using System; using UnityEngine; namespace XCharts.Runtime { public class PolarCoordContext : MainComponentContext { /// /// the center position of polar in container. /// |极坐标在容器中的具体中心点。 /// public Vector3 center; public float radius; /// /// the true radius of polar. /// |极坐标的运行时实际内半径。 /// public float insideRadius; /// /// the true radius of polar. /// |极坐标的运行时实际外半径。 /// public float outsideRadius; public bool isPointerEnter; } }