "Copy")
- {
- copyTool.OnCopyActivated();
- evt.Use();
- }
- else if (copyTool != null && evt.commandName == "Paste")
- {
- var boneReadOnly = skinningCache.bonesReadOnly;
- copyTool.OnPasteActivated(!boneReadOnly, true, false, false);
- evt.Use();
- }
- }
- }
-
- private void DrawRectGizmos()
- {
- if (Event.current.type == EventType.Repaint)
- {
- var selectedSprite = skinningCache.selectedSprite;
- var sprites = skinningCache.GetSprites();
- var unselectedRectColor = new Color(1f, 1f, 1f, 0.5f);
-
- foreach (var sprite in sprites)
- {
- var skeleton = skinningCache.GetEffectiveSkeleton(sprite);
-
- Debug.Assert(skeleton != null);
-
- if (skeleton.isPosePreview)
- continue;
-
- var color = unselectedRectColor;
-
- if (sprite == selectedSprite)
- color = DrawingUtility.spriteBorderColor;
-
- if (skinningCache.mode == SkinningMode.Character
- && sprite != selectedSprite)
- continue;
-
- var matrix = sprite.GetLocalToWorldMatrixFromMode();
- var rect = new Rect(matrix.MultiplyPoint3x4(Vector3.zero), sprite.textureRect.size);
-
- DrawingUtility.BeginLines(color);
- DrawingUtility.DrawBox(rect);
- DrawingUtility.EndLines();
- }
- }
- }
-
- private void UndoRedoPerformed()
- {
- using (new DisableUndoScope(skinningCache))
- {
- UpdateToggleState();
- skinningCache.UndoRedoPerformed();
- SetupSpriteEditor();
- }
- }
-
- #region CharacterConsistency
- //TODO: Bring this to a better place, maybe CharacterController
- private void SkeletonPreviewPoseChanged(SkeletonCache skeleton)
- {
- var character = skinningCache.character;
-
- if (character != null && character.skeleton == skeleton)
- skinningCache.SyncSpriteSheetSkeletons();
- }
-
- private void SkeletonBindPoseChanged(SkeletonCache skeleton)
- {
- var character = skinningCache.character;
-
- if (character != null && character.skeleton == skeleton)
- skinningCache.SyncSpriteSheetSkeletons();
- DataModified();
- }
-
- private void SkeletonTopologyChanged(SkeletonCache skeleton)
- {
- var character = skinningCache.character;
-
- if (character == null)
- {
- var sprite = FindSpriteFromSkeleton(skeleton);
-
- Debug.Assert(sprite != null);
-
- sprite.UpdateMesh(skeleton.bones);
-
- DataModified();
- }
- else if (character.skeleton == skeleton)
- {
- skinningCache.CreateSpriteSheetSkeletons();
- DataModified();
- }
- }
-
- private void CharacterPartChanged(CharacterPartCache characterPart)
- {
- var character = skinningCache.character;
-
- Debug.Assert(character != null);
-
- using (new DefaultPoseScope(character.skeleton))
- {
- skinningCache.CreateSpriteSheetSkeleton(characterPart);
- DataModified();
- }
-
- if (skinningCache.mode == SkinningMode.Character)
- characterPart.SyncSpriteSheetSkeleton();
- }
-
- private SpriteCache FindSpriteFromSkeleton(SkeletonCache skeleton)
- {
- var sprites = skinningCache.GetSprites();
- return sprites.FirstOrDefault(sprite => sprite.GetSkeleton() == skeleton);
- }
-
- #endregion
-
- public override bool ApplyRevert(bool apply)
- {
- if (apply)
- {
- m_Analytics.FlushEvent();
- ApplyChanges(skinningCache, spriteEditor.GetDataProvider<ISpriteEditorDataProvider>());
- DoApplyAnalytics();
- }
- else
- skinningCache.Revert();
-
- m_HasUnsavedChanges = false;
- return true;
- }
-
- internal static void ApplyChanges(SkinningCache skinningCache, ISpriteEditorDataProvider dataProvider)
- {
- skinningCache.applyingChanges = true;
- skinningCache.RestoreBindPose();
- ApplyBone(skinningCache, dataProvider);
- ApplyMesh(skinningCache, dataProvider);
- ApplyCharacter(skinningCache, dataProvider);
- skinningCache.applyingChanges = false;
- }
-
- private void DoApplyAnalytics()
- {
- var sprites = skinningCache.GetSprites();
- var spriteBoneCount = sprites.Select(s => s.GetSkeleton().boneCount).ToArray();
- BoneCache[] bones = null;
-
- if (skinningCache.hasCharacter)
- bones = skinningCache.character.skeleton.bones;
- else
- bones = sprites.SelectMany(s => s.GetSkeleton().bones).ToArray();
-
- m_Analytics.SendApplyEvent(sprites.Length, spriteBoneCount, bones);
- }
-
- static void ApplyBone(SkinningCache skinningCache, ISpriteEditorDataProvider dataProvider)
- {
- var boneDataProvider = dataProvider.GetDataProvider<ISpriteBoneDataProvider>();
- if (boneDataProvider != null)
- {
- var sprites = skinningCache.GetSprites();
- foreach (var sprite in sprites)
- {
- var bones = sprite.GetSkeleton().bones;
- boneDataProvider.SetBones(new GUID(sprite.id), bones.ToSpriteBone(sprite.localToWorldMatrix).ToList());
