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- using System;
- using System.Collections.Generic;
- using UnityEngine;
-
- namespace UnityEditor.U2D.Animation
- {
- internal interface ISkinningCachePersistentState
- {
- string lastSpriteId
- {
- get;
- set;
- }
-
- Tools lastUsedTool
- {
- get;
- set;
- }
-
- List<int> lastBoneSelectionIds
- {
- get;
- }
-
- Texture2D lastTexture
- {
- get;
- set;
- }
-
- SerializableDictionary<int, BonePose> lastPreviewPose
- {
- get;
- }
-
- SerializableDictionary<int, bool> lastBoneVisibility
- {
- get;
- }
-
- SerializableDictionary<int, bool> lastBoneExpansion
- {
- get;
- }
-
- SerializableDictionary<string, bool> lastSpriteVisibility
- {
- get;
- }
-
- SerializableDictionary<int, bool> lastGroupVisibility
- {
- get;
- }
-
- SkinningMode lastMode
- {
- get;
- set;
- }
-
- bool lastVisibilityToolActive
- {
- get;
- set;
- }
-
- int lastVisibilityToolIndex
- {
- get;
- set;
- }
-
- IndexedSelection lastVertexSelection
- {
- get;
- }
-
- float lastBrushSize
- {
- get;
- set;
- }
-
- float lastBrushHardness
- {
- get;
- set;
- }
-
- float lastBrushStep
- {
- get;
- set;
- }
- }
-
- [Serializable]
- internal class SkinningCachePersistentState
- : ScriptableSingleton<SkinningCachePersistentState>
- , ISkinningCachePersistentState
- {
- [SerializeField] Tools m_LastUsedTool = Tools.EditPose;
-
- [SerializeField] SkinningMode m_LastMode = SkinningMode.Character;
-
- [SerializeField] string m_LastSpriteId = String.Empty;
-
- [SerializeField] List<int> m_LastBoneSelectionIds = new List<int>();
-
- [SerializeField] Texture2D m_LastTexture;
-
- [SerializeField]
- SerializableDictionary<int, BonePose> m_SkeletonPreviewPose =
- new SerializableDictionary<int, BonePose>();
-
- [SerializeField]
- SerializableDictionary<int, bool> m_BoneVisibility =
- new SerializableDictionary<int, bool>();
-
- [SerializeField]
- SerializableDictionary<int, bool> m_BoneExpansion =
- new SerializableDictionary<int, bool>();
-
- [SerializeField]
- SerializableDictionary<string, bool> m_SpriteVisibility =
- new SerializableDictionary<string, bool>();
-
- [SerializeField]
- SerializableDictionary<int, bool> m_GroupVisibility =
- new SerializableDictionary<int, bool>();
-
- [SerializeField] IndexedSelection m_VertexSelection;
-
- [SerializeField] bool m_VisibilityToolActive;
- [SerializeField] int m_VisibilityToolIndex = -1;
-
- [SerializeField] float m_LastBrushSize = 25f;
- [SerializeField] float m_LastBrushHardness = 1f;
- [SerializeField] float m_LastBrushStep = 20f;
-
- public SkinningCachePersistentState()
- {
- m_VertexSelection = new IndexedSelection();
- }
-
- void OnEnable()
- {
- name = GetType().ToString();
- }
-
- void OnDisable()
- {
- Undo.ClearUndo(this);
- }
-
- public void SetDefault()
- {
- m_LastUsedTool = Tools.EditPose;
- m_LastMode = SkinningMode.Character;
- m_LastSpriteId = String.Empty;
- m_LastBoneSelectionIds.Clear();
- m_LastTexture = null;
- m_VertexSelection.Clear();
- m_SkeletonPreviewPose.Clear();
- m_BoneVisibility.Clear();
- m_BoneExpansion.Clear();
- m_SpriteVisibility.Clear();
- m_GroupVisibility.Clear();
- m_VisibilityToolActive = false;
- m_VisibilityToolIndex = -1;
- }
-
- public string lastSpriteId
- {
- get => m_LastSpriteId;
- set => m_LastSpriteId = value;
- }
-
- public Tools lastUsedTool
- {
- get => m_LastUsedTool;
- set => m_LastUsedTool = value;
- }
-
- public List<int> lastBoneSelectionIds => m_LastBoneSelectionIds;
-
- public Texture2D lastTexture
- {
- get => m_LastTexture;
- set
- {
- if (value != m_LastTexture)
- {
- m_LastMode = SkinningMode.Character;
- m_LastSpriteId = string.Empty;
- m_LastBoneSelectionIds.Clear();
- m_VertexSelection.Clear();
- m_SkeletonPreviewPose.Clear();
- m_BoneVisibility.Clear();
- m_BoneExpansion.Clear();
- m_SpriteVisibility.Clear();
- m_GroupVisibility.Clear();
- }
-
- m_LastTexture = value;
- }
- }
-
- public SerializableDictionary<int, BonePose> lastPreviewPose => m_SkeletonPreviewPose;
-
- public SerializableDictionary<int, bool> lastBoneVisibility => m_BoneVisibility;
-
- public SerializableDictionary<int, bool> lastBoneExpansion => m_BoneExpansion;
-
- public SerializableDictionary<string, bool> lastSpriteVisibility => m_SpriteVisibility;
-
- public SerializableDictionary<int, bool> lastGroupVisibility => m_GroupVisibility;
-
- public SkinningMode lastMode
- {
- get => m_LastMode;
- set => m_LastMode = value;
- }
-
- public bool lastVisibilityToolActive
- {
- get => m_VisibilityToolActive;
- set => m_VisibilityToolActive = value;
- }
-
- public int lastVisibilityToolIndex
- {
- get => m_VisibilityToolIndex;
- set => m_VisibilityToolIndex = value;
- }
-
- public IndexedSelection lastVertexSelection => m_VertexSelection;
-
- public float lastBrushSize
- {
- get => m_LastBrushSize;
- set => m_LastBrushSize = value;
- }
-
- public float lastBrushHardness
- {
- get => m_LastBrushHardness;
- set => m_LastBrushHardness = value;
- }
-
- public float lastBrushStep
- {
- get => m_LastBrushStep;
- set => m_LastBrushStep = value;
- }
- }
- }
|