using System; using System.Collections.Generic; using NUnit.Framework.Interfaces; using UnityEditor.TestTools.TestRunner.Api; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.TestRunner.Utils; using UnityEngine.TestTools.TestRunner; using UnityEngine.TestTools.TestRunner.Callbacks; namespace UnityEditor.TestTools.TestRunner { internal class PlaymodeLauncher { public static bool IsRunning; // This flag is being used by the graphics test framework to detect EditMode/PlayMode. } }