Using pre-set license Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Core' Language: 'zh' Physical Memory: 16334 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: D:\Unity\6000.0.9f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath D:/Unity/ICS-SCADA-APP-SIU -logFile Logs/AssetImportWorker0.log -srvPort 53974 -job-worker-count 5 -background-job-worker-count 8 -asset-garbage-collectors 1 Successfully changed project path to: D:/Unity/ICS-SCADA-APP-SIU D:/Unity/ICS-SCADA-APP-SIU [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [37876] Target information: Player connection [37876] * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 1063950680 [EditorId] 1063950680 [Version] 1048832 [Id] WindowsEditor(7,工巧明測試伺服器) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [37876] Host joined multi-casting on [225.0.0.222:54997]... Player connection [37876] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 5 Library Redirect Path: Library/ [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers. Refreshing native plugins compatible for Editor in 13.02 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.9f1 (1490908003ac) [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Unity/ICS-SCADA-APP-SIU/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82) Vendor: NVIDIA VRAM: 4004 MB Driver: 32.0.15.6094 Initialize mono Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed' Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56564 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Registered in 0.004936 seconds. - Loaded All Assemblies, in 0.519 seconds Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found CommandWithNoStdoutInvokationFailure: Unable to start ADB server. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details. at UnityEditor.Android.Command.RunWithShellExecute (System.String command, System.String args, System.String workingdir, System.String errorMsg) [0x00060] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.ADB.StartServer () [0x00013] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000b] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002ae] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00039] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00081] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Android.TargetExtension.OnLoad () [0x000a8] in <5c66e83553be435482148cab53b1726c>:0 at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in :0 UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules() Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 9.629 seconds Domain Reload Profiling: 10147ms BeginReloadAssembly (198ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (45ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (54ms) LoadAllAssembliesAndSetupDomain (203ms) LoadAssemblies (200ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (197ms) TypeCache.Refresh (196ms) TypeCache.ScanAssembly (178ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (9629ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (9574ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (8965ms) SetLoadedEditorAssemblies (11ms) BeforeProcessingInitializeOnLoad (18ms) ProcessInitializeOnLoadAttributes (221ms) ProcessInitializeOnLoadMethodAttributes (359ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.702 seconds Refreshing native plugins compatible for Editor in 19.78 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.171 seconds Domain Reload Profiling: 3869ms BeginReloadAssembly (951ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (55ms) RebuildCommonClasses (172ms) RebuildNativeTypeToScriptingClass (26ms) initialDomainReloadingComplete (76ms) LoadAllAssembliesAndSetupDomain (1472ms) LoadAssemblies (1433ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (454ms) TypeCache.Refresh (367ms) TypeCache.ScanAssembly (306ms) BuildScriptInfoCaches (74ms) ResolveRequiredComponents (8ms) FinalizeReload (1171ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (881ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (70ms) ProcessInitializeOnLoadAttributes (437ms) ProcessInitializeOnLoadMethodAttributes (334ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 13.11 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 28 Unused Serialized files (Serialized files now loaded: 0) Unloading 4845 unused Assets / (1.6 MB). Loaded Objects now: 5398. Memory consumption went from 127.7 MB to 126.1 MB. Total: 12.774800 ms (FindLiveObjects: 0.808600 ms CreateObjectMapping: 1.111500 ms MarkObjects: 8.243700 ms DeleteObjects: 2.609400 ms) ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.180 seconds Refreshing native plugins compatible for Editor in 11.72 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found System.IO.IOException: Sharing violation on path D:\Unity\ICS-SCADA-APP-SIU\ProjectSettings\GvhProjectSettings.xml at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <21f453231f9b419fb92653c858b2eaf6>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <21f453231f9b419fb92653c858b2eaf6>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00055] in <21f453231f9b419fb92653c858b2eaf6>:0 at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x00007] in <21f453231f9b419fb92653c858b2eaf6>:0 at System.IO.StreamReader..ctor (System.String path) [0x00000] in <21f453231f9b419fb92653c858b2eaf6>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string) at Google.XmlUtilities.ParseXmlTextFileElements (System.String filename, Google.Logger logger, Google.XmlUtilities+ParseElement parseElement) [0x0000f] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\XmlUtilities.cs:104 at Google.ProjectSettings.Load () [0x00012] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\ProjectSettings.cs:777 at Google.ProjectSettings.LoadIfEmpty () [0x0001b] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\ProjectSettings.cs:558 at Google.ProjectSettings.GetBool (System.String name, System.Boolean defaultValue, Google.SettingsLocation location) [0x0002b] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\ProjectSettings.cs:606 at Google.ProjectSettings.GetBool (System.String name, System.Boolean