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- using UnityEngine.Events;
-
- namespace UnityEditor.U2D.Animation
- {
- internal class SkinningEvents
- {
- // The re-implemented virtual methods in these classes are there so that
- // they can be mocked in tests.
- public class SpriteEvent : UnityEvent<SpriteCache>
- {
- public new virtual void AddListener(UnityAction<SpriteCache> listener) => base.AddListener(listener);
- public new virtual void RemoveListener(UnityAction<SpriteCache> listener) => base.RemoveListener(listener);
- }
- public class SkeletonEvent : UnityEvent<SkeletonCache>
- {
- public new virtual void AddListener(UnityAction<SkeletonCache> listener) => base.AddListener(listener);
- public new virtual void RemoveListener(UnityAction<SkeletonCache> listener) => base.RemoveListener(listener);
- }
- public class MeshEvent : UnityEvent<MeshCache>
- {
- public new virtual void AddListener(UnityAction<MeshCache> listener) => base.AddListener(listener);
- public new virtual void RemoveListener(UnityAction<MeshCache> listener) => base.RemoveListener(listener);
- }
- public class MeshPreviewEvent : UnityEvent<MeshPreviewCache>
- {
- public new virtual void AddListener(UnityAction<MeshPreviewCache> listener) => base.AddListener(listener);
- public new virtual void RemoveListener(UnityAction<MeshPreviewCache> listener) => base.RemoveListener(listener);
- }
- public class SkinningModuleModeEvent : UnityEvent<SkinningMode>
- {
- public new virtual void AddListener(UnityAction<SkinningMode> listener) => base.AddListener(listener);
- public new virtual void RemoveListener(UnityAction<SkinningMode> listener) => base.RemoveListener(listener);
- }
- public class BoneSelectionEvent : UnityEvent
- {
- public new virtual void AddListener(UnityAction listener) => base.AddListener(listener);
- public new virtual void RemoveListener(UnityAction listener) => base.RemoveListener(listener);
- }
- public class BoneEvent : UnityEvent<BoneCache>
- {
- public new virtual void AddListener(UnityAction<BoneCache> listener) => base.AddListener(listener);
- public new virtual void RemoveListener(UnityAction<BoneCache> listener) => base.RemoveListener(listener);
- }
- public class CharacterPartEvent : UnityEvent<CharacterPartCache>
- {
- public new virtual void AddListener(UnityAction<CharacterPartCache> listener) => base.AddListener(listener);
- public new virtual void RemoveListener(UnityAction<CharacterPartCache> listener) => base.RemoveListener(listener);
- }
- public class ToolChangeEvent : UnityEvent<ITool>
- {
- public new virtual void AddListener(UnityAction<ITool> listener) => base.AddListener(listener);
- public new virtual void RemoveListener(UnityAction<ITool> listener) => base.RemoveListener(listener);
- }
- public class RestoreBindPoseEvent : UnityEvent
- {
- public new virtual void AddListener(UnityAction listener) => base.AddListener(listener);
- public new virtual void RemoveListener(UnityAction listener) => base.RemoveListener(listener);
- }
- public class CopyEvent : UnityEvent
- {
- public new virtual void AddListener(UnityAction listener) => base.AddListener(listener);
- public new virtual void RemoveListener(UnityAction listener) => base.RemoveListener(listener);
- }
- public class PasteEvent : UnityEvent<bool, bool, bool, bool>
- {
- public new virtual void AddListener(UnityAction<bool, bool, bool, bool> listener) => base.AddListener(listener);
- public new virtual void RemoveListener(UnityAction<bool, bool, bool, bool> listener) => base.RemoveListener(listener);
- }
- public class ShortcutEvent : UnityEvent<string>
- {
