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- using System;
- using UnityEngine;
- using XUGL;
-
- namespace XCharts.Runtime
- {
- /// <summary>
- /// Grid component.
- /// |Drawing grid in rectangular coordinate. Line chart, bar chart, and scatter chart can be drawn in grid.
- /// |网格组件。
- /// 直角坐标系内绘图网格。可以在网格上绘制折线图,柱状图,散点图。
- /// </summary>
- [Serializable]
- [ComponentHandler(typeof(GridCoordHandler), true)]
- public class GridCoord : CoordSystem, IUpdateRuntimeData, ISerieContainer
- {
- [SerializeField] private bool m_Show = true;
- [SerializeField] private float m_Left = 0.1f;
- [SerializeField] private float m_Right = 0.08f;
- [SerializeField] private float m_Top = 0.22f;
- [SerializeField] private float m_Bottom = 0.12f;
- [SerializeField] private Color32 m_BackgroundColor;
- [SerializeField] private bool m_ShowBorder = false;
- [SerializeField] private float m_BorderWidth = 0f;
- [SerializeField] private Color32 m_BorderColor;
-
- public GridCoordContext context = new GridCoordContext();
-
- /// <summary>
- /// Whether to show the grid in rectangular coordinate.
- /// |是否显示直角坐标系网格。
- /// </summary>
- public bool show
- {
- get { return m_Show; }
- set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// Distance between grid component and the left side of the container.
- /// |grid 组件离容器左侧的距离。
- /// </summary>
- public float left
- {
- get { return m_Left; }
- set { if (PropertyUtil.SetStruct(ref m_Left, value)) SetAllDirty(); }
- }
- /// <summary>
- /// Distance between grid component and the right side of the container.
- /// |grid 组件离容器右侧的距离。
- /// </summary>
- public float right
- {
- get { return m_Right; }
- set { if (PropertyUtil.SetStruct(ref m_Right, value)) SetAllDirty(); }
- }
- /// <summary>
- /// Distance between grid component and the top side of the container.
- /// |grid 组件离容器上侧的距离。
- /// </summary>
- public float top
- {
- get { return m_Top; }
- set { if (PropertyUtil.SetStruct(ref m_Top, value)) SetAllDirty(); }
- }
- /// <summary>
- /// Distance between grid component and the bottom side of the container.
- /// |grid 组件离容器下侧的距离。
- /// </summary>
- public float bottom
- {
- get { return m_Bottom; }
- set { if (PropertyUtil.SetStruct(ref m_Bottom, value)) SetAllDirty(); }
- }
- /// <summary>
- /// Background color of grid, which is transparent by default.
- /// |网格背景色,默认透明。
- /// </summary>
- public Color32 backgroundColor
- {
- get { return m_BackgroundColor; }
- set { if (PropertyUtil.SetColor(ref m_BackgroundColor, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// Whether to show the grid border.
- /// |是否显示网格边框。
- /// </summary>
- public bool showBorder
- {
- get { return m_ShowBorder; }
- set { if (PropertyUtil.SetStruct(ref m_ShowBorder, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// Border width of grid.
- /// |网格边框宽。
- /// </summary>
- public float borderWidth
- {
- get { return m_BorderWidth; }
- set { if (PropertyUtil.SetStruct(ref m_BorderWidth, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// The color of grid border.
- /// |网格边框颜色。
- /// </summary>
- public Color32 borderColor
- {
- get { return m_BorderColor; }
- set { if (PropertyUtil.SetColor(ref m_BorderColor, value)) SetVerticesDirty(); }
- }
-
- public bool IsPointerEnter()
- {
- return context.isPointerEnter;
- }
-
- public void UpdateRuntimeData(float chartX, float chartY, float chartWidth, float chartHeight)
- {
- context.left = left <= 1 ? left * chartWidth : left;
- context.bottom = bottom <= 1 ? bottom * chartHeight : bottom;
- context.top = top <= 1 ? top * chartHeight : top;
- context.right = right <= 1 ? right * chartWidth : right;
- context.x = chartX + context.left;
- context.y = chartY + context.bottom;
- context.width = chartWidth - context.left - context.right;
- context.height = chartHeight - context.top - context.bottom;
- context.position = new Vector3(context.x, context.y);
- context.center = new Vector3(context.x + context.width / 2, context.y + context.height / 2);
- }
-
- public bool Contains(Vector3 pos)
- {
- return Contains(pos.x, pos.y);
- }
-
- public bool Contains(float x, float y)
- {
- if (x < context.x - 1 || x > context.x + context.width + 1 ||
- y < context.y - 1 || y > context.y + context.height + 1)
- {
- return false;
- }
- return true;
- }
-
- /// <summary>
- /// 给定的线段和Grid边界的交点
- /// </summary>
- /// <param name="sp"></param>
- /// <param name="ep"></param>
- /// <returns></returns>
- public bool BoundaryPoint(Vector3 sp, Vector3 ep, ref Vector3 point)
- {
- if (Contains(sp) && Contains(ep))
- {
- point = ep;
- return false;
- }
- var lb = new Vector3(context.x, context.y);
- var lt = new Vector3(context.x, context.y + context.height);
- var rt = new Vector3(context.x + context.width, context.y + context.height);
- var rb = new Vector3(context.x + context.width, context.y);
- if (UGLHelper.GetIntersection(sp, ep, rb, rt, ref point))
- return true;
- if (UGLHelper.GetIntersection(sp, ep, lt, rt, ref point))
- return true;
- if (UGLHelper.GetIntersection(sp, ep, lb, rb, ref point))
- return true;
- if (UGLHelper.GetIntersection(sp, ep, lb, lt, ref point))
- return true;
- return false;
- }
- }
- }
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