Using pre-set license Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Core' Language: 'zh' Physical Memory: 16334 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: D:\Unity\6000.0.9f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath D:/Unity/ICS-SCADA-APP-SIU -logFile Logs/AssetImportWorker1.log -srvPort 53974 -job-worker-count 5 -background-job-worker-count 8 -asset-garbage-collectors 1 Successfully changed project path to: D:/Unity/ICS-SCADA-APP-SIU D:/Unity/ICS-SCADA-APP-SIU [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [32540] Target information: Player connection [32540] * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 1257271910 [EditorId] 1257271910 [Version] 1048832 [Id] WindowsEditor(7,工巧明測試伺服器) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [32540] Host joined multi-casting on [225.0.0.222:54997]... Player connection [32540] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 5 Library Redirect Path: Library/ [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers. Refreshing native plugins compatible for Editor in 9.17 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.9f1 (1490908003ac) [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Unity/ICS-SCADA-APP-SIU/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82) Vendor: NVIDIA VRAM: 4004 MB Driver: 32.0.15.6094 Initialize mono Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed' Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56968 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Registered in 0.004200 seconds. - Loaded All Assemblies, in 0.503 seconds Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found CommandWithNoStdoutInvokationFailure: Unable to start ADB server. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details. at UnityEditor.Android.Command.RunWithShellExecute (System.String command, System.String args, System.String workingdir, System.String errorMsg) [0x00060] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.ADB.StartServer () [0x00013] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000b] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002ae] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00039] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00081] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.TargetExtension.OnLoad () [0x000a8] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in :0 UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules() Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 9.198 seconds Domain Reload Profiling: 9702ms BeginReloadAssembly (177ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (47ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (56ms) LoadAllAssembliesAndSetupDomain (210ms) LoadAssemblies (177ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (205ms) TypeCache.Refresh (203ms) TypeCache.ScanAssembly (186ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (9199ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (9147ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (8460ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (10ms) ProcessInitializeOnLoadAttributes (218ms) ProcessInitializeOnLoadMethodAttributes (450ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 3.056 seconds Refreshing native plugins compatible for Editor in 16.93 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.155 seconds Domain Reload Profiling: 4206ms BeginReloadAssembly (1281ms) ExecutionOrderSort (0ms) DisableScriptedObjects (12ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (51ms) RebuildCommonClasses (137ms) RebuildNativeTypeToScriptingClass (34ms) initialDomainReloadingComplete (95ms) LoadAllAssembliesAndSetupDomain (1503ms) LoadAssemblies (1350ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (524ms) TypeCache.Refresh (408ms) TypeCache.ScanAssembly (351ms) BuildScriptInfoCaches (100ms) ResolveRequiredComponents (11ms) FinalizeReload (1156ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (821ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (39ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (52ms) ProcessInitializeOnLoadAttributes (441ms) ProcessInitializeOnLoadMethodAttributes (281ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Refreshing native plugins compatible for Editor in 7.90 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 28 Unused Serialized files (Serialized files now loaded: 0) Unloading 4845 unused Assets / (1.9 MB). Loaded Objects now: 5398. Memory consumption went from 127.6 MB to 125.8 MB. Total: 12.594800 ms (FindLiveObjects: 0.655600 ms CreateObjectMapping: 1.309800 ms MarkObjects: 7.429000 ms DeleteObjects: 3.198500 ms) ======================================================================== Received Import Request. Time since last request: 571719.380241 seconds. path: Assets/Script/Main.cs artifactKey: Guid(bb2f3be5492fb774d97809aed23dd6ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Script/Main.cs using Guid(bb2f3be5492fb774d97809aed23dd6ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers. -> (artifact id: '0d519e318df7c02843a4df9f0fb60840') in 0.0115844 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.172 seconds Refreshing native plugins compatible for Editor in 7.94 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.889 seconds Domain Reload Profiling: 2065ms BeginReloadAssembly (406ms) ExecutionOrderSort (0ms) DisableScriptedObjects (46ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (135ms) RebuildCommonClasses (47ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (670ms) LoadAssemblies (606ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (214ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (180ms) ResolveRequiredComponents (12ms) FinalizeReload (890ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (627ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (46ms) ProcessInitializeOnLoadAttributes (315ms) ProcessInitializeOnLoadMethodAttributes (229ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 8.22 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5403. Memory consumption went from 121.1 MB to 119.8 MB. Total: 8.235200 ms (FindLiveObjects: 0.595900 ms CreateObjectMapping: 0.769900 ms MarkObjects: 5.527000 ms DeleteObjects: 1.341100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.250 seconds Refreshing native plugins compatible for Editor in 8.12 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Unable to write to 'ProjectSettings\GvhProjectSettings.xml' (System.IO.IOException: Sharing violation on path D:\Unity\ICS-SCADA-APP-SIU\ProjectSettings\GvhProjectSettings.xml at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <21f453231f9b419fb92653c858b2eaf6>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <21f453231f9b419fb92653c858b2eaf6>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean useAsync) [0x00000] in <21f453231f9b419fb92653c858b2eaf6>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,bool) at System.Xml.XmlWriterSettings.CreateWriter (System.String outputFileName) [0x00051] in <8c914012335341069cd1f38664b1d95d>:0 at System.Xml.XmlWriter.Create (System.String outputFileName, System.Xml.XmlWriterSettings settings) [0x0000a] in <8c914012335341069cd1f38664b1d95d>:0 at Google.ProjectSettings.Save () [0x000a1] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\ProjectSettings.cs:828 , Project settings were not saved! 0x00007fff7bf45e6d (Unity) StackWalker::ShowCallstack 0x00007fff7bf55dc9 (Unity) PlatformStacktrace::GetStacktrace 0x00007fff7d1b823e (Unity) Stacktrace::GetStacktrace 0x00007fff7d75f7ff (Unity) DebugStringToFile 0x00007fff7b006b35 (Unity) DebugLogHandler_CUSTOM_Internal_Log 0x000001b60e12d54d (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) 0x000001b60e12d413 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x000001b60e12cf3b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x000001b60e12ccc0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x000001b60e12cb85 (Mono JIT Code) UnityEngine.Debug:LogError (object) 0x000001b60df9a763 (Mono JIT Code) Google.Logger:Log (string,Google.LogLevel) (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/Logger.cs:137) 0x000001b60e12980b (Mono JIT Code) Google.ProjectSettings:Save () (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs:847) 0x000001b60e128fcb (Mono JIT Code) Google.ProjectSettings:SetBool (string,bool,Google.SettingsLocation) (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs:485) 0x000001b60e128ee3 (Mono JIT Code) Google.ProjectSettings:SetBool (string,bool) (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs:497) 0x000001b60e128e53 (Mono JIT Code) Google.IOSResolver:set_VerboseLoggingEnabled (bool) (at Z:/tmp/tmp.yE5xlmCm97/third_party/unity/unity_jar_resolver/source/IOSResolver/src/IOSResolver.cs:1042) 0x000001b60e123213 (Mono JIT Code) Google.IOSResolver:.cctor () (at Z:/tmp/tmp.yE5xlmCm97/third_party/unity/unity_jar_resolver/source/IOSResolver/src/IOSResolver.cs:733) 0x000001b60e123465 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) 0x00007fff786a694e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) 0x00007fff785e8444 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) 0x00007fff785e3325 (mono-2.0-bdwgc) mono_runtime_class_init_full (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:563) 0x00007fff78519f17 (mono-2.0-bdwgc) ves_icall_System_Runtime_CompilerServices_RuntimeHelpers_RunClassConstructor (at C:/build/output/Unity-Technologies/mono/mono/metadata/icall.c:1292) 0x00007fff7854caac (mono-2.0-bdwgc) ves_icall_System_Runtime_CompilerServices_RuntimeHelpers_RunClassConstructor_raw (at C:/build/output/Unity-Technologies/mono/mono/metadata/icall-def.h:756) 0x000001b60ca7638a (Mono JIT Code) (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (intptr) 0x000001b60ca761cb (Mono JIT Code) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) 0x000001b60ca665db (Mono JIT Code) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) 0x000001b60e151048 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_object (object,intptr,intptr,intptr) 0x00007fff786a694e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) 0x00007fff785e8444 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) 0x00007fff785e8530 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) 0x00007fff7be6ab94 (Unity) scripting_method_invoke 0x00007fff7be42d53 (Unity) ScriptingInvocation::Invoke 0x00007fff7be3ded5 (Unity) ScriptingInvocation::Invoke 0x00007fff7bfb8243 (Unity) Scripting::UnityEditor::EditorAssembliesProxy::ProcessInitializeOnLoadAttributes 0x00007fff7be3956c (Unity) MonoManager::SetupLoadedEditorAssemblies 0x00007fff7be30cba (Unity) MonoManager::FinalizeReload 0x00007fff7d35cd15 (Unity) ScriptingInitializer::FinalizeReload 0x00007fff7d3ac42f (Unity) AssetImportWorkerClient::ReloadScriptingDomain 0x00007fff7d385ffc (Unity) ::operator() 0x00007fff7d469c0e (Unity) asio::detail::completion_handler,asio::io_context::basic_executor_type,0> >::do_complete 0x00007fff7d45749a (Unity) asio::detail::win_iocp_io_context::do_one 0x00007fff7d458804 (Unity) asio::detail::win_iocp_io_context::run 0x00007fff7d46822c (Unity) IOService::Run 0x00007fff7d3b0216 (Unity) RunAssetImportWorkerClientV2 0x00007fff7d3b02db (Unity) RunAssetImporterV2 0x00007fff7cbb500a (Unity) Application::InitializeProject 0x00007fff7d1c2615 (Unity) UnityMain 0x00007ff6a0682fba (Unity) __scrt_common_main_seh 0x00007ff82824e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ff82931bf2c (ntdll) RtlUserThreadStart Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.298 seconds Domain Reload Profiling: 2550ms BeginReloadAssembly (473ms) ExecutionOrderSort (0ms) DisableScriptedObjects (62ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (168ms) RebuildCommonClasses (56ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (38ms) LoadAllAssembliesAndSetupDomain (670ms) LoadAssemblies (619ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (214ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (188ms) ResolveRequiredComponents (8ms) FinalizeReload (1298ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1031ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (28ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (51ms) ProcessInitializeOnLoadAttributes (687ms) ProcessInitializeOnLoadMethodAttributes (258ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 7.19 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5405. Memory consumption went from 121.1 MB to 119.8 MB. Total: 9.972900 ms (FindLiveObjects: 0.569000 ms CreateObjectMapping: 0.606000 ms MarkObjects: 7.492900 ms DeleteObjects: 1.303400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.446 seconds Refreshing native plugins compatible for Editor in 8.36 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.998 seconds Domain Reload Profiling: 2446ms BeginReloadAssembly (555ms) ExecutionOrderSort (0ms) DisableScriptedObjects (62ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (214ms) RebuildCommonClasses (58ms) RebuildNativeTypeToScriptingClass (19ms) initialDomainReloadingComplete (43ms) LoadAllAssembliesAndSetupDomain (773ms) LoadAssemblies (758ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (209ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (184ms) ResolveRequiredComponents (8ms) FinalizeReload (999ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (723ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (52ms) ProcessInitializeOnLoadAttributes (333ms) ProcessInitializeOnLoadMethodAttributes (302ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) Refreshing native plugins compatible for Editor in 7.73 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.4 MB). Loaded Objects now: 5407. Memory consumption went from 121.1 MB to 119.7 MB. Total: 8.091100 ms (FindLiveObjects: 0.598800 ms CreateObjectMapping: 0.661900 ms MarkObjects: 5.493300 ms DeleteObjects: 1.334200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 7.99 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4762 unused Assets / (1.2 MB). Loaded Objects now: 5407. Memory consumption went from 120.8 MB to 119.7 MB. Total: 11.155000 ms (FindLiveObjects: 0.843900 ms CreateObjectMapping: 0.912700 ms MarkObjects: 8.076400 ms DeleteObjects: 1.320600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.100 seconds Refreshing native plugins compatible for Editor in 9.62 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.157 seconds Domain Reload Profiling: 2261ms BeginReloadAssembly (309ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (58ms) RebuildCommonClasses (69ms) RebuildNativeTypeToScriptingClass (20ms) initialDomainReloadingComplete (51ms) LoadAllAssembliesAndSetupDomain (655ms) LoadAssemblies (616ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (223ms) TypeCache.Refresh (19ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (191ms) ResolveRequiredComponents (8ms) FinalizeReload (1158ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (783ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (37ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (64ms) ProcessInitializeOnLoadAttributes (403ms) ProcessInitializeOnLoadMethodAttributes (268ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 9.02 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.5 MB). Loaded Objects now: 5409. Memory consumption went from 121.1 MB to 119.6 MB. Total: 10.422800 ms (FindLiveObjects: 0.635500 ms CreateObjectMapping: 0.865900 ms MarkObjects: 5.904200 ms DeleteObjects: 3.015900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.829 seconds Refreshing native plugins compatible for Editor in 7.99 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.879 seconds Domain Reload Profiling: 1710ms BeginReloadAssembly (234ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (56ms) RebuildCommonClasses (48ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (33ms) LoadAllAssembliesAndSetupDomain (500ms) LoadAssemblies (427ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (193ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (172ms) ResolveRequiredComponents (8ms) FinalizeReload (880ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (619ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (31ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (47ms) ProcessInitializeOnLoadAttributes (313ms) ProcessInitializeOnLoadMethodAttributes (220ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) Refreshing native plugins compatible for Editor in 7.60 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5411. Memory consumption went from 121.1 MB to 119.7 MB. Total: 9.509000 ms (FindLiveObjects: 0.594900 ms CreateObjectMapping: 0.634500 ms MarkObjects: 6.752700 ms DeleteObjects: 1.525300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 9.97 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4762 unused Assets / (1.2 MB). Loaded Objects now: 5411. Memory consumption went from 120.9 MB to 119.6 MB. Total: 9.558300 ms (FindLiveObjects: 0.720400 ms CreateObjectMapping: 0.818000 ms MarkObjects: 6.676500 ms DeleteObjects: 1.341800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.868 seconds Refreshing native plugins compatible for Editor in 9.90 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.889 seconds Domain Reload Profiling: 1760ms BeginReloadAssembly (258ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (60ms) RebuildCommonClasses (49ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (32ms) LoadAllAssembliesAndSetupDomain (516ms) LoadAssemblies (456ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (204ms) TypeCache.Refresh (17ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (175ms) ResolveRequiredComponents (7ms) FinalizeReload (890ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (635ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (27ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (48ms) ProcessInitializeOnLoadAttributes (322ms) ProcessInitializeOnLoadMethodAttributes (231ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 9.10 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5413. Memory consumption went from 121.1 MB to 119.8 MB. Total: 9.692700 ms (FindLiveObjects: 0.788800 ms CreateObjectMapping: 0.756700 ms MarkObjects: 6.667900 ms DeleteObjects: 1.478000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.920 seconds Refreshing native plugins compatible for Editor in 8.04 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.979 seconds Domain Reload Profiling: 1900ms BeginReloadAssembly (238ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (54ms) RebuildCommonClasses (45ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (34ms) LoadAllAssembliesAndSetupDomain (590ms) LoadAssemblies (507ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (216ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (193ms) ResolveRequiredComponents (8ms) FinalizeReload (980ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (731ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (51ms) ProcessInitializeOnLoadAttributes (413ms) ProcessInitializeOnLoadMethodAttributes (232ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 7.15 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5415. Memory consumption went from 121.1 MB to 119.8 MB. Total: 9.047400 ms (FindLiveObjects: 0.850700 ms CreateObjectMapping: 0.823300 ms MarkObjects: 5.974600 ms DeleteObjects: 1.397300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 9.40 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4762 unused Assets / (1.2 MB). Loaded Objects now: 5415. Memory consumption went from 120.9 MB to 119.7 MB. Total: 10.362900 ms (FindLiveObjects: 0.674100 ms CreateObjectMapping: 0.752900 ms MarkObjects: 7.564200 ms DeleteObjects: 1.370500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.792 seconds Refreshing native plugins compatible for Editor in 7.58 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.824 seconds Domain Reload Profiling: 1617ms BeginReloadAssembly (216ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (51ms) RebuildCommonClasses (39ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (31ms) LoadAllAssembliesAndSetupDomain (492ms) LoadAssemblies (403ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (204ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (177ms) ResolveRequiredComponents (8ms) FinalizeReload (825ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (592ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (26ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (45ms) ProcessInitializeOnLoadAttributes (298ms) ProcessInitializeOnLoadMethodAttributes (216ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 7.45 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5417. Memory consumption went from 121.1 MB to 119.8 MB. Total: 8.818100 ms (FindLiveObjects: 0.629400 ms CreateObjectMapping: 0.664500 ms MarkObjects: 6.038500 ms DeleteObjects: 1.484700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.913 seconds Refreshing native plugins compatible for Editor in 8.07 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.948 seconds Domain Reload Profiling: 1863ms BeginReloadAssembly (242ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (59ms) RebuildCommonClasses (73ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (47ms) LoadAllAssembliesAndSetupDomain (536ms) LoadAssemblies (444ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (222ms) TypeCache.Refresh (24ms) TypeCache.ScanAssembly (2ms) BuildScriptInfoCaches (184ms) ResolveRequiredComponents (9ms) FinalizeReload (949ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (676ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (27ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (69ms) ProcessInitializeOnLoadAttributes (341ms) ProcessInitializeOnLoadMethodAttributes (232ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 7.26 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5419. Memory consumption went from 121.2 MB to 120.0 MB. Total: 7.892800 ms (FindLiveObjects: 0.666500 ms CreateObjectMapping: 0.651900 ms MarkObjects: 5.186600 ms DeleteObjects: 1.386600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.827 seconds Refreshing native plugins compatible for Editor in 7.53 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.863 seconds Domain Reload Profiling: 1692ms BeginReloadAssembly (231ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (59ms) RebuildCommonClasses (43ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (34ms) LoadAllAssembliesAndSetupDomain (507ms) LoadAssemblies (415ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (214ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (192ms) ResolveRequiredComponents (8ms) FinalizeReload (864ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (620ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (47ms) ProcessInitializeOnLoadAttributes (312ms) ProcessInitializeOnLoadMethodAttributes (227ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 7.44 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5421. Memory consumption went from 121.2 MB to 119.9 MB. Total: 10.425100 ms (FindLiveObjects: 0.609400 ms CreateObjectMapping: 0.654700 ms MarkObjects: 7.720700 ms DeleteObjects: 1.438800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 