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- #pragma once
-
- #import <QuartzCore/CADisplayLink.h>
-
- #import <UnityFramework/RenderPluginDelegate.h>
-
- @class UnityView;
- @class UnityViewControllerBase;
- @class DisplayConnection;
-
- typedef enum
- {
- kUnityEngineLoadStateNotStarted = 0,
- // Minimal initialization done, allowing limited API use, such as reporting URL app was launched with
- kUnityEngineLoadStateMinimal = 1,
- // Core of Unity engine is loaded, but no graphics or first scene yet
- kUnityEngineLoadStateCoreInitialized = 2,
- // Rendering was initialized, nothing related to rendering should be touched before this state
- kUnityEngineLoadStateRenderingInitialized = 3,
- // Unity is fully initialized, it's not safe to call Unity APIs before this state
- kUnityEngineLoadStateAppReady = 4,
- } UnityEngineLoadState;
-
- __attribute__ ((visibility("default")))
- @interface UnityAppController : NSObject<UIApplicationDelegate>
- {
- UnityView* _unityView;
- CADisplayLink* _displayLink;
-
- UIWindow* _window;
- UIView* _rootView;
- UIViewController* _rootController;
- UIViewController* _snapshotViewController;
-
- DisplayConnection* _mainDisplay;
-
- // CODE ARCHEOLOGY: we were caching view controllers, both autorotation one and per-fixed-orientation ones
- // CODE ARCHEOLOGY: we stopped doing this as the performance impact is negligible,
- // CODE ARCHEOLOGY: yet it introduces corner cases and in general lots of code
-
- #if UNITY_SUPPORT_ROTATION
- UIInterfaceOrientation _curOrientation;
- #endif
-
- id<RenderPluginDelegate> _renderDelegate;
- }
-
- // override it to add your render plugin delegate
- - (void)shouldAttachRenderDelegate;
-
- // this one is called at the very end of didFinishLaunchingWithOptions:
- // after views have been created but before initing engine itself
- // override it to register plugins, tweak UI etc
- - (void)preStartUnity;
-
- // this one is called at at the very end of didFinishLaunchingWithOptions:
- // it will start showing unity view and rendering unity content
- - (void)startUnity:(UIApplication*)application;
-
- - (BOOL)advanceEngineLoadState:(UnityEngineLoadState)newState;
-
- // this is a part of UIApplicationDelegate protocol starting with ios5
- // setter will be generated empty
- @property (retain, nonatomic) UIWindow* window;
-
- @property (readonly, copy, nonatomic) UnityView* unityView;
- @property (readonly, copy, nonatomic) CADisplayLink* unityDisplayLink;
-
- @property (readonly, copy, nonatomic) UIView* rootView;
- @property (readonly, copy, nonatomic) UIViewController* rootViewController;
- @property (readonly, copy, nonatomic) DisplayConnection* mainDisplay;
-
- #if UNITY_SUPPORT_ROTATION
- @property (readonly, nonatomic) UIInterfaceOrientation interfaceOrientation;
- #endif
-
- @property (readonly) UnityEngineLoadState engineLoadState;
- @property (nonatomic, retain) id renderDelegate;
- @property (nonatomic, copy) void (^quitHandler)(void);
-
- @end
-
- // accessing app controller
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- extern UnityAppController* _UnityAppController;
- extern UnityAppController* GetAppController(void);
-
- #ifdef __cplusplus
- } // extern "C"
- #endif
-
- // Put this into mm file with your subclass implementation
- // pass subclass name to define
-
- #define IMPL_APP_CONTROLLER_SUBCLASS(ClassName) \
- @interface ClassName(OverrideAppDelegate) \
- { \
- } \
- +(void)load; \
- @end \
- @implementation ClassName(OverrideAppDelegate) \
- +(void)load \
- { \
- extern const char* AppControllerClassName; \
- AppControllerClassName = #ClassName; \
- } \
- @end \
-
-
- // plugins
-
- #define APP_CONTROLLER_RENDER_PLUGIN_METHOD(method) \
- do { \
- id<RenderPluginDelegate> delegate = GetAppController().renderDelegate; \
- if([delegate respondsToSelector:@selector(method)]) \
- [delegate method]; \
- } while(0)
-
- #define APP_CONTROLLER_RENDER_PLUGIN_METHOD_ARG(method, arg) \
- do { \
- id<RenderPluginDelegate> delegate = GetAppController().renderDelegate; \
- if([delegate respondsToSelector:@selector(method:)]) \
- [delegate method:arg]; \
- } while(0)
-
-
- // these are simple wrappers about ios api, added for convenience
- void AppController_SendNotification(NSString* name);
- void AppController_SendNotificationWithArg(NSString* name, id arg);
-
- void AppController_SendUnityViewControllerNotification(NSString* name);
-
- // in the case when apple adds new api that has easy fallback path for old ios
- // we will add new api methods at runtime on older ios, so we can switch to new api universally
- // in that case we still need actual declaration: we will do it here as it is the most convenient place
-
- // history:
- // [CADisplayLink preferredFramesPerSecond], [UIScreen maximumFramesPerSecond], [UIView safeAreaInsets]
- // were removed after we started to enforce xcode9 (sdk 11)
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