using System.Collections; using System.Collections.Generic; using UnityEngine; using GoogleMobileAds.Api; public class AdMobManager : MonoBehaviour{ [SerializeField] GameObject 廣告_pl; private BannerView bannerView; #if UNITY_ANDROID private string _adUnitId = "ca-app-pub-3940256099942544/6300978111"; #elif UNITY_IPHONE private string _adUnitId = "ca-app-pub-3940256099942544/2934735716"; #else private string _adUnitId = "unused"; #endif // Start is called before the first frame update void Start(){ MobileAds.Initialize(initStatus => { }); this.RequestBanner(); } private void RequestBanner(){ // 建立一個橫幅廣告. this.bannerView = new BannerView(_adUnitId,AdSize.Leaderboard, AdPosition.BottomLeft); // 建立廣告請求. AdRequest request = new AdRequest.Builder().Build(); // 載入橫幅廣告. this.bannerView.LoadAd(request); } }