- public new virtual void AddListener(UnityAction<string> listener) => base.AddListener(listener);
- public new virtual void RemoveListener(UnityAction<string> listener) => base.RemoveListener(listener);
- }
- public class BoneVisibilityEvent : UnityEvent<string>
- {
- public new virtual void AddListener(UnityAction<string> listener) => base.AddListener(listener);
- public new virtual void RemoveListener(UnityAction<string> listener) => base.RemoveListener(listener);
- }
- public class MeshPreviewBehaviourChangeEvent : UnityEvent<IMeshPreviewBehaviour>
- {
- public new virtual void AddListener(UnityAction<IMeshPreviewBehaviour> listener) => base.AddListener(listener);
- public new virtual void RemoveListener(UnityAction<IMeshPreviewBehaviour> listener) => base.RemoveListener(listener);
- }
-
- SpriteEvent m_SelectedSpriteChanged = new SpriteEvent();
- SkeletonEvent m_SkeletonPreviewPoseChanged = new SkeletonEvent();
- SkeletonEvent m_SkeletonBindPoseChanged = new SkeletonEvent();
- SkeletonEvent m_SkeletonTopologyChanged = new SkeletonEvent();
- MeshEvent m_MeshChanged = new MeshEvent();
- MeshPreviewEvent m_MeshPreviewChanged = new MeshPreviewEvent();
- SkinningModuleModeEvent m_SkinningModuleModeChanged = new SkinningModuleModeEvent();
- BoneSelectionEvent m_BoneSelectionChangedEvent = new BoneSelectionEvent();
- BoneEvent m_BoneNameChangedEvent = new BoneEvent();
- BoneEvent m_BoneDepthChangedEvent = new BoneEvent();
- BoneEvent m_BoneColorChangedEvent = new BoneEvent();
- CharacterPartEvent m_CharacterPartChanged = new CharacterPartEvent();
- ToolChangeEvent m_ToolChanged = new ToolChangeEvent();
- RestoreBindPoseEvent m_RestoreBindPose = new RestoreBindPoseEvent();
- CopyEvent m_CopyEvent = new CopyEvent();
- PasteEvent m_PasteEvent = new PasteEvent();
- ShortcutEvent m_ShortcutEvent = new ShortcutEvent();
- BoneVisibilityEvent m_BoneVisibilityEvent = new BoneVisibilityEvent();
- MeshPreviewBehaviourChangeEvent m_MeshPreviewBehaviourChange = new MeshPreviewBehaviourChangeEvent();
- UnityEvent m_PivotChanged = new UnityEvent();
-
- //Setting them as virtual so that we can create mock them
- public virtual SpriteEvent selectedSpriteChanged => m_SelectedSpriteChanged;
- public virtual SkeletonEvent skeletonPreviewPoseChanged => m_SkeletonPreviewPoseChanged;
- public virtual SkeletonEvent skeletonBindPoseChanged => m_SkeletonBindPoseChanged;
- public virtual SkeletonEvent skeletonTopologyChanged => m_SkeletonTopologyChanged;
- public virtual MeshEvent meshChanged => m_MeshChanged;
- public virtual MeshPreviewEvent meshPreviewChanged => m_MeshPreviewChanged;
- public virtual SkinningModuleModeEvent skinningModeChanged => m_SkinningModuleModeChanged;
- public virtual BoneSelectionEvent boneSelectionChanged => m_BoneSelectionChangedEvent;
- public virtual BoneEvent boneNameChanged => m_BoneNameChangedEvent;
- public virtual BoneEvent boneDepthChanged => m_BoneDepthChangedEvent;
- public virtual BoneEvent boneColorChanged => m_BoneColorChangedEvent;
- public virtual CharacterPartEvent characterPartChanged => m_CharacterPartChanged;
- public virtual ToolChangeEvent toolChanged => m_ToolChanged;
- public virtual RestoreBindPoseEvent restoreBindPose => m_RestoreBindPose;
- public virtual CopyEvent copy => m_CopyEvent;
- public virtual PasteEvent paste => m_PasteEvent;
- public virtual ShortcutEvent shortcut => m_ShortcutEvent;
- public virtual BoneVisibilityEvent boneVisibility => m_BoneVisibilityEvent;
- public virtual MeshPreviewBehaviourChangeEvent meshPreviewBehaviourChange => m_MeshPreviewBehaviourChange;
- public virtual UnityEvent pivotChange => m_PivotChanged;
- }
- }
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