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- using System;
- using UnityEngine;
- #if dUI_TextMeshPro
- using TMPro;
- #endif
-
- namespace XCharts.Runtime
- {
- [Serializable]
- public class LegendTheme : ComponentTheme
- {
- [SerializeField] protected Color m_UnableColor;
-
- /// <summary>
- /// the color of text.
- /// |文本颜色。
- /// </summary>
- public Color unableColor
- {
- get { return m_UnableColor; }
- set { if (PropertyUtil.SetColor(ref m_UnableColor, value)) SetComponentDirty(); }
- }
-
- public void Copy(LegendTheme theme)
- {
- base.Copy(theme);
- m_UnableColor = theme.unableColor;
- }
-
- public LegendTheme(ThemeType theme) : base(theme)
- {
- m_UnableColor = ColorUtil.GetColor("#cccccc");
-
- }
- }
- }
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