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- // Copyright (C) 2023 Google LLC
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
-
- using System;
- using System.IO;
- using UnityEditor;
- using UnityEngine;
-
- /*
- * EditorPathUtils class finds and processes the AssetPath for
- * EditorPathUtils.cs within unity asset database.
- */
- public class EditorPathUtils : ScriptableObject
- {
- /*
- * Returns the asset path of EditorPathUtils.cs
- */
- private String GetFilePath()
- {
- return AssetDatabase.GetAssetPath(MonoScript.FromScriptableObject(this));
- }
-
- /*
- * Returns the asset directory path of EditorPathUtils.cs
- */
- public String GetDirectoryAssetPath()
- {
- return Path.GetDirectoryName(GetFilePath());
- }
-
- /*
- * Returns the parent asset directory path of EditorPathUtils.cs
- */
- public String GetParentDirectoryAssetPath()
- {
- return Path.GetDirectoryName(GetDirectoryAssetPath());
- }
-
- /*
- * Returns true if GMA import is done via unity package manager,
- * false otherwise.
- */
- public bool IsPackageRootPath()
- {
- return GetFilePath().StartsWith("Packages");
- }
- }
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