defaultValue) [0x00000] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\ProjectSettings.cs:619 at Google.IOSResolver.get_VerboseLoggingEnabled () [0x00000] in Z:\tmp\tmp.yE5xlmCm97\third_party\unity\unity_jar_resolver\source\IOSResolver\src\IOSResolver.cs:1039 at Google.IOSResolver..cctor () [0x0021d] in Z:\tmp\tmp.yE5xlmCm97\third_party\unity\unity_jar_resolver\source\IOSResolver\src\IOSResolver.cs:727 0x00007fff7bf45e6d (Unity) StackWalker::ShowCallstack 0x00007fff7bf55dc9 (Unity) PlatformStacktrace::GetStacktrace 0x00007fff7d1b823e (Unity) Stacktrace::GetStacktrace 0x00007fff7d75f7ff (Unity) DebugStringToFile 0x00007fff7b006b35 (Unity) DebugLogHandler_CUSTOM_Internal_Log 0x000001cb78c87b4d (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) 0x000001cb78c87a13 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x000001cb78c8753b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x000001cb78c86d40 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x000001cb78c86c05 (Mono JIT Code) UnityEngine.Debug:LogError (object) 0x000001cb778d1c33 (Mono JIT Code) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) 0x000001cb7a641048 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_object (object,intptr,intptr,intptr) 0x00007fff786a694e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) 0x00007fff785e8444 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) 0x00007fff785e8530 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) 0x00007fff7be6ab94 (Unity) scripting_method_invoke 0x00007fff7be42d53 (Unity) ScriptingInvocation::Invoke 0x00007fff7be3ded5 (Unity) ScriptingInvocation::Invoke 0x00007fff7bfb8243 (Unity) Scripting::UnityEditor::EditorAssembliesProxy::ProcessInitializeOnLoadAttributes 0x00007fff7be3956c (Unity) MonoManager::SetupLoadedEditorAssemblies 0x00007fff7be30cba (Unity) MonoManager::FinalizeReload 0x00007fff7d35cd15 (Unity) ScriptingInitializer::FinalizeReload 0x00007fff7d3ac42f (Unity) AssetImportWorkerClient::ReloadScriptingDomain 0x00007fff7d385ffc (Unity) ::operator() 0x00007fff7d469c0e (Unity) asio::detail::completion_handler,asio::io_context::basic_executor_type,0> >::do_complete 0x00007fff7d45749a (Unity) asio::detail::win_iocp_io_context::do_one 0x00007fff7d458804 (Unity) asio::detail::win_iocp_io_context::run 0x00007fff7d46822c (Unity) IOService::Run 0x00007fff7d3b0216 (Unity) RunAssetImportWorkerClientV2 0x00007fff7d3b02db (Unity) RunAssetImporterV2 0x00007fff7cbb500a (Unity) Application::InitializeProject 0x00007fff7d1c2615 (Unity) UnityMain 0x00007ff6a0682fba (Unity) __scrt_common_main_seh 0x00007ff82824e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ff82931bf2c (ntdll) RtlUserThreadStart Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.406 seconds Domain Reload Profiling: 2589ms BeginReloadAssembly (431ms) ExecutionOrderSort (0ms) DisableScriptedObjects (48ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (134ms) RebuildCommonClasses (44ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (39ms) LoadAllAssembliesAndSetupDomain (653ms) LoadAssemblies (626ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (204ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (174ms) ResolveRequiredComponents (10ms) FinalizeReload (1407ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1168ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (46ms) ProcessInitializeOnLoadAttributes (865ms) ProcessInitializeOnLoadMethodAttributes (221ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 11.03 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5401. Memory consumption went from 120.6 MB to 119.4 MB. Total: 7.842000 ms (FindLiveObjects: 0.567500 ms CreateObjectMapping: 0.609800 ms MarkObjects: 5.481200 ms DeleteObjects: 1.182400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.231 seconds Refreshing native plugins compatible for Editor in 11.20 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.972 seconds Domain Reload Profiling: 2205ms BeginReloadAssembly (455ms) ExecutionOrderSort (0ms) DisableScriptedObjects (58ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (129ms) RebuildCommonClasses (51ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (40ms) LoadAllAssembliesAndSetupDomain (669ms) LoadAssemblies (649ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (205ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (180ms) ResolveRequiredComponents (8ms) FinalizeReload (973ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (677ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (27ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (52ms) ProcessInitializeOnLoadAttributes (329ms) ProcessInitializeOnLoadMethodAttributes (260ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 13.26 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5403. Memory consumption went from 120.6 MB to 119.3 MB. Total: 8.719600 ms (FindLiveObjects: 0.603000 ms CreateObjectMapping: 0.650900 ms MarkObjects: 6.148500 ms DeleteObjects: 1.315700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.486 seconds Refreshing native plugins compatible for Editor in 14.01 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.983 seconds Domain Reload Profiling: 2471ms BeginReloadAssembly (618ms) ExecutionOrderSort (0ms) DisableScriptedObjects (74ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (221ms) RebuildCommonClasses (58ms) RebuildNativeTypeToScriptingClass (27ms) initialDomainReloadingComplete (82ms) LoadAllAssembliesAndSetupDomain (703ms) LoadAssemblies (731ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (207ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (182ms) ResolveRequiredComponents (8ms) FinalizeReload (983ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (716ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (30ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (50ms) ProcessInitializeOnLoadAttributes (339ms) ProcessInitializeOnLoadMethodAttributes (289ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 11.28 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5405. Memory consumption went from 120.6 MB to 119.3 MB. Total: 8.497200 ms (FindLiveObjects: 0.955200 ms