using UnityEngine; using UnityEngine.TextCore.LowLevel; namespace TMPro { class TMP_SerializedPropertyHolder : ScriptableObject { public TMP_FontAsset fontAsset; public uint firstCharacter; public uint secondCharacter; public GlyphPairAdjustmentRecord glyphPairAdjustmentRecord = new GlyphPairAdjustmentRecord(new GlyphAdjustmentRecord(), new GlyphAdjustmentRecord()); } }