- }
- }
- }
-
- static void ApplyMesh(SkinningCache skinningCache, ISpriteEditorDataProvider dataProvider)
- {
- var meshDataProvider = dataProvider.GetDataProvider<ISpriteMeshDataProvider>();
- if (meshDataProvider != null)
- {
- var sprites = skinningCache.GetSprites();
- foreach (var sprite in sprites)
- {
- var mesh = sprite.GetMesh();
- var guid = new GUID(sprite.id);
-
- var vertices = new Vertex2DMetaData[mesh.vertexCount];
- for (var i = 0; i < vertices.Length; ++i)
- {
- vertices[i].position = mesh.vertices[i];
- vertices[i].boneWeight = mesh.vertexWeights[i].ToBoneWeight(false);
- }
-
- meshDataProvider.SetVertices(guid, vertices);
- meshDataProvider.SetIndices(guid, mesh.indices);
-
- var edgeVectArr = EditorUtilities.ToVector2Int(mesh.edges);
- meshDataProvider.SetEdges(guid, edgeVectArr);
- }
- }
- }
-
- static void ApplyCharacter(SkinningCache skinningCache, ISpriteEditorDataProvider dataProvider)
- {
- var characterDataProvider = dataProvider.GetDataProvider<ICharacterDataProvider>();
- var character = skinningCache.character;
- if (characterDataProvider != null && character != null)
- {
- var data = new CharacterData();
- var characterBones = character.skeleton.bones;
- data.bones = characterBones.ToSpriteBone(Matrix4x4.identity);
- data.pivot = character.pivot;
- var parts = character.parts;
- data.parts = parts.Select(x =>
- new CharacterPart()
- {
- spriteId = x.sprite.id,
- spritePosition = new RectInt((int)x.position.x, (int)x.position.y, (int)x.sprite.textureRect.width, (int)x.sprite.textureRect.height),
- bones = x.bones.Select(bone => Array.IndexOf(characterBones, bone)).Where(bone => bone != -1).ToArray()
- }
- ).ToArray();
-
- characterDataProvider.SetCharacterData(data);
-
- }
- }
-
- void OnMeshPreviewBehaviourChange(IMeshPreviewBehaviour meshPreviewBehaviour)
- {
- m_MeshPreviewBehaviourOverride = meshPreviewBehaviour;
- }
-
- private void SetupModuleToolGroup()
- {
- m_ModuleToolGroup = new ModuleToolGroup();
- m_ModuleToolGroup.AddToolToGroup(0, skinningCache.GetTool(Tools.Visibility), null);
- m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.EditGeometry), () => currentTool = skinningCache.GetTool(Tools.EditGeometry));
- m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.CreateVertex), () => currentTool = skinningCache.GetTool(Tools.CreateVertex));
- m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.CreateEdge), () => currentTool = skinningCache.GetTool(Tools.CreateEdge));
- m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.SplitEdge), () => currentTool = skinningCache.GetTool(Tools.SplitEdge));
- m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.GenerateGeometry), () => currentTool = skinningCache.GetTool(Tools.GenerateGeometry));
- m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.EditPose), () => currentTool = skinningCache.GetTool(Tools.EditPose));
- m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.EditJoints), () => currentTool = skinningCache.GetTool(Tools.EditJoints));
- m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.CreateBone), () => currentTool = skinningCache.GetTool(Tools.CreateBone));
- m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.SplitBone), () => currentTool = skinningCache.GetTool(Tools.SplitBone));
- m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.WeightSlider), () => currentTool = skinningCache.GetTool(Tools.WeightSlider));
- m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.WeightBrush), () => currentTool = skinningCache.GetTool(Tools.WeightBrush));
- m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.GenerateWeights), () => currentTool = skinningCache.GetTool(Tools.GenerateWeights));
- m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.BoneInfluence), () => currentTool = skinningCache.GetTool(Tools.BoneInfluence));
- m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.SpriteInfluence), () => currentTool = skinningCache.GetTool(Tools.SpriteInfluence));
- m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.CopyPaste), () => currentTool = skinningCache.GetTool(Tools.CopyPaste));
- m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.CharacterPivotTool), () =>
- {
- if(skinningCache.hasCharacter)
- currentTool = skinningCache.GetTool(Tools.CharacterPivotTool);
- else
- ActivateTool(skinningCache.GetTool(Tools.EditPose));
- });
- }
- }
- }
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