CreateObjectMapping: 0.708700 ms MarkObjects: 5.524100 ms DeleteObjects: 1.307800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 11.51 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4762 unused Assets / (1.5 MB). Loaded Objects now: 5405. Memory consumption went from 120.3 MB to 118.8 MB. Total: 12.114000 ms (FindLiveObjects: 0.769800 ms CreateObjectMapping: 2.687300 ms MarkObjects: 6.826800 ms DeleteObjects: 1.828800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.179 seconds Refreshing native plugins compatible for Editor in 19.85 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.148 seconds Domain Reload Profiling: 2328ms BeginReloadAssembly (357ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (64ms) RebuildCommonClasses (70ms) RebuildNativeTypeToScriptingClass (24ms) initialDomainReloadingComplete (52ms) LoadAllAssembliesAndSetupDomain (676ms) LoadAssemblies (687ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (223ms) TypeCache.Refresh (15ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (194ms) ResolveRequiredComponents (8ms) FinalizeReload (1149ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (787ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (39ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (66ms) ProcessInitializeOnLoadAttributes (390ms) ProcessInitializeOnLoadMethodAttributes (284ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 14.90 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5407. Memory consumption went from 120.6 MB to 119.3 MB. Total: 8.509900 ms (FindLiveObjects: 0.631500 ms CreateObjectMapping: 0.707700 ms MarkObjects: 5.764800 ms DeleteObjects: 1.404700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.878 seconds Refreshing native plugins compatible for Editor in 14.05 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.885 seconds Domain Reload Profiling: 1765ms BeginReloadAssembly (266ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (60ms) RebuildCommonClasses (49ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (38ms) LoadAllAssembliesAndSetupDomain (511ms) LoadAssemblies (472ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (188ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (167ms) ResolveRequiredComponents (7ms) FinalizeReload (886ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (624ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (27ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (47ms) ProcessInitializeOnLoadAttributes (319ms) ProcessInitializeOnLoadMethodAttributes (225ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 11.99 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5409. Memory consumption went from 120.6 MB to 119.3 MB. Total: 8.809900 ms (FindLiveObjects: 0.615500 ms CreateObjectMapping: 0.743600 ms MarkObjects: 5.882400 ms DeleteObjects: 1.567100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 12.74 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4762 unused Assets / (1.1 MB). Loaded Objects now: 5409. Memory consumption went from 120.3 MB to 119.2 MB. Total: 8.946300 ms (FindLiveObjects: 0.608900 ms CreateObjectMapping: 0.650100 ms MarkObjects: 6.381700 ms DeleteObjects: 1.304500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.950 seconds Refreshing native plugins compatible for Editor in 12.73 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.913 seconds Domain Reload Profiling: 1863ms BeginReloadAssembly (296ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (70ms) RebuildCommonClasses (49ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (38ms) LoadAllAssembliesAndSetupDomain (552ms) LoadAssemblies (528ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (197ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (172ms) ResolveRequiredComponents (9ms) FinalizeReload (913ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (647ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (27ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (51ms) ProcessInitializeOnLoadAttributes (326ms) ProcessInitializeOnLoadMethodAttributes (237ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 11.85 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5411. Memory consumption went from 120.6 MB to 119.4 MB. Total: 8.290600 ms (FindLiveObjects: 0.594500 ms CreateObjectMapping: 0.637400 ms MarkObjects: 5.836900 ms DeleteObjects: 1.220800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.004 seconds Refreshing native plugins compatible for Editor in 11.30 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.988 seconds Domain Reload Profiling: 1992ms BeginReloadAssembly (274ms) ExecutionOrderSort (0ms) DisableScriptedObjects (19ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (60ms) RebuildCommonClasses (47ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (41ms) LoadAllAssembliesAndSetupDomain (628ms) LoadAssemblies (585ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (197ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (178ms) ResolveRequiredComponents (8ms) FinalizeReload (989ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (727ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (37ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (63ms) ProcessInitializeOnLoadAttributes (392ms) ProcessInitializeOnLoadMethodAttributes (227ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 11.29 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5413. Memory consumption went from 120.7 MB to 119.4 MB. Total: 7.857300 ms (FindLiveObjects: 0.652200 ms CreateObjectMapping: 0.891200 ms MarkObjects: 5.029400 ms DeleteObjects: 1.283700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 12.10 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4762 unused Assets / (1.3 MB). Loaded Objects now: 5413. Memory consumption went from 120.4 MB to 119.1 MB. Total: 9.393500 ms (FindLiveObjects: 0.593100 ms CreateObjectMapping: 0.643100 ms MarkObjects: 6.817400 ms DeleteObjects: 1.338900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.827 seconds Refreshing native plugins compatible for Editor in 11.32 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.834 seconds Domain Reload Profiling: 1664ms