#pragma once #if !IL2CPP_USE_NETWORK_ACCESS_HANDLER #include namespace il2cpp { namespace os { // Define a stub for platforms that don't require requesting access to network hardware class NetworkAccessHandler { public: typedef int SocketDescriptor; void InheritNetworkAccessState(SocketDescriptor _fd) {} void CancelNetworkAccess() {} bool RequestNetwork(SocketDescriptor _fd, const struct sockaddr *sa = NULL, int32_t sa_size = 0) { return true; } bool PrepareForBind(SocketDescriptor _fd, const struct sockaddr *sa = NULL, int32_t sa_size = 0) { return true; } #if IL2CPP_SUPPORT_IPV6 bool PrepareForBind(SocketDescriptor _fd, const struct sockaddr_in6* sa = NULL, int32_t sa_size = 0) { return true; } #endif bool PrepareForConnect(SocketDescriptor _fd, const struct sockaddr *sa = NULL, int32_t sa_size = 0) { return true; } bool WaitForNetworkStatus(SocketDescriptor _fd, bool isConnect = false) { return true; } int32_t GetError() { return 0; } class Auto { public: bool RequestAccessForAddressInfo(bool isLocalNetworkMode = false) { return true; } int32_t GetError() { return 0; } }; }; } } #endif