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- using System;
- using System.IO;
- using UnityEditor;
- using UnityEngine;
- using UnityEditor.Build;
- #if UNITY_2018_1_OR_NEWER
- using UnityEditor.Build.Reporting;
- #endif
- using UnityEditor.Callbacks;
-
- using GoogleMobileAds.Editor;
-
- #if UNITY_2018_1_OR_NEWER
- public class BuildPreProcessor : IPreprocessBuildWithReport
- #else
- public class BuildPreProcessor : IPreprocessBuild
- #endif
- {
-
- public int callbackOrder { get { return 1; } }
-
- #if UNITY_2018_1_OR_NEWER
- public void OnPreprocessBuild(BuildReport report)
- #else
- public void OnPreprocessBuild(BuildTarget target, string path)
- #endif
- {
- if (!AssetDatabase.IsValidFolder("Assets/GoogleMobileAds"))
- {
- AssetDatabase.CreateFolder("Assets", "GoogleMobileAds");
- }
-
- /*
- * Handle importing GMA via Unity Package Manager.
- */
- EditorPathUtils pathUtils = ScriptableObject.CreateInstance<EditorPathUtils>();
- if (pathUtils.IsPackageRootPath())
- {
- string parentDirectoryPath = pathUtils.GetParentDirectoryAssetPath();
- string linkXmlPath = Path.Combine(parentDirectoryPath, "link.xml");
-
- /*
- * Copy link.xml to Assets/GoogleMobileAds to ensure all platform dependent libraries
- * are included in the build.
- */
- AssetDatabase.CopyAsset(linkXmlPath, "Assets/GoogleMobileAds/link.xml");
- }
- }
- }
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