BeginReloadAssembly (241ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (51ms) RebuildCommonClasses (42ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (34ms) LoadAllAssembliesAndSetupDomain (499ms) LoadAssemblies (449ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (188ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (162ms) ResolveRequiredComponents (8ms) FinalizeReload (835ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (602ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (26ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (46ms) ProcessInitializeOnLoadAttributes (305ms) ProcessInitializeOnLoadMethodAttributes (219ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 10.83 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5415. Memory consumption went from 120.7 MB to 119.5 MB. Total: 8.299400 ms (FindLiveObjects: 0.788900 ms CreateObjectMapping: 0.636400 ms MarkObjects: 5.633900 ms DeleteObjects: 1.239400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.977 seconds Refreshing native plugins compatible for Editor in 16.89 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.907 seconds Domain Reload Profiling: 1886ms BeginReloadAssembly (301ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (63ms) RebuildCommonClasses (63ms) RebuildNativeTypeToScriptingClass (23ms) initialDomainReloadingComplete (40ms) LoadAllAssembliesAndSetupDomain (550ms) LoadAssemblies (525ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (206ms) TypeCache.Refresh (16ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (176ms) ResolveRequiredComponents (9ms) FinalizeReload (908ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (633ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (33ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (51ms) ProcessInitializeOnLoadAttributes (314ms) ProcessInitializeOnLoadMethodAttributes (228ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 10.92 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.1 MB). Loaded Objects now: 5417. Memory consumption went from 120.7 MB to 119.5 MB. Total: 7.934400 ms (FindLiveObjects: 0.589000 ms CreateObjectMapping: 0.660300 ms MarkObjects: 5.488700 ms DeleteObjects: 1.195100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.890 seconds Refreshing native plugins compatible for Editor in 11.72 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.859 seconds Domain Reload Profiling: 1751ms BeginReloadAssembly (268ms) ExecutionOrderSort (0ms) DisableScriptedObjects (21ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (57ms) RebuildCommonClasses (43ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (38ms) LoadAllAssembliesAndSetupDomain (527ms) LoadAssemblies (471ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (205ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (181ms) ResolveRequiredComponents (10ms) FinalizeReload (860ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (616ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (26ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (47ms) ProcessInitializeOnLoadAttributes (311ms) ProcessInitializeOnLoadMethodAttributes (224ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 11.20 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5419. Memory consumption went from 120.7 MB to 119.5 MB. Total: 8.550700 ms (FindLiveObjects: 0.586600 ms CreateObjectMapping: 0.624800 ms MarkObjects: 5.951000 ms DeleteObjects: 1.387400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 11.94 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4762 unused Assets / (1.3 MB). Loaded Objects now: 5419. Memory consumption went from 120.4 MB to 119.1 MB. Total: 10.888100 ms (FindLiveObjects: 0.613000 ms CreateObjectMapping: 0.695700 ms MarkObjects: 7.330200 ms DeleteObjects: 2.247200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.050 seconds Refreshing native plugins compatible for Editor in 13.75 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.125 seconds Domain Reload Profiling: 2176ms BeginReloadAssembly (303ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (60ms) RebuildCommonClasses (65ms) RebuildNativeTypeToScriptingClass (22ms) initialDomainReloadingComplete (45ms) LoadAllAssembliesAndSetupDomain (616ms) LoadAssemblies (601ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (205ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (176ms) ResolveRequiredComponents (9ms) FinalizeReload (1126ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (789ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (37ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (55ms) ProcessInitializeOnLoadAttributes (411ms) ProcessInitializeOnLoadMethodAttributes (280ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) Refreshing native plugins compatible for Editor in 11.77 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.4 MB). Loaded Objects now: 5421. Memory consumption went from 120.6 MB to 119.2 MB. Total: 8.236800 ms (FindLiveObjects: 0.607700 ms CreateObjectMapping: 0.858600 ms MarkObjects: 5.283400 ms DeleteObjects: 1.485900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.036 seconds Refreshing native plugins compatible for Editor in 11.80 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.014 seconds Domain Reload Profiling: 2049ms BeginReloadAssembly (295ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (57ms) RebuildCommonClasses (51ms) RebuildNativeTypeToScriptingClass (24ms) initialDomainReloadingComplete (48ms) LoadAllAssembliesAndSetupDomain (616ms) LoadAssemblies (551ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (245ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (223ms) ResolveRequiredComponents (8ms) FinalizeReload (1014ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (705ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (49ms) ProcessInitializeOnLoadAttributes (362ms) ProcessInitializeOnLoadMethodAttributes (260ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 12.91 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.7 MB). Loaded Objects now: 5423. Memory consumption went from 120.6 MB to 118.9 MB. Total: 10.908400 ms (FindLiveObjects: 