8.20 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4762 unused Assets / (1.1 MB). Loaded Objects now: 5421. Memory consumption went from 120.9 MB to 119.9 MB. Total: 9.914200 ms (FindLiveObjects: 0.684200 ms CreateObjectMapping: 0.680200 ms MarkObjects: 7.255100 ms DeleteObjects: 1.293100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.020 seconds Refreshing native plugins compatible for Editor in 9.83 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.102 seconds Domain Reload Profiling: 2125ms BeginReloadAssembly (250ms) ExecutionOrderSort (0ms) DisableScriptedObjects (20ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (59ms) RebuildCommonClasses (85ms) RebuildNativeTypeToScriptingClass (25ms) initialDomainReloadingComplete (43ms) LoadAllAssembliesAndSetupDomain (620ms) LoadAssemblies (516ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (232ms) TypeCache.Refresh (25ms) TypeCache.ScanAssembly (5ms) BuildScriptInfoCaches (193ms) ResolveRequiredComponents (9ms) FinalizeReload (1102ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (792ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (31ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (53ms) ProcessInitializeOnLoadAttributes (411ms) ProcessInitializeOnLoadMethodAttributes (288ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) Refreshing native plugins compatible for Editor in 7.82 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5423. Memory consumption went from 121.2 MB to 119.9 MB. Total: 12.478900 ms (FindLiveObjects: 0.775600 ms CreateObjectMapping: 0.803700 ms MarkObjects: 8.683500 ms DeleteObjects: 2.213900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.958 seconds Refreshing native plugins compatible for Editor in 11.31 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.987 seconds Domain Reload Profiling: 1947ms BeginReloadAssembly (268ms) ExecutionOrderSort (0ms) DisableScriptedObjects (19ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (55ms) RebuildCommonClasses (45ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (39ms) LoadAllAssembliesAndSetupDomain (594ms) LoadAssemblies (507ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (240ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (212ms) ResolveRequiredComponents (9ms) FinalizeReload (988ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (716ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (36ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (63ms) ProcessInitializeOnLoadAttributes (360ms) ProcessInitializeOnLoadMethodAttributes (249ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Refreshing native plugins compatible for Editor in 11.28 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.5 MB). Loaded Objects now: 5425. Memory consumption went from 121.2 MB to 119.7 MB. Total: 10.032100 ms (FindLiveObjects: 0.609700 ms CreateObjectMapping: 0.670100 ms MarkObjects: 6.851200 ms DeleteObjects: 1.899300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.338 seconds Refreshing native plugins compatible for Editor in 7.66 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.919 seconds Domain Reload Profiling: 2261ms BeginReloadAssembly (490ms) ExecutionOrderSort (0ms) DisableScriptedObjects (58ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (178ms) RebuildCommonClasses (51ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (44ms) LoadAllAssembliesAndSetupDomain (741ms) LoadAssemblies (656ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (257ms) TypeCache.Refresh (26ms) TypeCache.ScanAssembly (5ms) BuildScriptInfoCaches (209ms) ResolveRequiredComponents (13ms) FinalizeReload (920ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (652ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (30ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (46ms) ProcessInitializeOnLoadAttributes (331ms) ProcessInitializeOnLoadMethodAttributes (238ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 7.82 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.4 MB). Loaded Objects now: 5427. Memory consumption went from 121.2 MB to 119.8 MB. Total: 9.262900 ms (FindLiveObjects: 0.704900 ms CreateObjectMapping: 0.762100 ms MarkObjects: 6.251800 ms DeleteObjects: 1.541000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.847 seconds Refreshing native plugins compatible for Editor in 8.34 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.883 seconds Domain Reload Profiling: 1731ms BeginReloadAssembly (239ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (57ms) RebuildCommonClasses (45ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (35ms) LoadAllAssembliesAndSetupDomain (514ms) LoadAssemblies (434ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (206ms) TypeCache.Refresh (15ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (178ms) ResolveRequiredComponents (8ms) FinalizeReload (883ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (632ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (51ms) ProcessInitializeOnLoadAttributes (321ms) ProcessInitializeOnLoadMethodAttributes (225ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 7.23 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5429. Memory consumption went from 121.2 MB to 120.0 MB. Total: 8.024800 ms (FindLiveObjects: 0.589800 ms CreateObjectMapping: 0.622900 ms MarkObjects: 5.513300 ms DeleteObjects: 1.297500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.942 seconds Refreshing native plugins compatible for Editor in 7.82 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.965 seconds Domain Reload Profiling: 1910ms BeginReloadAssembly (246ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (56ms) RebuildCommonClasses (44ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (40ms) LoadAllAssembliesAndSetupDomain (598ms) LoadAssemblies (521ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (211ms) TypeCache.Refresh (19ms) TypeCache.ScanAssembly (5ms) BuildScriptInfoCaches (181ms) ResolveRequiredComponents (8ms) FinalizeReload (965ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (704ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (45ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (104ms) ProcessInitializeOnLoadAttributes (321ms) ProcessInitializeOnLoadMethodAttributes (228ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 8.07 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5431. Memory consumption went from 121.2 MB to 119.9 MB. Total: 9.297300 ms (FindLiveObjects: 0.642900 ms CreateObjectMapping: 0.692400 ms MarkObjects: 6.514500 ms DeleteObjects: 1.445900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.870 seconds Refreshing native plugins compatible for Editor in 7.40 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.863 seconds Domain Reload Profiling: 1735ms BeginReloadAssembly (256ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (59ms) RebuildCommonClasses (49ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (35ms) LoadAllAssembliesAndSetupDomain (516ms) LoadAssemblies (444ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (217ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (194ms) ResolveRequiredComponents (8ms) FinalizeReload (864ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (614ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (28ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (46ms) ProcessInitializeOnLoadAttributes (306ms) ProcessInitializeOnLoadMethodAttributes (228ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 7.61 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5433. Memory consumption went from 121.2 MB to 119.9 MB. Total: 8.808700 ms (FindLiveObjects: 0.701600 ms CreateObjectMapping: 0.688900 ms MarkObjects: 5.992900 ms DeleteObjects: 1.423100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.926 seconds Refreshing native plugins compatible for Editor in 8.94 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.908 seconds Domain Reload Profiling: 1836ms BeginReloadAssembly (242ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (52ms) RebuildCommonClasses (42ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (33ms) LoadAllAssembliesAndSetupDomain (596ms) LoadAssemblies (506ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (226ms) TypeCache.Refresh (20ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (194ms) ResolveRequiredComponents (8ms) FinalizeReload (909ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (653ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (33ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (53ms) ProcessInitializeOnLoadAttributes (321ms) ProcessInitializeOnLoadMethodAttributes (239ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 8.61 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5435. Memory consumption went from 121.1 MB to 119.8 MB. Total: 10.090900 ms (FindLiveObjects: 0.706500 ms CreateObjectMapping: 0.746200 ms MarkObjects: 7.093400 ms DeleteObjects: 1.543200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.833 seconds Refreshing native plugins compatible for Editor in 7.82 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.912 seconds Domain Reload Profiling: 1748ms BeginReloadAssembly (243ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (61ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (35ms) LoadAllAssembliesAndSetupDomain (501ms) LoadAssemblies (427ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (200ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (2ms) BuildScriptInfoCaches (176ms) ResolveRequiredComponents (8ms) FinalizeReload (913ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (650ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (59ms) ProcessInitializeOnLoadAttributes (330ms) ProcessInitializeOnLoadMethodAttributes (226ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 8.20 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5437. Memory consumption went from 121.1 MB to 119.9 MB. Total: 8.535800 ms (FindLiveObjects: 0.628300 ms CreateObjectMapping: 0.661600 ms MarkObjects: 5.798100 ms DeleteObjects: 1.446400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.936 seconds Refreshing native plugins compatible for Editor in 7.88 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.979 seconds Domain Reload Profiling: 1916ms BeginReloadAssembly (256ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (59ms) RebuildCommonClasses (53ms) RebuildNativeTypeToScriptingClass (20ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (572ms) LoadAssemblies (492ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (219ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (193ms) ResolveRequiredComponents (7ms) FinalizeReload (979ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (681ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (34ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (66ms) ProcessInitializeOnLoadAttributes (336ms) ProcessInitializeOnLoadMethodAttributes (237ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 7.71 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.1 MB). Loaded Objects now: 5439. Memory consumption went from 121.1 MB to 120.0 MB. Total: 11.665300 ms (FindLiveObjects: 1.141700 ms CreateObjectMapping: 1.218600 ms MarkObjects: 7.249700 ms DeleteObjects: 2.052600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.553 seconds Refreshing native plugins compatible for Editor in 11.87 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.018 seconds Domain Reload Profiling: 2575ms BeginReloadAssembly (526ms) ExecutionOrderSort (0ms) DisableScriptedObjects (63ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (188ms) RebuildCommonClasses (57ms) RebuildNativeTypeToScriptingClass (23ms) initialDomainReloadingComplete (48ms) LoadAllAssembliesAndSetupDomain (902ms) LoadAssemblies (835ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (258ms) TypeCache.Refresh (25ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (199ms) ResolveRequiredComponents (23ms) FinalizeReload (1019ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (697ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (38ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (52ms) ProcessInitializeOnLoadAttributes (359ms) ProcessInitializeOnLoadMethodAttributes (241ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 7.45 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.4 MB). Loaded Objects now: 5441. Memory consumption went from 121.1 MB to 119.7 MB. Total: 10.675000 ms (FindLiveObjects: 0.629100 ms CreateObjectMapping: 0.678300 ms MarkObjects: 7.248600 ms DeleteObjects: 2.115100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 9.74 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4762 unused Assets / (1.5 MB). Loaded Objects now: 5441. Memory consumption went from 120.9 MB to 119.4 MB. Total: 9.254700 ms (FindLiveObjects: 0.822100 ms CreateObjectMapping: 0.850000 ms MarkObjects: 5.574600 ms DeleteObjects: 2.004600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.995 seconds Refreshing native plugins compatible for Editor in 8.22 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.978 seconds Domain Reload Profiling: 1975ms BeginReloadAssembly (251ms) ExecutionOrderSort (0ms) DisableScriptedObjects (22ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (58ms) RebuildCommonClasses (44ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (35ms) LoadAllAssembliesAndSetupDomain (652ms) LoadAssemblies (479ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (300ms) TypeCache.Refresh (22ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (264ms) ResolveRequiredComponents (9ms) FinalizeReload (978ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (690ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (40ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (65ms) ProcessInitializeOnLoadAttributes (330ms) ProcessInitializeOnLoadMethodAttributes (244ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 8.13 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5443. Memory consumption went from 121.1 MB to 119.9 MB. Total: 10.060200 ms (FindLiveObjects: 0.938100 ms CreateObjectMapping: 1.576100 ms MarkObjects: 5.457200 ms DeleteObjects: 2.086400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.095 seconds Refreshing native plugins compatible for Editor in 8.85 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.996 seconds Domain Reload Profiling: 2092ms BeginReloadAssembly (275ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (62ms) RebuildCommonClasses (84ms) RebuildNativeTypeToScriptingClass (27ms) initialDomainReloadingComplete (96ms) LoadAllAssembliesAndSetupDomain (613ms) LoadAssemblies (557ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (209ms) TypeCache.Refresh (15ms) TypeCache.ScanAssembly (2ms) BuildScriptInfoCaches (182ms) ResolveRequiredComponents (8ms) FinalizeReload (996ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (704ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (31ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (59ms) ProcessInitializeOnLoadAttributes (346ms) ProcessInitializeOnLoadMethodAttributes (261ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 7.55 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.5 MB). Loaded Objects now: 5445. Memory consumption went from 121.1 MB to 119.7 MB. Total: 12.392300 ms (FindLiveObjects: 0.765800 ms CreateObjectMapping: 1.248800 ms MarkObjects: 8.638400 ms DeleteObjects: 1.737000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.821 seconds Refreshing native plugins compatible for Editor in 10.00 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.857 seconds Domain Reload Profiling: 1680ms BeginReloadAssembly (232ms) ExecutionOrderSort (0ms) DisableScriptedObjects (19ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (51ms) RebuildCommonClasses (43ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (39ms) LoadAllAssembliesAndSetupDomain (495ms) LoadAssemblies (425ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (194ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (175ms) ResolveRequiredComponents (7ms) FinalizeReload (858ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (612ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (31ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (46ms) ProcessInitializeOnLoadAttributes (308ms) ProcessInitializeOnLoadMethodAttributes (220ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 8.32 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.4 MB). Loaded Objects now: 5447. Memory consumption went from 121.1 MB to 119.7 MB. Total: 10.353800 ms (FindLiveObjects: 0.621600 ms CreateObjectMapping: 0.655100 ms MarkObjects: 7.016800 ms DeleteObjects: 2.058000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 9.27 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4762 unused Assets / (1.5 MB). Loaded Objects now: 5447. Memory consumption went from 120.9 MB to 119.4 MB. Total: 12.738500 ms (FindLiveObjects: 0.853600 ms CreateObjectMapping: 0.951700 ms MarkObjects: 7.286600 ms DeleteObjects: 3.644600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.827 seconds Refreshing native plugins compatible for Editor in 8.58 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.985 seconds Domain Reload Profiling: 1814ms BeginReloadAssembly (241ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (56ms) RebuildCommonClasses (47ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (42ms) LoadAllAssembliesAndSetupDomain (483ms) LoadAssemblies (422ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (192ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (2ms) BuildScriptInfoCaches (167ms) ResolveRequiredComponents (8ms) FinalizeReload (986ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (699ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (34ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (53ms) ProcessInitializeOnLoadAttributes (368ms) ProcessInitializeOnLoadMethodAttributes (237ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 7.38 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.5 MB). Loaded Objects now: 5449. Memory consumption went from 121.1 MB to 119.7 MB. Total: 10.093800 ms (FindLiveObjects: 0.660300 ms CreateObjectMapping: 0.850800 ms MarkObjects: 6.985600 ms DeleteObjects: 1.596000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.822 seconds Refreshing native plugins compatible for Editor in 7.68 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.852 seconds Domain Reload Profiling: 1676ms BeginReloadAssembly (235ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (62ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (39ms) LoadAllAssembliesAndSetupDomain (491ms) LoadAssemblies (414ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (196ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (174ms) ResolveRequiredComponents (7ms) FinalizeReload (852ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (606ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (25ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (48ms) ProcessInitializeOnLoadAttributes (305ms) ProcessInitializeOnLoadMethodAttributes (222ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 10.20 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.4 MB). Loaded Objects now: 5451. Memory consumption went from 121.2 MB to 119.7 MB. Total: 8.865300 ms (FindLiveObjects: 0.594700 ms CreateObjectMapping: 0.629000 ms MarkObjects: 6.085800 ms DeleteObjects: 1.554800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.960 seconds Refreshing native plugins compatible for Editor in 8.50 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.922 seconds Domain Reload Profiling: 1884ms BeginReloadAssembly (259ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (56ms) RebuildCommonClasses (50ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (34ms) LoadAllAssembliesAndSetupDomain (604ms) LoadAssemblies (538ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (212ms) TypeCache.Refresh (16ms) TypeCache.ScanAssembly (4ms) BuildScriptInfoCaches (183ms) ResolveRequiredComponents (8ms) FinalizeReload (922ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (663ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (30ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (54ms) ProcessInitializeOnLoadAttributes (332ms) ProcessInitializeOnLoadMethodAttributes (240ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 7.86 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.5 MB). Loaded Objects now: 5453. Memory consumption went from 121.2 MB to 119.6 MB. Total: 9.546700 ms (FindLiveObjects: 0.615300 ms CreateObjectMapping: 0.703000 ms MarkObjects: 6.429300 ms DeleteObjects: 1.797200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.841 seconds Refreshing native plugins compatible for Editor in 7.79 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.904 seconds Domain Reload Profiling: 1748ms BeginReloadAssembly (228ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (54ms) RebuildCommonClasses (46ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (33ms) LoadAllAssembliesAndSetupDomain (522ms) LoadAssemblies (450ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (194ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (172ms) ResolveRequiredComponents (8ms) FinalizeReload (905ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (634ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (26ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (46ms) ProcessInitializeOnLoadAttributes (330ms) ProcessInitializeOnLoadMethodAttributes (224ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 7.54 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (2.1 MB). Loaded Objects now: 5455. Memory consumption went from 121.2 MB to 119.1 MB. Total: 9.321300 ms (FindLiveObjects: 0.647000 ms CreateObjectMapping: 0.665400 ms MarkObjects: 5.554500 ms DeleteObjects: 2.453500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.915 seconds Refreshing native plugins compatible for Editor in 7.65 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.066 seconds Domain Reload Profiling: 1983ms BeginReloadAssembly (277ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (76ms) RebuildCommonClasses (50ms) RebuildNativeTypeToScriptingClass (21ms) initialDomainReloadingComplete (42ms) LoadAllAssembliesAndSetupDomain (527ms) LoadAssemblies (474ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (194ms) TypeCache.Refresh (16ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (166ms) ResolveRequiredComponents (7ms) FinalizeReload (1066ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (730ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (33ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (48ms) ProcessInitializeOnLoadAttributes (394ms) ProcessInitializeOnLoadMethodAttributes (248ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Refreshing native plugins compatible for Editor in 7.38 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.6 MB). Loaded Objects now: 5457. Memory consumption went from 121.2 MB to 119.6 MB. Total: 8.909500 ms (FindLiveObjects: 0.606800 ms CreateObjectMapping: 0.689700 ms MarkObjects: 5.277100 ms DeleteObjects: 2.334700 ms) Prepare: number of updated asset objects reloaded= 0