using UnityEngine; namespace UnityEditor.U2D.Animation { internal static class BoneDrawingUtility { public static float GetBoneRadius(Vector3 position, float scale = 1.0f) { if (Camera.current != null) { return 0.15f * scale * HandleUtility.GetHandleSize(position); } return 10f * scale / Handles.matrix.GetColumn(0).magnitude; } public static void DrawBoneNode(Vector3 position, Vector3 forward, Color color, float scale = 1.0f) { BatchedDrawing.RegisterSolidDisc(position, -forward, GetBoneRadius(position, scale) * 0.3f, color); } public static void DrawBone(Vector3 position, Vector3 endPosition, Vector3 forward, Color color, float scale = 1.0f) { var right = Vector3.right; var v = endPosition - position; if (v.sqrMagnitude != 0) right = v.normalized; var up = Vector3.Cross(right, forward).normalized; var radius = GetBoneRadius(position, scale) * 0.5f; var numSamples = 12; if (v.sqrMagnitude <= radius * radius) BatchedDrawing.RegisterSolidArc(position, -forward, up, 360f, radius, color, numSamples * 2); else { BatchedDrawing.RegisterSolidArc(position, -forward, up, 180f, radius, color, numSamples); BatchedDrawing.RegisterLine(position, endPosition, forward, radius * 2f, 0f, color); } } public static void DrawBoneOutline(Vector3 position, Vector3 endPosition, Vector3 forward, Color color, float outlineScale = 1.35f, float scale = 1.0f) { outlineScale = Mathf.Max(1f, outlineScale); var right = Vector3.right; var v = endPosition - position; if (v.sqrMagnitude != 0) right = v.normalized; var up = Vector3.Cross(right, forward).normalized; var radius = GetBoneRadius(position, scale) * 0.5f; var outlineWidth = radius * (outlineScale - 1f); const int numSamples = 12; if (v.sqrMagnitude <= radius * radius) BatchedDrawing.RegisterSolidArcWithOutline(position, -forward, up, 360f, radius, outlineScale, color, numSamples * 2); else { BatchedDrawing.RegisterSolidArcWithOutline(position, -forward, up, 180f, radius, outlineScale, color, numSamples); BatchedDrawing.RegisterSolidArcWithOutline(endPosition, -forward, -up, 180f, outlineWidth, 0f, color, numSamples); BatchedDrawing.RegisterLine(position + up * (radius + outlineWidth * 0.5f), endPosition + up * (outlineWidth * 0.5f), forward, outlineWidth, outlineWidth, color); BatchedDrawing.RegisterLine(position - up * (radius + outlineWidth * 0.5f), endPosition - up * (outlineWidth * 0.5f), forward, outlineWidth, outlineWidth, color); } } } }