1.012600 ms CreateObjectMapping: 1.203000 ms MarkObjects: 6.306000 ms DeleteObjects: 2.385400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.375 seconds Refreshing native plugins compatible for Editor in 12.09 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.914 seconds Domain Reload Profiling: 2292ms BeginReloadAssembly (520ms) ExecutionOrderSort (0ms) DisableScriptedObjects (52ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (189ms) RebuildCommonClasses (61ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (43ms) LoadAllAssembliesAndSetupDomain (737ms) LoadAssemblies (674ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (261ms) TypeCache.Refresh (18ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (227ms) ResolveRequiredComponents (8ms) FinalizeReload (915ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (642ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (30ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (49ms) ProcessInitializeOnLoadAttributes (324ms) ProcessInitializeOnLoadMethodAttributes (231ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) Refreshing native plugins compatible for Editor in 11.32 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5425. Memory consumption went from 120.6 MB to 119.4 MB. Total: 9.061600 ms (FindLiveObjects: 0.600500 ms CreateObjectMapping: 0.619900 ms MarkObjects: 6.514400 ms DeleteObjects: 1.323500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.918 seconds Refreshing native plugins compatible for Editor in 13.25 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.888 seconds Domain Reload Profiling: 1808ms BeginReloadAssembly (265ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (58ms) RebuildCommonClasses (48ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (556ms) LoadAssemblies (508ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (202ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (182ms) ResolveRequiredComponents (7ms) FinalizeReload (889ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (625ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (27ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (48ms) ProcessInitializeOnLoadAttributes (319ms) ProcessInitializeOnLoadMethodAttributes (226ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 11.30 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5427. Memory consumption went from 120.6 MB to 119.4 MB. Total: 8.072300 ms (FindLiveObjects: 0.616700 ms CreateObjectMapping: 0.621400 ms MarkObjects: 5.575700 ms DeleteObjects: 1.257700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.955 seconds Refreshing native plugins compatible for Editor in 12.09 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found System.IO.IOException: Sharing violation on path D:\Unity\ICS-SCADA-APP-SIU\ProjectSettings\GvhProjectSettings.xml at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <21f453231f9b419fb92653c858b2eaf6>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <21f453231f9b419fb92653c858b2eaf6>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00055] in <21f453231f9b419fb92653c858b2eaf6>:0 at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x00007] in <21f453231f9b419fb92653c858b2eaf6>:0 at System.IO.StreamReader..ctor (System.String path) [0x00000] in <21f453231f9b419fb92653c858b2eaf6>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string) at Google.XmlUtilities.ParseXmlTextFileElements (System.String filename, Google.Logger logger, Google.XmlUtilities+ParseElement parseElement) [0x0000f] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\XmlUtilities.cs:104 at Google.ProjectSettings.Load () [0x00012] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\ProjectSettings.cs:777 at Google.ProjectSettings.LoadIfEmpty () [0x0001b] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\ProjectSettings.cs:558 at Google.ProjectSettings.GetBool (System.String name, System.Boolean defaultValue, Google.SettingsLocation location) [0x0002b] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\ProjectSettings.cs:606 at Google.ProjectSettings.GetBool (System.String name, System.Boolean defaultValue) [0x00000] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\ProjectSettings.cs:619 at Google.IOSResolver.get_VerboseLoggingEnabled () [0x00000] in Z:\tmp\tmp.yE5xlmCm97\third_party\unity\unity_jar_resolver\source\IOSResolver\src\IOSResolver.cs:1039 at Google.IOSResolver..cctor () [0x0021d] in Z:\tmp\tmp.yE5xlmCm97\third_party\unity\unity_jar_resolver\source\IOSResolver\src\IOSResolver.cs:727 0x00007fff7bf45e6d (Unity) StackWalker::ShowCallstack 0x00007fff7bf55dc9 (Unity) PlatformStacktrace::GetStacktrace 0x00007fff7d1b823e (Unity) Stacktrace::GetStacktrace 0x00007fff7d75f7ff (Unity) DebugStringToFile 0x00007fff7b006b35 (Unity) DebugLogHandler_CUSTOM_Internal_Log 0x000001cb7a65755d (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) 0x000001cb7a657423 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x000001cb7a656f4b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x000001cb7a656750 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x000001cb7a656615 (Mono JIT Code) UnityEngine.Debug:LogError (object) 0x000001cb778dc533 (Mono JIT Code) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) 0x000001cb78c71048 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_object (object,intptr,intptr,intptr) 0x00007fff786a694e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) 0x00007fff785e8444 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) 0x00007fff785e8530 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) 0x00007fff7be6ab94 (Unity) scripting_method_invoke 0x00007fff7be42d53 (Unity) ScriptingInvocation::Invoke 0x00007fff7be3ded5 (Unity) ScriptingInvocation::Invoke 0x00007fff7bfb8243 (Unity) Scripting::UnityEditor::EditorAssembliesProxy::ProcessInitializeOnLoadAttributes 0x00007fff7be3956c (Unity) MonoManager::SetupLoadedEditorAssemblies 0x00007fff7be30cba (Unity) MonoManager::FinalizeReload 0x00007fff7d35cd15 (Unity) ScriptingInitializer::FinalizeReload 0x00007fff7d3ac42f (Unity) AssetImportWorkerClient::ReloadScriptingDomain 0x00007fff7d385ffc (Unity) ::operator() 