# 2\. Running a test in a LostCrypt ## Learning Objectives Set up a simple Play Mode test for LostCrypt. ## Exercise 1. Go to the `Assets/Scripts` directory, and spend some time exploring the scripts necessary for LostCrypt to work properly. 2. Create a new directory `Assets/Tests`. 3. In the Test Runner window click **Create PlayModeTest Assembly Folder** and name a new folder `PlayModeTests`. You should end up with `Assets/Tests/PlayModeTests`. 4. Open the newly created folder and click **Create Test Script in current folder** in the Test Runner window. 5. Name the file `SceneSetupTests.cs`. 6. Write your first test that asserts that after loading the Main scene the current time is day. ## Hints * In order to load scenes, please refer to [UnityEngine.SceneManagement](https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.html) documentation. * Inside `Scenes/Main.unity` [look for GameObject](https://docs.unity3d.com/ScriptReference/GameObject.Find.html) **FX - Day**. ## Solution SceneSetupTests.cs ``` using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using UnityEngine.SceneManagement; public class SceneSetupTests { [UnityTest] public IEnumerator MainScene_LoadsCorrectlyAndItsDaytime() { SceneManager.LoadScene("Assets/Scenes/Main.unity", LoadSceneMode.Single); yield return null; var fxDay = GameObject.Find("FX - Day"); Assert.IsTrue(fxDay != null, "should find the 'FX - Day' object in the scene"); } } ```