0x00007fff7d469c0e (Unity) asio::detail::completion_handler,asio::io_context::basic_executor_type,0> >::do_complete 0x00007fff7d45749a (Unity) asio::detail::win_iocp_io_context::do_one 0x00007fff7d458804 (Unity) asio::detail::win_iocp_io_context::run 0x00007fff7d46822c (Unity) IOService::Run 0x00007fff7d3b0216 (Unity) RunAssetImportWorkerClientV2 0x00007fff7d3b02db (Unity) RunAssetImporterV2 0x00007fff7cbb500a (Unity) Application::InitializeProject 0x00007fff7d1c2615 (Unity) UnityMain 0x00007ff6a0682fba (Unity) __scrt_common_main_seh 0x00007ff82824e8d7 (KERNEL32) BaseThreadInitThunk 0x00007ff82931bf2c (ntdll) RtlUserThreadStart Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.970 seconds Domain Reload Profiling: 1926ms BeginReloadAssembly (272ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (59ms) RebuildCommonClasses (55ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (578ms) LoadAssemblies (541ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (196ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (2ms) BuildScriptInfoCaches (172ms) ResolveRequiredComponents (8ms) FinalizeReload (970ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (692ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (32ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (104ms) ProcessInitializeOnLoadAttributes (319ms) ProcessInitializeOnLoadMethodAttributes (228ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 11.90 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5429. Memory consumption went from 120.6 MB to 119.3 MB. Total: 8.956400 ms (FindLiveObjects: 1.075200 ms CreateObjectMapping: 0.764500 ms MarkObjects: 5.712000 ms DeleteObjects: 1.402900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.917 seconds Refreshing native plugins compatible for Editor in 12.76 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.861 seconds Domain Reload Profiling: 1780ms BeginReloadAssembly (291ms) ExecutionOrderSort (0ms) DisableScriptedObjects (20ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (61ms) RebuildCommonClasses (43ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (34ms) LoadAllAssembliesAndSetupDomain (533ms) LoadAssemblies (504ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (198ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (171ms) ResolveRequiredComponents (12ms) FinalizeReload (862ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (612ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (28ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (46ms) ProcessInitializeOnLoadAttributes (304ms) ProcessInitializeOnLoadMethodAttributes (227ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 11.53 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5431. Memory consumption went from 120.7 MB to 119.4 MB. Total: 8.809400 ms (FindLiveObjects: 0.588900 ms CreateObjectMapping: 0.627700 ms MarkObjects: 6.068000 ms DeleteObjects: 1.523800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.010 seconds Refreshing native plugins compatible for Editor in 11.94 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.932 seconds Domain Reload Profiling: 1945ms BeginReloadAssembly (266ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (58ms) RebuildCommonClasses (43ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (42ms) LoadAllAssembliesAndSetupDomain (643ms) LoadAssemblies (560ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (237ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (208ms) ResolveRequiredComponents (9ms) FinalizeReload (933ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (655ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (59ms) ProcessInitializeOnLoadAttributes (317ms) ProcessInitializeOnLoadMethodAttributes (243ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 12.11 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5433. Memory consumption went from 120.7 MB to 119.5 MB. Total: 9.230600 ms (FindLiveObjects: 0.629900 ms CreateObjectMapping: 0.797900 ms MarkObjects: 6.290100 ms DeleteObjects: 1.510900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.889 seconds Refreshing native plugins compatible for Editor in 16.26 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.921 seconds Domain Reload Profiling: 1813ms BeginReloadAssembly (270ms) ExecutionOrderSort (0ms) DisableScriptedObjects (18ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (61ms) RebuildCommonClasses (47ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (37ms) LoadAllAssembliesAndSetupDomain (523ms) LoadAssemblies (481ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (191ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (2ms) BuildScriptInfoCaches (167ms) ResolveRequiredComponents (8ms) FinalizeReload (921ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (648ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (30ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (50ms) ProcessInitializeOnLoadAttributes (324ms) ProcessInitializeOnLoadMethodAttributes (238ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 11.13 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5435. Memory consumption went from 120.7 MB to 119.4 MB. Total: 7.805600 ms (FindLiveObjects: 0.588400 ms CreateObjectMapping: 0.620200 ms MarkObjects: 5.241100 ms DeleteObjects: 1.354600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.012 seconds Refreshing native plugins compatible for Editor in 13.44 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.973 seconds Domain Reload Profiling: 1987ms BeginReloadAssembly (297ms) ExecutionOrderSort (0ms) DisableScriptedObjects (18ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (64ms) RebuildCommonClasses (57ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (42ms) LoadAllAssembliesAndSetupDomain (600ms) LoadAssemblies (564ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (208ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (184ms) ResolveRequiredComponents (8ms) FinalizeReload (974ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (657ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (30ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (49ms) ProcessInitializeOnLoadAttributes (319ms) ProcessInitializeOnLoadMethodAttributes (251ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 11.38 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5437. Memory consumption went from 120.7 MB to 119.4 MB. Total: 8.511200 ms (FindLiveObjects: 0.640600 ms CreateObjectMapping: 0.645200 ms MarkObjects: 5.782500 ms DeleteObjects: 1.441800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.650 seconds Refreshing native plugins compatible for Editor in 13.30 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.003 seconds Domain Reload Profiling: 2658ms BeginReloadAssembly (586ms) ExecutionOrderSort (0ms) DisableScriptedObjects (59ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (208ms) RebuildCommonClasses (64ms) RebuildNativeTypeToScriptingClass (36ms) initialDomainReloadingComplete (55ms) LoadAllAssembliesAndSetupDomain (912ms) LoadAssemblies (830ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (306ms) TypeCache.Refresh (19ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (260ms) ResolveRequiredComponents (18ms) FinalizeReload (1003ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (696ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (32ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (65ms) ProcessInitializeOnLoadAttributes (352ms) ProcessInitializeOnLoadMethodAttributes (239ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (17ms) Refreshing native plugins compatible for Editor in 11.29 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5439. Memory consumption went from 120.6 MB to 119.3 MB. Total: 8.286000 ms (FindLiveObjects: 0.577900 ms CreateObjectMapping: 0.639600 ms MarkObjects: 5.686700 ms DeleteObjects: 1.379300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 12.61 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4762 unused Assets / (1.3 MB). Loaded Objects now: 5439. Memory consumption went from 120.4 MB to 119.1 MB. Total: 9.013000 ms (FindLiveObjects: 0.798000 ms CreateObjectMapping: 1.199500 ms MarkObjects: 5.613500 ms DeleteObjects: 1.401100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.060 seconds Refreshing native plugins compatible for Editor in 11.84 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.973 seconds Domain Reload Profiling: 2035ms BeginReloadAssembly (283ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (57ms) RebuildCommonClasses (45ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (39ms) LoadAllAssembliesAndSetupDomain (676ms) LoadAssemblies (556ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (286ms) TypeCache.Refresh (20ms) TypeCache.ScanAssembly (5ms) BuildScriptInfoCaches (245ms) ResolveRequiredComponents (16ms) FinalizeReload (973ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (657ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (37ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (54ms) ProcessInitializeOnLoadAttributes (319ms) ProcessInitializeOnLoadMethodAttributes (238ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) Refreshing native plugins compatible for Editor in 12.21 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5441. Memory consumption went from 120.7 MB to 119.4 MB. Total: 9.022100 ms (FindLiveObjects: 0.649100 ms CreateObjectMapping: 0.773900 ms MarkObjects: 6.120300 ms DeleteObjects: 1.477500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.152 seconds Refreshing native plugins compatible for Editor in 13.64 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.998 seconds Domain Reload Profiling: 2153ms BeginReloadAssembly (307ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (67ms) RebuildCommonClasses (89ms) RebuildNativeTypeToScriptingClass (25ms) initialDomainReloadingComplete (89ms) LoadAllAssembliesAndSetupDomain (644ms) LoadAssemblies (613ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (214ms) TypeCache.Refresh (16ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (184ms) ResolveRequiredComponents (8ms) FinalizeReload (998ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (699ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (36ms) SetLoadedEditorAssemblies (9ms) BeforeProcessingInitializeOnLoad (61ms) ProcessInitializeOnLoadAttributes (343ms) ProcessInitializeOnLoadMethodAttributes (247ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 12.00 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.4 MB). Loaded Objects now: 5443. Memory consumption went from 120.7 MB to 119.3 MB. Total: 8.897400 ms (FindLiveObjects: 0.639000 ms CreateObjectMapping: 0.732700 ms MarkObjects: 5.923600 ms DeleteObjects: 1.600400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.883 seconds Refreshing native plugins compatible for Editor in 11.62 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.883 seconds Domain Reload Profiling: 1768ms BeginReloadAssembly (256ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (54ms) RebuildCommonClasses (42ms) RebuildNativeTypeToScriptingClass (19ms) initialDomainReloadingComplete (37ms) LoadAllAssembliesAndSetupDomain (531ms) LoadAssemblies (485ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (196ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (175ms) ResolveRequiredComponents (7ms) FinalizeReload (883ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (619ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (46ms) ProcessInitializeOnLoadAttributes (314ms) ProcessInitializeOnLoadMethodAttributes (224ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 11.86 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5445. Memory consumption went from 120.7 MB to 119.6 MB. Total: 8.340400 ms (FindLiveObjects: 0.860500 ms CreateObjectMapping: 0.750800 ms MarkObjects: 5.448300 ms DeleteObjects: 1.278900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 14.15 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4762 unused Assets / (1.2 MB). Loaded Objects now: 5445. Memory consumption went from 120.5 MB to 119.3 MB. Total: 10.229800 ms (FindLiveObjects: 1.214500 ms CreateObjectMapping: 0.989200 ms MarkObjects: 6.297100 ms DeleteObjects: 1.727400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.866 seconds Refreshing native plugins compatible for Editor in 11.72 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.989 seconds Domain Reload Profiling: 1858ms BeginReloadAssembly (254ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (52ms) RebuildCommonClasses (46ms) RebuildNativeTypeToScriptingClass (22ms) initialDomainReloadingComplete (39ms) LoadAllAssembliesAndSetupDomain (507ms) LoadAssemblies (465ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (190ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (2ms) BuildScriptInfoCaches (165ms) ResolveRequiredComponents (9ms) FinalizeReload (989ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (690ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (34ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (56ms) ProcessInitializeOnLoadAttributes (357ms) ProcessInitializeOnLoadMethodAttributes (236ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 11.53 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.4 MB). Loaded Objects now: 5447. Memory consumption went from 120.7 MB to 119.3 MB. Total: 8.302700 ms (FindLiveObjects: 0.589300 ms CreateObjectMapping: 0.645200 ms MarkObjects: 5.626600 ms DeleteObjects: 1.440700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.893 seconds Refreshing native plugins compatible for Editor in 11.48 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.858 seconds Domain Reload Profiling: 1753ms BeginReloadAssembly (266ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (56ms) RebuildCommonClasses (53ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (39ms) LoadAllAssembliesAndSetupDomain (519ms) LoadAssemblies (473ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (196ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (175ms) ResolveRequiredComponents (8ms) FinalizeReload (859ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (617ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (26ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (45ms) ProcessInitializeOnLoadAttributes (304ms) ProcessInitializeOnLoadMethodAttributes (236ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 11.52 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5449. Memory consumption went from 120.7 MB to 119.4 MB. Total: 9.452400 ms (FindLiveObjects: 0.587600 ms CreateObjectMapping: 0.610100 ms MarkObjects: 6.783400 ms DeleteObjects: 1.470200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.950 seconds Refreshing native plugins compatible for Editor in 11.20 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.932 seconds Domain Reload Profiling: 1885ms BeginReloadAssembly (263ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (56ms) RebuildCommonClasses (42ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (35ms) LoadAllAssembliesAndSetupDomain (599ms) LoadAssemblies (552ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (201ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (176ms) ResolveRequiredComponents (8ms) FinalizeReload (932ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (669ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (28ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (59ms) ProcessInitializeOnLoadAttributes (331ms) ProcessInitializeOnLoadMethodAttributes (244ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 11.02 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.4 MB). Loaded Objects now: 5451. Memory consumption went from 120.7 MB to 119.3 MB. Total: 9.417300 ms (FindLiveObjects: 0.595300 ms CreateObjectMapping: 0.615600 ms MarkObjects: 6.533100 ms DeleteObjects: 1.671800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.900 seconds Refreshing native plugins compatible for Editor in 12.27 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.890 seconds Domain Reload Profiling: 1791ms BeginReloadAssembly (260ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (54ms) RebuildCommonClasses (44ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (44ms) LoadAllAssembliesAndSetupDomain (536ms) LoadAssemblies (494ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (193ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (171ms) ResolveRequiredComponents (9ms) FinalizeReload (891ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (630ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (28ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (49ms) ProcessInitializeOnLoadAttributes (316ms) ProcessInitializeOnLoadMethodAttributes (227ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Refreshing native plugins compatible for Editor in 11.09 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (1.8 MB). Loaded Objects now: 5453. Memory consumption went from 120.7 MB to 118.9 MB. Total: 9.102400 ms (FindLiveObjects: 0.627400 ms CreateObjectMapping: 0.678900 ms MarkObjects: 5.854400 ms DeleteObjects: 1.940800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.972 seconds Refreshing native plugins compatible for Editor in 18.17 ms, found 4 plugins. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.051 seconds Domain Reload Profiling: 2025ms BeginReloadAssembly (296ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (73ms) RebuildCommonClasses (61ms) RebuildNativeTypeToScriptingClass (20ms) initialDomainReloadingComplete (41ms) LoadAllAssembliesAndSetupDomain (556ms) LoadAssemblies (515ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (205ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (175ms) ResolveRequiredComponents (11ms) FinalizeReload (1051ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (748ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (33ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (52ms) ProcessInitializeOnLoadAttributes (406ms) ProcessInitializeOnLoadMethodAttributes (249ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 11.17 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4843 unused Assets / (2.0 MB). Loaded Objects now: 5455. Memory consumption went from 120.7 MB to 118.7 MB. Total: 9.231000 ms (FindLiveObjects: 0.588000 ms CreateObjectMapping: 0.620700 ms MarkObjects: 5.306600 ms DeleteObjects: 2.714500 ms) Prepare: number of updated asset objects reloaded= 0